Player Matchup

Sun Wukong
Sun Wukong
BaconGamer918
Sun Wukong
Level 97
God Stats
18W - 7L
1,997 SR
Queue Stats
134W - 118L
1,650 Elo+
Party 1
Hachiman
Hachiman
ButttaCweam
Hachiman
Level 69
God Stats
4W - 6L
1,748 SR
Queue Stats
47W - 51L
1,514 Elo+
Party 3
Anubis
Anubis
CorruptMonkey
Anubis
Level 67
God Stats
7W - 4L
1,763 SR
Queue Stats
25W - 28L
1,488 Elo+
Party 3
Ravana
Ravana
IvoryToasty
Ravana
Level 63
God Stats
2W - 4L
1,750 SR
Queue Stats
54W - 60L
1,514 Elo+
Party 3
Fenrir
Fenrir
Komqt
Fenrir
Level 67
God Stats
2W - 1L
1,733 SR
Queue Stats
131W - 113L
1,650 Elo+
Party 1
Team Averages
Level 73
1,798 SR
1,563 Elo+

VS

Team Averages
Level 76
1,604 SR
1,520 Elo+
Cernunnos
Cernunnos
FruiteTheGamer
Cernunnos
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 60L
1,491 Elo+
Solo
Sobek
Sobek
Harriers11
Sobek
Level 65
God Stats
7W - 5L
1,806 SR
Queue Stats
12W - 17L
1,452 Elo+
Party 2
Kali
Kali
MhunterZ92
Kali
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 44L
1,972 Elo+
Solo
Thoth
Thoth
Zipzap309
Thoth
Level 119
God Stats
1W - 3L
1,715 SR
Queue Stats
24W - 21L
1,542 Elo+
Party 2
Sun Wukong
Sun Wukong
rrazcards
Sun Wukong
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 54L
1,143 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BaconGamer918
Sun Wukong
10
0 / 0 / 1
5,796
644
2,198
3,899
1,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hachiman
ButttaCweam
Hachiman
11
3 / 0 / 2
6,320
702
5,451
4,517
1,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 1 / 1
5,989
665
4,435
5,140
2,564
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
9
4 / 0 / 4
5,351
595
4,738
4,651
3,492
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
Komqt
Fenrir
9
1 / 2 / 0
5,109
568
2,176
7,762
3,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FruiteTheGamer
Cernunnos
6
0 / 4 / 0
4,077
453
3,319
6,999
2,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
7
1 / 2 / 0
4,365
485
843
6,548
4,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 0
3,895
433
1,694
5,095
1,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
Zipzap309
Thoth
10
1 / 2 / 1
5,066
563
3,490
5,675
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
rrazcards
Sun Wukong
9
0 / 0 / 1
4,476
497
2,511
5,462
2,472
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
2
3
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BaconGamer918
Sun Wukong
0
0
1
0.5
W
Hachiman
ButttaCweam
Hachiman
3
0
2
4
W
1
1
1
1.5
L
Cernunnos
FruiteTheGamer
Cernunnos
0
4
0
0
L
Sobek
1
2
0
0.5
W
Ravana
4
0
4
6
W
Fenrir
Komqt
Fenrir
1
2
0
0.5
L
0
1
0
0
L
Thoth
Zipzap309
Thoth
1
2
1
0.75
L
Sun Wukong
rrazcards
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,998
Damage
11,857
25,969
Taken
29,779
12,868
Mitigated
12,167
8,135
Healing
6,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BaconGamer918
Sun Wukong
2,198
197
0
1,412
3,899
1,988
396
0
3,813
0
38,038
W
Hachiman
ButttaCweam
Hachiman
5,451
2,367
0
1,616
4,517
1,570
0
506
4,011
0
44,682
W
4,435
306
0
2,447
5,140
2,564
0
2,720
2,420
54,857
1,591
L
Cernunnos
FruiteTheGamer
Cernunnos
3,319
1,718
0
1,025
6,999
2,179
0
0
6,999
0
21,594
L
Sobek
843
95
0
1,833
6,548
4,638
0
0
6,548
7,930
0
W
Ravana
4,738
1,283
137
1,006
4,651
3,492
0
840
3,811
0
19,741
W
Fenrir
Komqt
Fenrir
2,176
1,119
0
1,517
7,762
3,254
460
142
7,578
0
33,142
L
1,694
973
0
1,943
5,095
1,458
0
1,276
3,819
0
14,917
L
Thoth
Zipzap309
Thoth
3,490
348
0
850
5,675
1,420
0
2,940
2,735
40,654
591
L
Sun Wukong
rrazcards
Sun Wukong
2,511
124
0
1,107
5,462
2,472
0
162
4,835
0
25,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,565
Gold Earned
21,879
318
Minions Killed
179
0
Camps Cleared
0
903,639
Distance Traveled
865,148
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,796
644
73
8
0
170,805
0
W
Hachiman
6,320
702
73
8
0
166,384
0
W
Anubis
5,989
665
96
11
0
177,730
0
L
Cernunnos
4,077
453
35
4
0
157,610
0
L
Sobek
4,365
485
12
1
0
207,824
0
W
Ravana
5,351
595
19
2
0
206,782
0
W
Fenrir
5,109
568
57
6
0
181,938
0
L
Kali
3,895
433
33
4
0
138,410
0
L
Thoth
5,066
563
65
7
0
166,034
1
L
Sun Wukong
4,476
497
34
4
0
195,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role