Player Matchup

Ao Kuang
Ao Kuang
Cachaplinas123
Ao Kuang
Level 117
God Stats
3W - 1L
1,500 SR
Queue Stats
207W - 184L
1,423 Elo+
Party 2
Sol
Sol
Dub Tri Oh
Sol
Level 38
God Stats
4W - 4L
1,500 SR
Queue Stats
253W - 222L
1,486 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
chesoALR
Morgan Le Fay
Level 52
God Stats
1W - 0L
1,605 SR
Queue Stats
3W - 0L
1,874 Elo+
Solo
Ares
Ares
gordocoqueto
Ares
Level 55
God Stats
2W - 0L
1,761 SR
Queue Stats
11W - 12L
1,387 Elo+
Party 2
Shiva
Shiva
ryandris1
Shiva
Level 176
God Stats
5W - 7L
1,752 SR
Queue Stats
227W - 224L
1,504 Elo+
Party 4
Team Averages
Level 88
1,624 SR
1,535 Elo+

VS

Team Averages
Level 87
1,654 SR
1,558 Elo+
Ullr
Ullr
BabyHippo
Ullr
Level 132
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 30L
1,653 Elo+
Party 3
Cliodhna
Cliodhna
JoeDaHoe0132
Cliodhna
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,128 Elo+
Solo
Fafnir
Fafnir
Nickoris
Fafnir
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,653 Elo+
Party 3
Erlang Shen
Erlang Shen
WortKarma
Erlang Shen
Level 26
God Stats
14W - 4L
1,856 SR
Queue Stats
175W - 146L
1,698 Elo+
Party 1
Anubis
Anubis
x_xJ1M3N3Zx_x
Anubis
Level 123
God Stats
22W - 11L
1,914 SR
Queue Stats
539W - 461L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
17
7 / 2 / 6
9,742
609
11,334
12,537
5,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 1 / 4
8,578
536
10,349
10,693
4,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
chesoALR
Morgan Le Fay
14
3 / 3 / 2
8,372
523
5,318
8,936
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 0 / 4
7,398
462
4,148
6,120
4,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
ryandris1
Shiva
13
0 / 0 / 2
8,201
513
7,941
13,511
13,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
1 / 2 / 1
6,835
427
4,316
8,550
3,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
JoeDaHoe0132
Cliodhna
9
0 / 4 / 0
5,610
351
3,103
10,425
3,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
Nickoris
Fafnir
12
0 / 1 / 2
7,566
473
3,141
10,227
11,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
WortKarma
Erlang Shen
13
0 / 3 / 0
7,572
473
6,208
16,312
15,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 5 / 1
8,936
559
11,128
13,379
6,896
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
6
6
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
2
1
0.75
W
Ao Kuang
7
2
6
5
W
1
1
4
3
L
Cliodhna
JoeDaHoe0132
Cliodhna
0
4
0
0
L
Fafnir
Nickoris
Fafnir
0
1
2
1
L
Erlang Shen
WortKarma
Erlang Shen
0
3
0
0
W
Morgan Le Fay
chesoALR
Morgan Le Fay
3
3
2
1.33
W
3
0
4
5
W
Shiva
ryandris1
Shiva
0
0
2
1
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,090
Damage
27,896
51,797
Taken
58,893
30,394
Mitigated
41,421
13,539
Healing
16,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
4,316
1,861
0
1,383
8,550
3,427
583
5,238
3,273
0
50,671
W
Ao Kuang
11,334
3,345
0
2,378
12,537
5,488
409
4,727
7,810
81,559
1,605
W
10,349
5,163
0
6,044
10,693
4,172
1,595
2,316
8,377
74,682
10,659
L
Cliodhna
JoeDaHoe0132
Cliodhna
3,103
366
0
2,666
10,425
3,841
0
4,934
5,446
0
32,153
L
Fafnir
Nickoris
Fafnir
3,141
422
0
2,891
10,227
11,695
196
6,446
3,426
22,634
0
L
Erlang Shen
WortKarma
Erlang Shen
6,208
2,824
0
4,724
16,312
15,562
0
3,457
12,855
0
60,273
W
Morgan Le Fay
chesoALR
Morgan Le Fay
5,318
447
0
2,688
8,936
2,806
353
5,190
3,746
45,128
997
W
4,148
67
0
326
6,120
4,798
103
1,753
4,367
17,888
716
W
Shiva
ryandris1
Shiva
7,941
1,849
0
2,103
13,511
13,130
128
111
13,400
0
62,511
L
11,128
193
0
5,118
13,379
6,896
0
10,068
3,311
73,839
847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,291
Gold Earned
36,519
440
Minions Killed
378
0
Camps Cleared
0
1,548,703
Distance Traveled
1,489,997
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,835
427
78
5
0
316,611
4
W
Ao Kuang
9,742
609
128
8
0
373,018
0
W
Sol
8,578
536
124
8
0
287,633
4
L
Cliodhna
5,610
351
51
3
0
274,303
0
L
Fafnir
7,566
473
26
2
0
320,511
3
L
Erlang Shen
7,572
473
95
6
0
300,424
0
W
Morgan Le Fay
8,372
523
75
5
0
290,367
1
W
Ares
7,398
462
25
2
0
318,464
0
W
Shiva
8,201
513
88
6
0
279,221
3
L
Anubis
8,936
559
128
8
0
278,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role