Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
CREEPER lD
Janus
Level 148
God Stats
3W - 10L
1,285 SR
Queue Stats
155W - 576L
1,184 Elo+
Party 2
Fenrir
Fenrir
SWMG Dark
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,281 Elo+
Party 2
Freya
Freya
SgtWortWort
Freya
Level 186
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 108L
1,181 Elo+
Party 2
Kuzenbo
Kuzenbo
Warmech1914
Kuzenbo
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
87W - 130L
1,395 Elo+
Party 2
Team Averages
Level 130
1,457 SR
1,308 Elo+

VS

Team Averages
Level 158
1,496 SR
1,560 Elo+
Anubis
Anubis
 
Anubis
Level 280
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Akutamour
Ne Zha
Level 105
God Stats
4W - 2L
1,480 SR
Queue Stats
28W - 17L
1,771 Elo+
Party 1
Kali
Kali
LutoIndra
Kali
Level 104
God Stats
5W - 2L
1,500 SR
Queue Stats
176W - 158L
1,751 Elo+
Party 1
Nike
Nike
Pambazito23
Nike
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 0 / 0
5,400
491
2,396
6,019
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
11
0 / 1 / 0
5,828
530
2,414
3,978
1,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
SWMG Dark
Fenrir
8
0 / 4 / 0
4,728
430
2,085
8,749
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 0
6,377
580
4,713
12,222
3,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Kuzenbo
Warmech1914
Kuzenbo
7
0 / 4 / 1
5,151
468
2,802
11,378
8,104
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
0 / 0 / 4
7,307
664
3,005
5,843
2,637
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
 
Anhur
11
4 / 1 / 4
6,770
615
6,141
6,083
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Akutamour
Ne Zha
11
2 / 0 / 7
6,303
573
5,227
8,479
5,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
12
3 / 0 / 4
6,263
569
3,769
10,315
4,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 0 / 2
7,084
644
8,114
8,682
5,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
10
10
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
0
0
0
W
Anubis
 
Anubis
0
0
4
2
W
Anhur
 
Anhur
4
1
4
6
W
Ne Zha
Akutamour
Ne Zha
2
0
7
5.5
L
Janus
0
1
0
0
W
Kali
3
0
4
5
W
1
0
2
2
L
Fenrir
SWMG Dark
Fenrir
0
4
0
0
L
1
1
0
1
L
Kuzenbo
Warmech1914
Kuzenbo
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,410
Damage
26,256
42,346
Taken
39,402
18,040
Mitigated
20,604
13,343
Healing
16,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,396
2,192
0
1,883
6,019
1,550
0
61
5,958
0
34,232
W
Anubis
 
Anubis
3,005
291
0
3,812
5,843
2,637
74
1,431
4,412
68,094
1,372
W
Anhur
 
Anhur
6,141
3,250
0
2,408
6,083
2,119
925
939
5,144
0
47,859
W
Ne Zha
Akutamour
Ne Zha
5,227
1,199
0
1,999
8,479
5,462
0
2,519
5,960
0
36,622
L
Janus
2,414
49
0
603
3,978
1,074
21
1,763
2,167
42,559
1,045
W
Kali
3,769
2,612
0
3,143
10,315
4,931
37
1,405
8,910
0
49,882
W
8,114
783
0
5,329
8,682
5,455
201
3,209
5,473
0
56,349
L
Fenrir
SWMG Dark
Fenrir
2,085
1,162
0
1,439
8,749
3,477
0
0
8,701
0
23,835
L
4,713
1,318
0
7,520
12,222
3,835
0
0
11,403
43,789
1,153
L
Kuzenbo
Warmech1914
Kuzenbo
2,802
596
705
1,193
11,378
8,104
0
1,024
10,354
18,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,484
Gold Earned
33,727
296
Minions Killed
424
0
Camps Cleared
0
1,095,395
Distance Traveled
1,134,206
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,400
491
73
7
0
235,262
3
W
Anubis
7,307
664
130
12
0
212,512
2
W
Anhur
6,770
615
93
8
0
211,827
2
W
Ne Zha
6,303
573
45
4
0
239,402
0
L
Janus
5,828
530
88
8
0
232,941
0
W
Kali
6,263
569
72
7
0
233,052
0
W
Nike
7,084
644
84
8
0
237,413
1
L
Fenrir
4,728
430
36
3
0
207,334
0
L
Freya
6,377
580
80
7
0
200,120
0
L
Kuzenbo
5,151
468
19
2
0
219,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role