Player Matchup

Ymir
Ymir
Gold II
 
Ymir
Gold II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
aleixcc
Scylla
Silver I
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 66L
1,638 MMR
Solo
Loki
Loki
Silver I
endimoniaoh
Loki
Silver I
Level 152
God Stats
1W - 5L
1,285 SR
Queue Stats
142W - 144L
1,637 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
itsRunii
Baron Samedi
Gold V
Level 155
God Stats
8W - 3L
1,851 SR
Queue Stats
177W - 173L
1,630 MMR
Solo
Chernobog
Chernobog
Silver I
xGrove_7
Chernobog
Silver I
Level 116
God Stats
4W - 7L
1,724 SR
Queue Stats
29W - 40L
1,634 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,572 SR
1,608 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 157
1,497 SR
1,545 MMR
Ravana
Ravana
Silver I
 
Ravana
Silver I
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
 
Ares
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold V
Ketomix
Janus
Gold V
Level 159
God Stats
7W - 5L
1,483 SR
Queue Stats
19W - 14L
1,636 MMR
Party 2
Jing Wei
Jing Wei
Silver I
SyIvainDurif
Jing Wei
Silver I
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 14L
1,591 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 3 / 0
4,318
393
3,270
8,582
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
aleixcc
Scylla
11
0 / 2 / 1
5,819
529
3,529
6,160
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 0
5,211
474
2,564
9,732
3,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
itsRunii
Baron Samedi
11
1 / 2 / 0
6,077
552
2,972
7,548
5,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chernobog
xGrove_7
Chernobog
9
0 / 4 / 0
4,659
424
1,590
7,890
2,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
BacchusAthenaMaman BrigitteSun Wukong

VS

Bans
SusanoAphroditeBake KujiraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
6 / 1 / 2
6,943
631
6,962
6,332
3,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
 
King Arthur
11
1 / 1 / 1
6,265
570
4,054
8,012
5,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
 
Ares
10
1 / 0 / 4
5,944
540
5,338
4,962
4,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Ketomix
Janus
12
1 / 0 / 6
6,691
608
3,008
3,606
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
SyIvainDurif
Jing Wei
13
6 / 0 / 0
7,711
701
9,294
8,383
3,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
15
15
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
0
0
W
Ravana
 
Ravana
6
1
2
7
W
King Arthur
 
King Arthur
1
1
1
1.5
W
Ares
 
Ares
1
0
4
3
W
Janus
Ketomix
Janus
1
0
6
4
W
Jing Wei
SyIvainDurif
Jing Wei
6
0
0
6
L
Scylla
aleixcc
Scylla
0
2
1
0.25
L
1
4
0
0.25
L
Baron Samedi
itsRunii
Baron Samedi
1
2
0
0.5
L
Chernobog
xGrove_7
Chernobog
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,925
Damage
28,656
39,912
Taken
31,295
18,113
Mitigated
17,867
8,059
Healing
13,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,270
1,169
0
688
8,582
4,681
0
4,243
4,249
17,360
0
W
Ravana
 
Ravana
6,962
1,848
0
3,679
6,332
3,330
0
2,418
3,879
0
58,951
W
King Arthur
 
King Arthur
4,054
201
0
2,566
8,012
5,479
0
1,978
5,758
0
40,396
W
Ares
 
Ares
5,338
991
0
1,931
4,962
4,356
0
1,911
3,051
15,180
0
W
Janus
Ketomix
Janus
3,008
604
0
750
3,606
1,249
0
1,408
2,198
53,078
1,923
W
Jing Wei
SyIvainDurif
Jing Wei
9,294
6,906
0
4,133
8,383
3,453
604
1,538
6,845
0
72,527
L
Scylla
aleixcc
Scylla
3,529
548
0
1,361
6,160
1,745
0
1,054
5,084
48,529
946
L
2,564
319
0
2,016
9,732
3,176
0
1,120
8,568
0
32,844
L
Baron Samedi
itsRunii
Baron Samedi
2,972
213
0
2,914
7,548
5,722
0
0
6,974
33,926
2,430
L
Chernobog
xGrove_7
Chernobog
1,590
935
0
1,080
7,890
2,789
0
1,583
6,269
0
23,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,084
Gold Earned
33,554
285
Minions Killed
398
0
Camps Cleared
0
959,370
Distance Traveled
1,177,759
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,318
393
17
2
0
172,066
0
W
Ravana
6,943
631
87
8
0
259,787
0
W
King Arthur
6,265
570
66
6
0
226,591
0
W
Ares
5,944
540
10
1
0
233,778
3
W
Janus
6,691
608
114
10
0
238,754
3
W
Jing Wei
7,711
701
121
11
0
218,849
2
L
Scylla
5,819
529
96
9
0
205,930
0
L
Loki
5,211
474
52
5
0
222,141
0
L
Baron Samedi
6,077
552
76
7
0
165,490
2
L
Chernobog
4,659
424
44
4
0
193,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role