Player Matchup

Medusa
Medusa
BIGBOOTYFLAVORS
Medusa
Level 140
God Stats
6W - 4L
1,491 SR
Queue Stats
627W - 586L
1,549 Elo+
Party 1
Hera
Hera
Buggah-Me
Hera
Level 141
God Stats
1W - 3L
1,479 SR
Queue Stats
427W - 437L
1,648 Elo+
Solo
Amaterasu
Amaterasu
Jermilious
Amaterasu
Level 120
God Stats
75W - 53L
1,505 SR
Queue Stats
95W - 92L
1,542 Elo+
Party 1
Susano
Susano
Juiceboxdan
Susano
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 59L
1,379 Elo+
Party 1
Ares
Ares
bewBzAreEternal
Ares
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,320 Elo+
Party 1
Team Averages
Level 99
1,495 SR
1,488 Elo+

VS

Team Averages
Level 117
1,481 SR
1,642 Elo+
Ishtar
Ishtar
CaptainTurtles1
Ishtar
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 75L
1,903 Elo+
Solo
Susano
Susano
DevilPandaGames
Susano
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 125L
1,725 Elo+
Party 2
Horus
Horus
Gaser169
Horus
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 120L
1,680 Elo+
Party 2
Vulcan
Vulcan
LaziePyro
Vulcan
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,278 Elo+
Solo
Bacchus
Bacchus
ZeBRTCF
Bacchus
Level 84
God Stats
25W - 10L
1,407 SR
Queue Stats
138W - 98L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 0
9,076
567
6,368
6,773
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hera
13
0 / 4 / 1
7,225
452
3,716
9,947
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Jermilious
Amaterasu
15
2 / 3 / 2
8,250
516
7,560
17,003
9,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
8
0 / 6 / 0
6,038
377
3,358
10,139
2,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 2
6,368
398
1,545
10,948
10,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
8,094
506
2,809
7,852
3,124
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 1 / 3
9,186
574
11,069
14,331
6,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Gaser169
Horus
15
4 / 1 / 6
9,596
600
8,709
10,119
8,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vulcan
LaziePyro
Vulcan
13
1 / 1 / 3
7,866
492
6,349
6,657
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ZeBRTCF
Bacchus
13
3 / 0 / 5
8,072
505
8,054
8,230
8,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
16
16
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
Hera
0
4
1
0.13
W
1
1
1
1.5
W
7
1
3
8.5
W
Horus
Gaser169
Horus
4
1
6
7
L
Amaterasu
Jermilious
Amaterasu
2
3
2
1
L
Susano
0
6
0
0
W
Vulcan
LaziePyro
Vulcan
1
1
3
2.5
W
Bacchus
ZeBRTCF
Bacchus
3
0
5
5.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,547
Damage
36,990
54,810
Taken
47,189
28,675
Mitigated
29,900
12,525
Healing
11,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,368
2,327
0
3,827
6,773
3,005
183
1,458
5,315
0
95,622
L
Hera
3,716
484
0
2,777
9,947
2,971
0
4,636
5,311
54,830
0
W
2,809
1,613
0
3,224
7,852
3,124
466
180
7,672
0
67,934
W
11,069
3,333
0
1,140
14,331
6,966
0
704
13,627
0
95,375
W
Horus
Gaser169
Horus
8,709
3,301
430
1,918
10,119
8,930
527
25
10,094
12,913
54,138
L
Amaterasu
Jermilious
Amaterasu
7,560
4,019
0
3,357
17,003
9,570
0
4,174
12,829
0
78,383
L
Susano
3,358
484
0
2,006
10,139
2,695
0
489
9,650
0
25,083
W
Vulcan
LaziePyro
Vulcan
6,349
2,553
0
750
6,657
2,502
0
1,976
4,681
56,363
5,015
W
Bacchus
ZeBRTCF
Bacchus
8,054
893
0
3,663
8,230
8,378
288
2,376
5,854
23,367
0
L
1,545
165
0
558
10,948
10,434
0
5,093
5,855
12,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,957
Gold Earned
42,814
463
Minions Killed
491
0
Camps Cleared
0
1,412,738
Distance Traveled
1,593,377
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,076
567
167
10
0
306,439
3
L
Hera
7,225
452
115
7
0
290,265
4
W
Ishtar
8,094
506
122
8
0
309,046
2
W
Susano
9,186
574
128
8
0
381,397
0
W
Horus
9,596
600
111
7
0
269,630
0
L
Amaterasu
8,250
516
118
7
0
329,443
0
L
Susano
6,038
377
42
3
0
176,944
1
W
Vulcan
7,866
492
110
7
0
293,799
0
W
Bacchus
8,072
505
20
1
0
339,505
2
L
Ares
6,368
398
21
1
0
309,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role