Player Matchup

Kumbhakarna
Kumbhakarna
Silver II
Aj1p9
Kumbhakarna
Silver II
Level 87
God Stats
4W - 1L
1,881 SR
Queue Stats
15W - 15L
1,563 MMR
Party 2
Cupid
Cupid
Silver II
Wrastors
Cupid
Silver II
Level 108
God Stats
4W - 1L
1,937 SR
Queue Stats
15W - 15L
1,563 MMR
Party 2
Charon
Charon
Bronze III
YungHustlaPipeUp
Charon
Bronze III
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,500 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,772 SR
1,542 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 135
1,571 SR
1,537 MMR
Xing Tian
Xing Tian
Bronze III
Ninja Zoar
Xing Tian
Bronze III
Level 156
God Stats
28W - 23L
1,500 SR
Queue Stats
218W - 252L
1,521 MMR
Solo
Scylla
Scylla
Bronze III
hunter507killer
Scylla
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,545 MMR
Party 1
Tyr
Tyr
Bronze III
yhanns
Tyr
Bronze III
Level 124
God Stats
5W - 5L
1,714 SR
Queue Stats
7W - 8L
1,545 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Aj1p9
Kumbhakarna
14
3 / 2 / 11
9,502
731
9,144
14,111
10,599
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
Wrastors
Cupid
15
7 / 2 / 7
10,722
825
18,230
9,264
4,739
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 1 / 8
10,305
793
14,495
10,156
10,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
Ne ZhaThothMorgan Le FayAresAchilles

VS

Bans
GaneshaAthenaKukulkanMulanHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Ninja Zoar
Xing Tian
14
3 / 4 / 1
9,068
698
7,836
15,534
14,186
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 7 / 2
8,077
621
7,348
12,922
4,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
yhanns
Tyr
13
2 / 7 / 3
9,467
728
8,785
19,706
17,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
18
Kills
5
5
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Aj1p9
Kumbhakarna
3
2
11
4.25
L
Xing Tian
Ninja Zoar
Xing Tian
3
4
1
0.88
W
Cupid
Wrastors
Cupid
7
2
7
5.25
W
8
1
8
12
L
0
7
2
0.14
L
Tyr
yhanns
Tyr
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,869
Damage
23,969
33,531
Taken
48,162
25,420
Mitigated
36,376
5,018
Healing
5,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Aj1p9
Kumbhakarna
9,144
1,149
0
1,125
14,111
10,599
0
6,852
6,873
18,430
130
L
Xing Tian
Ninja Zoar
Xing Tian
7,836
486
0
1,177
15,534
14,186
0
4,596
10,241
28,671
0
W
Cupid
Wrastors
Cupid
18,230
8,666
240
1,716
9,264
4,739
1,004
3,089
6,015
0
55,110
W
14,495
3,434
0
1,937
10,156
10,082
76
4,490
5,398
26,649
3,325
L
7,348
751
0
1,520
12,922
4,893
0
7,783
4,677
23,953
0
L
Tyr
yhanns
Tyr
8,785
341
0
2,392
19,706
17,297
0
8,953
10,165
0
30,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,529
Gold Earned
26,612
126
Minions Killed
117
0
Camps Cleared
0
699,893
Distance Traveled
660,837
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
9,502
731
13
1
0
247,310
1
L
Xing Tian
9,068
698
29
2
0
239,600
3
W
Cupid
10,722
825
85
7
0
223,478
3
W
Charon
10,305
793
28
2
0
229,105
0
L
Scylla
8,077
621
34
3
0
188,578
0
L
Tyr
9,467
728
54
4
0
232,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role