Player Matchup

Sun Wukong
Sun Wukong
SNZOR
Sun Wukong
Level 42
God Stats
6W - 2L
1,500 SR
Queue Stats
334W - 336L
1,329 Elo+
Solo
Baron Samedi
Baron Samedi
Salvick
Baron Samedi
Level 7
God Stats
1W - 2L
1,723 SR
Queue Stats
5W - 6L
1,574 Elo+
Party 3
Mercury
Mercury
Spartanqt
Mercury
Level 33
God Stats
2W - 4L
1,397 SR
Queue Stats
11W - 11L
1,536 Elo+
Party 3
Sol
Sol
Takret
Sol
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 115L
1,402 Elo+
Party 1
Gilgamesh
Gilgamesh
sinoombre
Gilgamesh
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 88L
1,550 Elo+
Party 1
Team Averages
Level 43
1,524 SR
1,478 Elo+

VS

Team Averages
Level 81
1,550 SR
1,440 Elo+
Mercury
Mercury
 
Mercury
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Jing Wei
Jing Wei
 
Jing Wei
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Raijin
Raijin
Krungar
Raijin
Level 28
God Stats
2W - 1L
1,752 SR
Queue Stats
34W - 27L
1,483 Elo+
Party 4
Achilles
Achilles
PlayersBeware69
Achilles
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 41L
1,360 Elo+
Party 2
Ymir
Ymir
fairbully
Ymir
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
62W - 59L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SNZOR
Sun Wukong
14
2 / 4 / 2
9,147
572
10,519
15,727
12,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Salvick
Baron Samedi
13
0 / 6 / 3
7,773
486
4,584
13,031
6,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Spartanqt
Mercury
14
6 / 5 / 2
8,632
540
6,946
16,265
6,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sol
Takret
Sol
15
2 / 3 / 1
8,819
551
6,982
12,187
4,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gilgamesh
sinoombre
Gilgamesh
6
1 / 0 / 1
5,997
375
1,501
3,340
1,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
7 / 2 / 7
9,598
600
11,274
14,331
6,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
 
Jing Wei
14
0 / 2 / 4
8,297
519
6,236
9,519
3,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Raijin
Krungar
Raijin
14
5 / 5 / 5
9,033
565
5,662
9,620
4,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
15
2 / 1 / 4
8,476
530
7,078
11,023
8,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
4 / 1 / 4
8,510
532
7,095
7,371
6,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
11
Kills
18
18
Deaths
11
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
2
7
5.25
W
Jing Wei
 
Jing Wei
0
2
4
1
W
Raijin
Krungar
Raijin
5
5
5
1.5
W
Achilles
2
1
4
4
L
Sun Wukong
SNZOR
Sun Wukong
2
4
2
0.75
L
Baron Samedi
Salvick
Baron Samedi
0
6
3
0.25
L
Mercury
Spartanqt
Mercury
6
5
2
1.4
L
Sol
Takret
Sol
2
3
1
0.83
W
Ymir
4
1
4
6
L
Gilgamesh
sinoombre
Gilgamesh
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,532
Damage
37,345
60,550
Taken
51,864
31,563
Mitigated
29,306
14,563
Healing
10,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,274
5,141
0
320
14,331
6,789
0
3,005
11,137
0
86,900
W
Jing Wei
 
Jing Wei
6,236
3,539
0
2,955
9,519
3,815
0
4,151
5,274
0
69,793
W
Raijin
Krungar
Raijin
5,662
631
0
1,315
9,620
4,029
0
2,332
7,197
50,488
0
W
Achilles
7,078
1,659
0
4,492
11,023
8,445
0
328
9,854
0
51,818
L
Sun Wukong
SNZOR
Sun Wukong
10,519
1,838
0
2,499
15,727
12,867
0
2,049
13,066
0
62,429
L
Baron Samedi
Salvick
Baron Samedi
4,584
527
196
2,784
13,031
6,516
0
5,638
7,393
51,274
0
L
Mercury
Spartanqt
Mercury
6,946
4,203
0
4,590
16,265
6,068
0
3,313
12,849
0
54,520
L
Sol
Takret
Sol
6,982
2,671
0
3,793
12,187
4,570
3,657
871
11,269
79,702
2,061
W
Ymir
7,095
1,235
0
1,728
7,371
6,228
199
2,541
4,791
27,234
518
L
Gilgamesh
sinoombre
Gilgamesh
1,501
230
0
701
3,340
1,542
0
849
2,491
0
11,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,368
Gold Earned
43,914
426
Minions Killed
434
0
Camps Cleared
0
1,342,035
Distance Traveled
1,594,085
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,598
600
120
8
0
394,317
0
W
Jing Wei
8,297
519
109
7
0
293,561
0
W
Raijin
9,033
565
88
6
0
275,781
0
W
Achilles
8,476
530
83
5
0
304,800
2
L
Sun Wukong
9,147
572
93
6
0
286,835
1
L
Baron Samedi
7,773
486
94
6
0
289,513
0
L
Mercury
8,632
540
85
5
0
359,276
0
L
Sol
8,819
551
135
8
0
279,977
0
W
Ymir
8,510
532
34
2
0
325,626
0
L
Gilgamesh
5,997
375
19
1
0
126,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role