Player Matchup

Bacchus
Bacchus
TailsDoll2000
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,035 Elo+
Party 2
Neith
Neith
Thatboi761
Neith
Level 47
God Stats
29W - 21L
1,817 SR
Queue Stats
91W - 84L
1,806 Elo+
Solo
Janus
Janus
yaelneitor
Janus
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 12L
1,035 Elo+
Party 2
Team Averages
Level 33
1,606 SR
1,292 Elo+

VS

Team Averages
Level 50
1,245 SR
1,463 Elo+
Sobek
Sobek
ColoAutumn
Sobek
Level 59
God Stats
4W - 12L
1,192 SR
Queue Stats
408W - 406L
1,471 Elo+
Party 1
Cernunnos
Cernunnos
maj0rpain61811
Cernunnos
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 71L
1,525 Elo+
Solo
Chang'e
Chang'e
robin nighthawk
Chang'e
Level 45
God Stats
170W - 146L
1,044 SR
Queue Stats
612W - 625L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
17
0 / 3 / 3
11,131
618
6,948
21,651
27,234
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
18
3 / 2 / 3
13,192
733
23,116
14,934
7,209
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
17
3 / 4 / 2
12,135
674
14,447
11,626
5,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
18
4 / 0 / 5
12,068
670
12,978
29,041
47,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
maj0rpain61811
Cernunnos
7
1 / 2 / 1
9,220
512
2,258
3,786
1,272
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

19
4 / 4 / 3
13,029
724
18,027
22,643
11,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
6
Kills
9
9
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sobek
4
0
5
6.5
W
Bacchus
0
3
3
0.5
W
Neith
3
2
3
2.25
L
Cernunnos
maj0rpain61811
Cernunnos
1
2
1
0.75
L
4
4
3
1.38
W
Janus
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,511
Damage
33,263
48,211
Taken
55,470
39,583
Mitigated
61,009
11,412
Healing
13,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
12,978
305
0
2,392
29,041
47,835
93
12,731
16,088
24,711
3,325
W
Bacchus
6,948
596
0
5,116
21,651
27,234
392
10,393
10,373
17,096
1,743
W
Neith
23,116
11,697
0
3,981
14,934
7,209
1,159
10,348
4,300
0
89,107
L
Cernunnos
maj0rpain61811
Cernunnos
2,258
946
0
250
3,786
1,272
0
910
2,863
0
5,402
L
18,027
1,145
2,875
8,297
22,643
11,902
845
7,120
15,306
70,885
0
W
Janus
14,447
2,265
251
2,064
11,626
5,140
1,203
7,382
3,912
58,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,458
Gold Earned
34,317
205
Minions Killed
143
0
Camps Cleared
0
876,664
Distance Traveled
757,299
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,068
670
25
1
0
379,029
6
W
Bacchus
11,131
618
25
1
0
350,615
0
W
Neith
13,192
733
110
6
0
269,760
0
L
Cernunnos
9,220
512
11
1
0
85,852
2
L
Chang'e
13,029
724
107
6
0
292,418
0
W
Janus
12,135
674
70
4
0
256,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role