Player Matchup

Geb
Geb
Silver I
BayronWaR
Geb
Silver I
Level 189
God Stats
31W - 33L
1,500 SR
Queue Stats
442W - 441L
1,660 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Toakah
Danzaburou
Gold IV
Level 159
God Stats
6W - 4L
1,197 SR
Queue Stats
124W - 100L
1,499 MMR
Party 1
Ravana
Ravana
Gold I
Trensiq
Ravana
Gold I
Level 102
God Stats
15W - 5L
1,961 SR
Queue Stats
118W - 93L
1,824 MMR
Party 1
Janus
Janus
Gold V
YuiAyanamiSimp
Janus
Gold V
Level 61
God Stats
5W - 0L
1,500 SR
Queue Stats
69W - 35L
1,638 MMR
Party 2
Osiris
Osiris
Gold V
YuiIkari
Osiris
Gold V
Level 148
God Stats
4W - 0L
1,886 SR
Queue Stats
11W - 5L
1,685 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,609 SR
1,661 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,598 SR
1,596 MMR
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold V
Jaded Ice1578
Jing Wei
Gold V
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 34L
1,660 MMR
Solo
Lancelot
Lancelot
Gold V
kMapp
Lancelot
Gold V
Level 147
God Stats
4W - 2L
1,775 SR
Queue Stats
26W - 17L
1,657 MMR
Solo
Nike
Nike
Gold IV
x_AlmightyRoge_x
Nike
Gold IV
Level 158
God Stats
1W - 1L
1,715 SR
Queue Stats
174W - 173L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,923
495
4,062
10,199
6,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Toakah
Danzaburou
14
2 / 1 / 1
8,073
577
11,360
10,246
4,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Trensiq
Ravana
16
6 / 0 / 1
8,727
623
7,483
5,988
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
1 / 2 / 3
7,920
566
5,744
6,232
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
YuiIkari
Osiris
15
2 / 0 / 1
9,020
644
4,793
10,446
9,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AthenaThorThothThanatos

VS

Bans
BakasuraPeleMaman BrigitteBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 2 / 2
7,152
511
3,825
6,705
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
 
Sobek
12
3 / 0 / 0
6,991
499
6,028
15,524
14,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Jaded Ice1578
Jing Wei
12
0 / 3 / 1
6,709
479
3,482
8,410
2,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
kMapp
Lancelot
12
0 / 3 / 3
6,360
454
5,890
12,010
5,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 0
6,169
441
1,265
7,752
4,490

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
11
Kills
4
4
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
2
1
L
Sobek
 
Sobek
3
0
0
3
W
0
1
3
1.5
L
Jing Wei
Jaded Ice1578
Jing Wei
0
3
1
0.17
W
Danzaburou
Toakah
Danzaburou
2
1
1
2.5
W
Ravana
Trensiq
Ravana
6
0
1
6.5
W
1
2
3
1.25
W
Osiris
YuiIkari
Osiris
2
0
1
2.5
L
Lancelot
kMapp
Lancelot
0
3
3
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,442
Damage
20,490
43,111
Taken
50,401
26,271
Mitigated
29,079
16,484
Healing
10,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,825
1,067
0
962
6,705
2,004
0
1,871
4,834
55,954
2,684
L
Sobek
 
Sobek
6,028
413
0
6,289
15,524
14,475
0
3,297
12,227
22,548
1,307
W
4,062
487
1,741
3,089
10,199
6,311
54
2,354
7,845
16,527
0
L
Jing Wei
Jaded Ice1578
Jing Wei
3,482
2,307
0
1,647
8,410
2,840
0
1,254
7,156
0
52,787
W
Danzaburou
Toakah
Danzaburou
11,360
5,884
0
3,117
10,246
4,554
971
1,825
8,421
0
76,409
W
Ravana
Trensiq
Ravana
7,483
1,306
0
1,212
5,988
3,455
0
1,304
4,684
0
84,088
W
5,744
920
0
903
6,232
2,120
508
2,223
4,009
60,078
904
W
Osiris
YuiIkari
Osiris
4,793
1,349
0
6,422
10,446
9,831
369
1,347
8,730
0
78,864
L
Lancelot
kMapp
Lancelot
5,890
1,401
0
431
12,010
5,270
0
2,866
9,144
0
56,267
L
1,265
138
0
1,478
7,752
4,490
0
312
7,440
0
40,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,663
Gold Earned
33,381
498
Minions Killed
407
0
Camps Cleared
0
1,455,494
Distance Traveled
1,324,660
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,152
511
116
8
0
268,115
0
L
Sobek
6,991
499
23
2
0
284,526
7
W
Geb
6,923
495
18
1
0
297,644
5
L
Jing Wei
6,709
479
106
8
0
245,659
2
W
Danzaburou
8,073
577
111
8
0
267,432
0
W
Ravana
8,727
623
121
9
0
331,834
0
W
Janus
7,920
566
126
9
0
299,086
3
W
Osiris
9,020
644
122
9
0
259,498
1
L
Lancelot
6,360
454
89
6
0
318,732
0
L
Nike
6,169
441
73
5
0
207,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role