Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
ArcaneFaust
Freya
Level 90
God Stats
8W - 6L
1,688 SR
Queue Stats
48W - 58L
1,556 Elo+
Solo
Izanami
Izanami
EOE_SIDIOUS
Izanami
Level 86
God Stats
3W - 4L
1,318 SR
Queue Stats
20W - 30L
1,291 Elo+
Solo
Sobek
Sobek
Jepolanco
Sobek
Level 65
God Stats
6W - 5L
1,715 SR
Queue Stats
74W - 66L
1,529 Elo+
Party 2
Bellona
Bellona
ThieviusRacoon13
Bellona
Level 86
God Stats
1W - 4L
1,345 SR
Queue Stats
19W - 18L
1,286 Elo+
Solo
Team Averages
Level 91
1,513 SR
1,432 Elo+

VS

Team Averages
Level 72
1,531 SR
1,432 Elo+
Raijin
Raijin
DarkzShadowz92
Raijin
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
544W - 534L
1,426 Elo+
Party 1
Geb
Geb
Rohesemo
Geb
Level 81
God Stats
12W - 17L
1,500 SR
Queue Stats
199W - 191L
1,301 Elo+
Party 1
Mercury
Mercury
TheBamboozler11
Mercury
Level 73
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Solo
Chiron
Chiron
VampireQueen0515
Chiron
Level 45
God Stats
8W - 10L
1,500 SR
Queue Stats
181W - 189L
1,500 Elo+
Party 1
Surtr
Surtr
hayder_luna
Surtr
Level 86
God Stats
25W - 27L
1,657 SR
Queue Stats
176W - 172L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 0 / 0
6,766
677
3,972
3,142
1,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
4 / 0 / 2
6,306
631
4,824
6,821
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
EOE_SIDIOUS
Izanami
10
0 / 0 / 3
5,216
522
3,986
5,971
1,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Sobek
Jepolanco
Sobek
10
1 / 0 / 4
6,049
605
2,809
6,786
6,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 0 / 2
6,297
630
5,202
10,740
11,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
4,919
492
1,061
4,387
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,955
496
3,383
8,391
5,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 1 / 0
4,780
478
295
7,619
2,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 2 / 0
4,678
468
4,191
5,993
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 4 / 0
5,065
507
4,904
10,111
6,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
9
Kills
0
0
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
0
2
W
4
0
2
5
L
0
1
0
0
W
Izanami
EOE_SIDIOUS
Izanami
0
0
3
1.5
W
Sobek
Jepolanco
Sobek
1
0
4
3
L
0
2
0
0
L
0
1
0
0
W
2
0
2
3
L
0
2
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,793
Damage
13,834
33,460
Taken
36,501
23,247
Mitigated
19,098
17,377
Healing
9,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,972
1,070
0
1,896
3,142
1,065
661
927
2,215
36,076
11,705
W
4,824
1,395
0
4,318
6,821
2,578
12
161
6,660
37,507
10,268
L
1,061
71
0
793
4,387
1,500
0
2,090
2,297
19,376
2,982
W
Izanami
EOE_SIDIOUS
Izanami
3,986
2,831
230
2,879
5,971
1,976
669
1,471
4,500
0
35,995
W
Sobek
Jepolanco
Sobek
2,809
211
0
3,479
6,786
6,237
243
1,557
5,229
15,226
346
L
3,383
398
0
1,257
8,391
5,741
0
3,378
5,013
19,333
1,198
L
295
0
0
1,433
7,619
2,918
0
712
6,907
0
38,293
W
5,202
2,163
0
4,575
10,740
11,391
0
187
10,553
0
36,572
L
4,191
1,473
737
2,266
5,993
2,115
0
2,937
3,056
0
26,604
L
4,904
2,447
0
3,420
10,111
6,824
0
1,872
8,239
279
26,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,634
Gold Earned
24,397
315
Minions Killed
221
0
Camps Cleared
0
990,183
Distance Traveled
940,461
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,766
677
89
9
0
200,493
2
W
Freya
6,306
631
70
7
0
217,669
0
L
Raijin
4,919
492
37
4
0
165,075
2
W
Izanami
5,216
522
78
8
0
173,613
1
W
Sobek
6,049
605
15
2
0
226,689
4
L
Geb
4,955
496
28
3
0
212,903
6
L
Mercury
4,780
478
71
7
0
218,981
0
W
Bellona
6,297
630
63
6
0
171,719
0
L
Chiron
4,678
468
45
5
0
190,856
0
L
Surtr
5,065
507
40
4
0
152,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role