Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
AntoIogy
Khepri
Level 88
God Stats
6W - 5L
1,500 SR
Queue Stats
11W - 23L
1,500 Elo+
Party 2
Ra
Ra
CHIN0B0T
Ra
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 2
Achilles
Achilles
Kamyeezy
Achilles
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 34L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
KodakaHayate
Danzaburou
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 17L
1,500 Elo+
Party 2
Team Averages
Level 79
1,500 SR
1,500 Elo+

VS

Team Averages
Level 100
1,590 SR
1,524 Elo+
King Arthur
King Arthur
Caviar J
King Arthur
Level 121
God Stats
21W - 21L
1,735 SR
Queue Stats
86W - 77L
1,564 Elo+
Solo
Poseidon
Poseidon
DviD2504
Poseidon
Level 117
God Stats
6W - 5L
1,500 SR
Queue Stats
159W - 168L
1,394 Elo+
Solo
Tsukuyomi
Tsukuyomi
HRZ-zZeNkY
Tsukuyomi
Level 63
God Stats
2W - 1L
1,511 SR
Queue Stats
45W - 55L
1,535 Elo+
Party 1
Janus
Janus
morconettisiles
Janus
Level 69
God Stats
5W - 4L
1,703 SR
Queue Stats
39W - 36L
1,619 Elo+
Party 1
Bellona
Bellona
xGOLDENxTAURUSx
Bellona
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 66L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 3 / 1
5,547
462
3,650
9,632
4,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
AntoIogy
Khepri
8
1 / 2 / 1
5,260
438
3,254
9,948
5,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 3 / 0
5,465
455
1,890
7,809
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Kamyeezy
Achilles
9
0 / 5 / 0
5,096
425
4,109
9,827
4,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
KodakaHayate
Danzaburou
8
0 / 3 / 1
4,783
399
4,170
7,567
2,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Caviar J
King Arthur
13
6 / 0 / 2
8,067
672
7,436
10,320
9,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
DviD2504
Poseidon
12
2 / 1 / 3
6,541
545
6,812
5,430
1,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tsukuyomi
HRZ-zZeNkY
Tsukuyomi
11
2 / 0 / 4
6,251
521
2,916
7,352
2,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 0 / 1
6,238
520
5,588
2,878
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 3
5,747
479
5,957
11,079
8,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
15
16
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
1
0.5
L
Khepri
AntoIogy
Khepri
1
2
1
0.75
L
0
3
0
0
W
King Arthur
Caviar J
King Arthur
6
0
2
7
W
Poseidon
DviD2504
Poseidon
2
1
3
3.5
W
Tsukuyomi
HRZ-zZeNkY
Tsukuyomi
2
0
4
4
L
Achilles
Kamyeezy
Achilles
0
5
0
0
L
Danzaburou
KodakaHayate
Danzaburou
0
3
1
0.17
W
3
0
1
3.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,073
Damage
28,709
44,783
Taken
37,059
20,129
Mitigated
22,967
8,796
Healing
9,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,650
1,308
0
0
9,632
4,344
0
931
8,582
0
41,391
L
Khepri
AntoIogy
Khepri
3,254
367
120
2,182
9,948
5,870
51
3,154
6,685
19,446
0
L
1,890
90
222
3,950
7,809
2,712
0
3,919
3,542
31,297
491
W
King Arthur
Caviar J
King Arthur
7,436
1,300
0
1,240
10,320
9,018
0
0
10,320
0
57,771
W
Poseidon
DviD2504
Poseidon
6,812
1,023
0
703
5,430
1,756
0
1,253
4,177
49,861
2,042
W
Tsukuyomi
HRZ-zZeNkY
Tsukuyomi
2,916
740
0
2,896
7,352
2,689
17
316
7,036
0
47,544
L
Achilles
Kamyeezy
Achilles
4,109
762
0
934
9,827
4,326
0
0
9,827
0
27,235
L
Danzaburou
KodakaHayate
Danzaburou
4,170
2,106
86
1,302
7,567
2,877
0
3,339
4,059
0
22,534
W
5,588
208
0
733
2,878
953
0
806
2,072
36,462
684
W
5,957
1,824
283
4,143
11,079
8,551
0
2,552
8,423
0
33,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,151
Gold Earned
32,844
213
Minions Killed
379
0
Camps Cleared
0
1,142,248
Distance Traveled
1,239,654
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,547
462
56
5
0
261,225
2
L
Khepri
5,260
438
18
2
0
241,025
4
L
Ra
5,465
455
63
5
0
198,600
2
W
King Arthur
8,067
672
102
9
0
227,596
1
W
Poseidon
6,541
545
79
7
0
237,629
2
W
Tsukuyomi
6,251
521
71
6
0
275,571
0
L
Achilles
5,096
425
43
4
0
215,870
0
L
Danzaburou
4,783
399
33
3
0
225,528
7
W
Janus
6,238
520
60
5
0
237,302
0
W
Bellona
5,747
479
67
6
0
261,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role