Player Matchup

Vamana
Vamana
EasyApostle
Vamana
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 109L
1,648 Elo+
Party 3
Janus
Janus
JiraiyaBoy12
Janus
Level 26
God Stats
0W - 1L
1,505 SR
Queue Stats
1W - 4L
1,235 Elo+
Party 1
Cthulhu
Cthulhu
Kurvmi
Cthulhu
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 124L
1,609 Elo+
Party 3
Thanatos
Thanatos
McAnkles98
Thanatos
Level 84
God Stats
4W - 9L
1,267 SR
Queue Stats
197W - 190L
1,458 Elo+
Party 1
Neith
Neith
edhquacks226
Neith
Level 49
God Stats
9W - 8L
1,716 SR
Queue Stats
56W - 54L
1,448 Elo+
Solo
Team Averages
Level 53
1,498 SR
1,480 Elo+

VS

Team Averages
Level 70
1,587 SR
1,530 Elo+
Sobek
Sobek
ABAMCO
Sobek
Level 36
God Stats
5W - 5L
1,937 SR
Queue Stats
260W - 241L
1,533 Elo+
Solo
Poseidon
Poseidon
AwyomingBison
Poseidon
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 19L
1,667 Elo+
Solo
Vulcan
Vulcan
Caairry
Vulcan
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 21L
1,376 Elo+
Party 2
Ishtar
Ishtar
Mornch
Ishtar
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 101L
1,287 Elo+
Party 2
Mercury
Mercury
UndeadSparky
Mercury
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 17L
1,786 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
1 / 5 / 2
8,192
546
6,307
12,465
9,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 6 / 1
7,497
500
2,496
9,530
3,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Kurvmi
Cthulhu
11
0 / 4 / 4
6,544
436
4,895
12,133
9,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
McAnkles98
Thanatos
13
2 / 5 / 3
7,301
487
4,952
14,825
6,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
5 / 1 / 1
9,163
611
9,974
8,773
3,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ABAMCO
Sobek
12
2 / 2 / 3
7,482
499
3,816
12,584
10,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
AwyomingBison
Poseidon
15
4 / 3 / 6
9,078
605
8,317
7,243
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
Caairry
Vulcan
14
3 / 2 / 2
8,594
573
8,972
8,463
3,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Mornch
Ishtar
13
2 / 2 / 3
7,631
509
7,150
8,773
3,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
UndeadSparky
Mercury
16
10 / 2 / 6
9,300
620
6,928
10,376
4,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
11
Kills
21
21
Deaths
11
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
ABAMCO
Sobek
2
2
3
1.75
W
Poseidon
AwyomingBison
Poseidon
4
3
6
2.33
W
Vulcan
Caairry
Vulcan
3
2
2
2
L
Vamana
1
5
2
0.4
L
3
6
1
0.58
L
Cthulhu
Kurvmi
Cthulhu
0
4
4
0.5
L
Thanatos
McAnkles98
Thanatos
2
5
3
0.7
W
Ishtar
Mornch
Ishtar
2
2
3
1.75
W
Mercury
UndeadSparky
Mercury
10
2
6
6.5
L
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,624
Damage
35,183
57,726
Taken
47,439
33,140
Mitigated
24,591
16,630
Healing
9,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ABAMCO
Sobek
3,816
205
0
3,658
12,584
10,384
0
3,673
8,899
26,054
876
W
Poseidon
AwyomingBison
Poseidon
8,317
750
0
1,000
7,243
2,547
0
3,089
4,044
65,397
1,180
W
Vulcan
Caairry
Vulcan
8,972
3,826
0
2,124
8,463
3,759
192
0
7,657
55,145
0
L
Vamana
6,307
2,222
0
1,768
12,465
9,699
0
7,561
4,904
0
65,891
L
2,496
161
0
0
9,530
3,712
0
5,388
4,142
39,661
0
L
Cthulhu
Kurvmi
Cthulhu
4,895
392
0
2,858
12,133
9,723
78
2,745
9,388
28,103
0
L
Thanatos
McAnkles98
Thanatos
4,952
1,281
0
9,987
14,825
6,256
0
3,539
11,286
0
54,339
W
Ishtar
Mornch
Ishtar
7,150
5,240
0
2,364
8,773
3,436
0
1,002
7,771
0
62,206
W
Mercury
UndeadSparky
Mercury
6,928
3,487
0
675
10,376
4,465
657
592
9,784
0
76,245
L
9,974
4,660
0
2,017
8,773
3,750
680
1,166
7,607
0
82,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,697
Gold Earned
42,085
464
Minions Killed
455
0
Camps Cleared
0
1,416,554
Distance Traveled
1,501,385
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,482
499
34
2
0
301,804
5
W
Poseidon
9,078
605
122
8
0
293,490
0
W
Vulcan
8,594
573
99
7
0
290,176
0
L
Vamana
8,192
546
113
8
0
290,542
0
L
Janus
7,497
500
73
5
0
228,767
0
L
Cthulhu
6,544
436
38
3
0
281,657
0
L
Thanatos
7,301
487
95
6
0
334,883
0
W
Ishtar
7,631
509
96
6
0
275,490
4
W
Mercury
9,300
620
104
7
0
340,425
4
L
Neith
9,163
611
145
10
0
280,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role