Player Matchup

Izanami
Izanami
Bronze III
DaveRTG5892
Izanami
Bronze III
Level 84
God Stats
2W - 0L
1,158 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Bronze III
NxtRenegade
Atlas
Bronze III
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,559 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
Slow2Roast
Ah Puch
Bronze III
Level 149
God Stats
2W - 0L
1,758 SR
Queue Stats
3W - 0L
1,559 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,472 SR
1,540 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 82
1,500 SR
1,534 MMR
Cabrakan
Cabrakan
Bronze III
Calorado375
Cabrakan
Bronze III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,534 MMR
Party 1
Ullr
Ullr
Bronze III
DragonSlayer1003
Ullr
Bronze III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,534 MMR
Party 1
Chang'e
Chang'e
Bronze III
ºDokusoº
Chang'e
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,534 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DaveRTG5892
Izanami
19
3 / 1 / 6
13,082
770
12,993
11,386
6,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 2 / 4
12,123
713
14,121
19,284
26,479
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Slow2Roast
Ah Puch
18
2 / 1 / 7
11,945
703
21,670
12,462
8,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
AchillesThothVulcanAnubisPersephone

VS

Bans
Ne ZhaBacchusMedusaSobekMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Calorado375
Cabrakan
16
2 / 4 / 2
10,558
621
8,049
21,719
36,324
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 1 / 2
10,133
596
12,255
15,345
7,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
ºDokusoº
Chang'e
17
2 / 5 / 2
11,250
662
11,226
18,091
9,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
10
Kills
4
4
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Calorado375
Cabrakan
2
4
2
0.75
W
Izanami
DaveRTG5892
Izanami
3
1
6
6
L
0
1
2
1
W
5
2
4
3.5
W
Ah Puch
Slow2Roast
Ah Puch
2
1
7
5.5
L
Chang'e
ºDokusoº
Chang'e
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,784
Damage
31,530
43,132
Taken
55,155
41,143
Mitigated
53,537
12,507
Healing
15,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Calorado375
Cabrakan
8,049
1,112
0
3,112
21,719
36,324
0
11,800
9,895
15,954
168
W
Izanami
DaveRTG5892
Izanami
12,993
7,798
0
4,308
11,386
6,100
2,425
5,086
6,300
0
105,177
L
12,255
2,306
0
1,480
15,345
7,924
0
12,547
2,798
0
51,370
W
14,121
3,865
477
3,061
19,284
26,479
199
8,861
10,423
30,266
2,449
W
Ah Puch
Slow2Roast
Ah Puch
21,670
542
0
4,661
12,462
8,564
492
4,913
7,549
66,860
0
L
Chang'e
ºDokusoº
Chang'e
11,226
1,112
4,785
5,721
18,091
9,289
0
10,568
7,492
50,961
1,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,150
Gold Earned
31,941
268
Minions Killed
209
0
Camps Cleared
0
914,347
Distance Traveled
949,506
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
10,558
621
21
1
0
302,147
0
W
Izanami
13,082
770
165
10
0
297,970
2
L
Ullr
10,133
596
93
5
0
327,608
0
W
Atlas
12,123
713
24
1
0
305,454
3
W
Ah Puch
11,945
703
79
5
0
310,923
2
L
Chang'e
11,250
662
95
6
0
319,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role