Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Cactorious13
Sol
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,720 Elo+
Solo
Nike
Nike
HixCom9
Nike
Level 133
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 48L
1,653 Elo+
Party 2
Vamana
Vamana
JohnCross9
Vamana
Level 109
God Stats
1W - 1L
1,715 SR
Queue Stats
59W - 49L
1,633 Elo+
Party 2
Zeus
Zeus
zedd180
Zeus
Level 104
God Stats
0W - 2L
1,264 SR
Queue Stats
25W - 25L
1,286 Elo+
Solo
Team Averages
Level 115
1,496 SR
1,559 Elo+

VS

Team Averages
Level 75
1,586 SR
1,360 Elo+
Charybdis
Charybdis
A Pale Dad
Charybdis
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
152W - 142L
1,437 Elo+
Party 1
Surtr
Surtr
ADarkDad
Surtr
Level 93
God Stats
4W - 1L
1,715 SR
Queue Stats
51W - 43L
1,343 Elo+
Party 1
Thanatos
Thanatos
drewspheremonkey
Thanatos
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
98W - 86L
1,413 Elo+
Party 1
Fenrir
Fenrir
fergy232323
Fenrir
Level 103
God Stats
5W - 3L
1,715 SR
Queue Stats
239W - 254L
1,542 Elo+
Solo
Gilgamesh
Gilgamesh
freefrugalbat
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,067 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
5
0 / 0 / 0
4,568
761
0
0
0
14
4 / 2 / 3
7,124
1,187
10,834
6,988
3,262
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
HixCom9
Nike
12
2 / 2 / 4
6,207
1,035
7,379
6,892
6,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
JohnCross9
Vamana
12
1 / 2 / 4
5,760
960
4,678
7,825
8,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
zedd180
Zeus
10
3 / 7 / 1
6,106
1,018
4,990
7,456
2,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
A Pale Dad
Charybdis
11
1 / 2 / 3
6,077
1,013
5,097
5,027
2,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
ADarkDad
Surtr
11
3 / 3 / 6
6,380
1,063
4,801
10,013
7,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
5 / 3 / 5
6,918
1,153
4,351
7,125
3,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fenrir
13
2 / 1 / 5
6,684
1,114
5,520
8,248
7,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
freefrugalbat
Gilgamesh
12
2 / 3 / 8
6,837
1,140
5,915
10,030
7,907
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
10
Kills
13
13
Deaths
12
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
0
0
0
W
Charybdis
A Pale Dad
Charybdis
1
2
3
1.25
W
Surtr
ADarkDad
Surtr
3
3
6
2
L
4
2
3
2.75
L
Nike
HixCom9
Nike
2
2
4
2
L
Vamana
JohnCross9
Vamana
1
2
4
1.5
W
5
3
5
2.5
W
Fenrir
2
1
5
4.5
W
Gilgamesh
freefrugalbat
Gilgamesh
2
3
8
2
L
Zeus
zedd180
Zeus
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,881
Damage
25,684
29,161
Taken
40,443
21,221
Mitigated
28,095
6,868
Healing
10,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
A Pale Dad
Charybdis
5,097
3,186
0
1,090
5,027
2,005
848
2,321
2,574
0
13,724
W
Surtr
ADarkDad
Surtr
4,801
868
1,317
1,398
10,013
7,596
98
3,984
5,945
224
8,468
L
10,834
2,562
210
2,550
6,988
3,262
422
27
6,961
24,404
0
L
Nike
HixCom9
Nike
7,379
265
366
1,516
6,892
6,941
0
30
6,566
2,528
12,981
L
Vamana
JohnCross9
Vamana
4,678
2,007
37
2,189
7,825
8,781
420
51
7,735
0
6,495
W
4,351
401
0
2,778
7,125
3,235
318
3,665
3,418
0
6,681
W
Fenrir
5,520
781
1,210
1,989
8,248
7,352
14
3,307
4,776
0
10,276
W
Gilgamesh
freefrugalbat
Gilgamesh
5,915
1,389
0
941
10,030
7,907
463
3,958
6,033
0
10,624
L
Zeus
zedd180
Zeus
4,990
938
0
0
7,456
2,237
0
78
7,206
6,676
119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,765
Gold Earned
32,896
70
Minions Killed
51
0
Camps Cleared
0
446,636
Distance Traveled
658,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,568
761
0
0
0
0
0
W
Charybdis
6,077
1,013
22
4
0
101,254
0
W
Surtr
6,380
1,063
8
1
0
148,985
0
L
Sol
7,124
1,187
32
5
0
126,502
0
L
Nike
6,207
1,035
27
5
0
113,962
0
L
Vamana
5,760
960
5
1
0
113,610
0
W
Thanatos
6,918
1,153
6
1
0
141,883
0
W
Fenrir
6,684
1,114
7
1
0
132,714
0
W
Gilgamesh
6,837
1,140
8
1
0
133,959
0
L
Zeus
6,106
1,018
6
1
0
92,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role