Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
EXOPODO
Thor
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 47L
1,643 Elo+
Solo
Cupid
Cupid
McTilz69
Cupid
Level 27
God Stats
4W - 1L
1,794 SR
Queue Stats
37W - 35L
1,520 Elo+
Party 1
Achilles
Achilles
PettingDog
Achilles
Level 37
God Stats
2W - 4L
1,228 SR
Queue Stats
11W - 19L
1,302 Elo+
Solo
Bacchus
Bacchus
Supertank213
Bacchus
Level 95
God Stats
31W - 23L
1,431 SR
Queue Stats
102W - 92L
1,541 Elo+
Party 1
Team Averages
Level 57
1,490 SR
1,501 Elo+

VS

Team Averages
Level 59
1,348 SR
1,451 Elo+
Jormungandr
Jormungandr
DaddyKouhai
Jormungandr
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 128L
1,600 Elo+
Solo
Jing Wei
Jing Wei
HootDiggy
Jing Wei
Level 41
God Stats
27W - 22L
1,244 SR
Queue Stats
163W - 187L
1,301 Elo+
Solo
Ah Puch
Ah Puch
Justinzombi
Ah Puch
Level 88
God Stats
1W - 3L
1,213 SR
Queue Stats
27W - 21L
1,500 Elo+
Party 2
Lancelot
Lancelot
YoshuQC
Lancelot
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 16L
1,500 Elo+
Party 2
Bellona
Bellona
insanejester97
Bellona
Level 48
God Stats
1W - 4L
1,285 SR
Queue Stats
88W - 95L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 1 / 4
7,724
483
5,699
6,774
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
EXOPODO
Thor
16
8 / 1 / 2
9,262
579
11,362
13,262
6,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cupid
McTilz69
Cupid
14
3 / 2 / 5
8,532
533
7,776
9,523
4,113
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
PettingDog
Achilles
12
0 / 1 / 2
6,925
433
7,742
13,061
15,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
Supertank213
Bacchus
13
3 / 0 / 3
8,403
525
5,523
11,019
12,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DaddyKouhai
Jormungandr
12
3 / 3 / 1
7,227
452
10,296
15,812
14,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
HootDiggy
Jing Wei
12
0 / 5 / 0
7,115
445
3,369
9,352
3,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
Justinzombi
Ah Puch
12
0 / 2 / 0
7,401
463
3,219
3,871
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
YoshuQC
Lancelot
12
1 / 4 / 1
7,078
442
1,993
10,472
4,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 2
8,405
525
11,083
18,587
21,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
15
Kills
5
5
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
4
3
L
Jormungandr
DaddyKouhai
Jormungandr
3
3
1
1.17
W
Thor
EXOPODO
Thor
8
1
2
9
L
Jing Wei
HootDiggy
Jing Wei
0
5
0
0
L
Ah Puch
Justinzombi
Ah Puch
0
2
0
0
W
Cupid
McTilz69
Cupid
3
2
5
2.75
W
Achilles
PettingDog
Achilles
0
1
2
1
W
Bacchus
Supertank213
Bacchus
3
0
3
4.5
L
Lancelot
YoshuQC
Lancelot
1
4
1
0.38
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,102
Damage
29,960
53,639
Taken
58,094
40,967
Mitigated
44,753
14,781
Healing
9,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,699
1,376
0
0
6,774
2,668
477
3,406
3,156
43,805
3,192
L
Jormungandr
DaddyKouhai
Jormungandr
10,296
2,469
0
2,292
15,812
14,588
0
2,475
13,337
54,484
830
W
Thor
EXOPODO
Thor
11,362
2,882
0
4,614
13,262
6,490
874
2,182
10,990
0
79,581
L
Jing Wei
HootDiggy
Jing Wei
3,369
2,472
0
1,407
9,352
3,647
932
3,411
5,893
0
38,921
L
Ah Puch
Justinzombi
Ah Puch
3,219
101
0
428
3,871
1,113
0
1,750
2,121
35,923
225
W
Cupid
McTilz69
Cupid
7,776
5,490
535
3,520
9,523
4,113
1,475
3,097
6,426
0
62,219
W
Achilles
PettingDog
Achilles
7,742
1,678
0
1,965
13,061
15,062
0
983
12,078
0
32,633
W
Bacchus
Supertank213
Bacchus
5,523
980
193
3,954
11,019
12,634
124
3,023
7,996
32,821
0
L
Lancelot
YoshuQC
Lancelot
1,993
530
0
575
10,472
4,130
0
1,337
9,090
0
44,996
L
11,083
3,316
0
4,458
18,587
21,275
169
2,249
15,104
0
56,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,846
Gold Earned
37,226
354
Minions Killed
340
0
Camps Cleared
0
1,534,256
Distance Traveled
1,376,581
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,724
483
70
4
0
268,944
0
L
Jormungandr
7,227
452
48
3
0
296,870
3
W
Thor
9,262
579
108
7
0
348,974
0
L
Jing Wei
7,115
445
52
3
0
272,734
0
L
Ah Puch
7,401
463
84
5
0
248,782
0
W
Cupid
8,532
533
102
6
0
267,308
0
W
Achilles
6,925
433
42
3
0
328,047
2
W
Bacchus
8,403
525
32
2
0
320,983
2
L
Lancelot
7,078
442
62
4
0
293,525
0
L
Bellona
8,405
525
94
6
0
264,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role