Player Matchup

Cernunnos
Cernunnos
Silver I
 
Cernunnos
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold IV
ElsujetoOP
Olorun
Gold IV
Level 132
God Stats
56W - 39L
1,340 SR
Queue Stats
455W - 439L
1,556 MMR
Solo
Fenrir
Fenrir
Silver I
KissshotAcerolaO
Fenrir
Silver I
Level 159
God Stats
1W - 0L
1,546 SR
Queue Stats
18W - 17L
1,573 MMR
Solo
Athena
Athena
Silver II
TheyAllFloat420
Athena
Silver II
Level 153
God Stats
12W - 1L
1,734 SR
Queue Stats
51W - 40L
1,547 MMR
Solo
Vamana
Vamana
Silver I
XyKαneki
Vamana
Silver I
Level 158
God Stats
4W - 1L
1,898 SR
Queue Stats
47W - 40L
1,591 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,604 SR
1,553 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 149
1,540 SR
1,559 MMR
Ganesha
Ganesha
Bronze III
 
Ganesha
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze III
Garretbw
Achilles
Bronze III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 18L
1,545 MMR
Solo
Lancelot
Lancelot
Silver I
IKourage
Lancelot
Silver I
Level 179
God Stats
11W - 10L
1,500 SR
Queue Stats
98W - 94L
1,589 MMR
Party 1
Martichoras
Martichoras
Silver II
King_Achar
Martichoras
Silver II
Level 158
God Stats
1W - 1L
1,702 SR
Queue Stats
126W - 111L
1,570 MMR
Solo
Hera
Hera
Silver II
Studaah
Hera
Silver II
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 83L
1,590 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
3 / 3 / 5
8,030
535
10,895
14,047
5,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Olorun
ElsujetoOP
Olorun
16
4 / 1 / 0
8,943
596
9,115
10,503
4,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
5 / 1 / 4
7,955
530
6,455
14,296
7,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 0 / 11
8,011
534
6,694
12,470
11,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vamana
XyKαneki
Vamana
15
5 / 0 / 4
9,493
633
9,903
11,633
13,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
SusanoThorSun WukongNikeKumbhakarna

VS

Bans
KukulkanChernobogBake KujiraCupidKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 4 / 2
6,691
446
4,582
16,372
16,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Achilles
Garretbw
Achilles
12
2 / 3 / 0
7,086
472
7,259
14,903
9,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
IKourage
Lancelot
12
1 / 5 / 3
6,916
461
8,115
13,569
5,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Martichoras
King_Achar
Martichoras
14
1 / 2 / 0
7,565
504
5,070
9,554
4,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
Studaah
Hera
12
1 / 4 / 2
7,346
490
11,604
9,550
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
18
Kills
5
5
Deaths
18
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
3
5
1.83
L
Ganesha
 
Ganesha
0
4
2
0.25
W
Olorun
ElsujetoOP
Olorun
4
1
0
4
L
Achilles
Garretbw
Achilles
2
3
0
0.67
L
Lancelot
IKourage
Lancelot
1
5
3
0.5
L
Martichoras
King_Achar
Martichoras
1
2
0
0.5
W
5
1
4
7
L
Hera
Studaah
Hera
1
4
2
0.5
W
1
0
11
6.5
W
Vamana
XyKαneki
Vamana
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,062
Damage
36,630
62,949
Taken
63,948
42,399
Mitigated
39,098
21,493
Healing
14,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
10,895
6,563
0
5,157
14,047
5,706
860
4,930
8,777
0
67,728
L
Ganesha
 
Ganesha
4,582
854
0
2,299
16,372
16,037
0
5,117
11,152
20,611
0
W
Olorun
ElsujetoOP
Olorun
9,115
3,765
44
6,845
10,503
4,604
495
649
9,854
77,925
2,157
L
Achilles
Garretbw
Achilles
7,259
2,095
0
4,932
14,903
9,599
0
789
13,466
0
47,057
L
Lancelot
IKourage
Lancelot
8,115
2,207
0
3,359
13,569
5,958
0
1,460
11,928
0
62,539
L
Martichoras
King_Achar
Martichoras
5,070
1,620
0
2,880
9,554
4,310
0
7,232
2,322
0
67,114
W
6,455
1,995
0
3,774
14,296
7,115
136
4,371
9,650
0
63,849
L
Hera
Studaah
Hera
11,604
2,400
0
1,285
9,550
3,194
0
818
8,680
58,845
1,426
W
6,694
2,362
0
2,497
12,470
11,016
9
5,302
6,969
25,276
2,478
W
Vamana
XyKαneki
Vamana
9,903
3,263
0
3,176
11,633
13,958
873
216
10,859
0
76,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,432
Gold Earned
35,604
483
Minions Killed
438
0
Camps Cleared
0
1,514,015
Distance Traveled
1,445,192
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,030
535
102
7
0
293,955
5
L
Ganesha
6,691
446
10
1
0
312,390
3
W
Olorun
8,943
596
126
8
0
285,890
1
L
Achilles
7,086
472
86
6
0
280,123
3
L
Lancelot
6,916
461
83
6
0
314,275
3
L
Martichoras
7,565
504
135
9
0
275,592
2
W
Fenrir
7,955
530
87
6
0
345,343
4
L
Hera
7,346
490
124
8
0
262,812
1
W
Athena
8,011
534
34
2
0
309,483
5
W
Vamana
9,493
633
134
9
0
279,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role