Player Matchup

Kuzenbo
Kuzenbo
BigK1ngCoop
Kuzenbo
Level 89
God Stats
1W - 0L
1,495 SR
Queue Stats
6W - 8L
1,318 Elo+
Solo
Sun Wukong
Sun Wukong
Ezzio_614
Sun Wukong
Level 44
God Stats
12W - 13L
1,290 SR
Queue Stats
74W - 74L
1,399 Elo+
Party 2
Awilix
Awilix
xXKiiimboooxX15
Awilix
Level 108
God Stats
30W - 20L
1,554 SR
Queue Stats
73W - 72L
1,394 Elo+
Party 2
Team Averages
Level 80
1,447 SR
1,371 Elo+

VS

Team Averages
Level 88
1,500 SR
1,337 Elo+
Loki
Loki
Aztid
Loki
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,255 Elo+
Party 1
Aphrodite
Aphrodite
Blazing21
Aphrodite
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 29L
1,500 Elo+
Solo
Ganesha
Ganesha
SPETSTROOPER
Ganesha
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 9L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigK1ngCoop
Kuzenbo
17
0 / 1 / 11
10,855
639
5,728
14,685
21,825
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
Ezzio_614
Sun Wukong
17
6 / 0 / 7
12,148
715
10,742
17,419
20,680
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 1 / 6
12,514
736
22,173
15,462
6,356
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Aztid
Loki
14
1 / 3 / 1
10,528
619
10,200
12,057
5,999
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Blazing21
Aphrodite
15
1 / 8 / 1
10,261
604
11,324
16,854
9,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ganesha
SPETSTROOPER
Ganesha
18
0 / 2 / 2
10,373
610
15,074
17,364
28,684
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
2
2
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Loki
Aztid
Loki
1
3
1
0.5
W
Kuzenbo
BigK1ngCoop
Kuzenbo
0
1
11
5.5
L
Aphrodite
Blazing21
Aphrodite
1
8
1
0.19
W
Sun Wukong
Ezzio_614
Sun Wukong
6
0
7
9.5
L
Ganesha
SPETSTROOPER
Ganesha
0
2
2
0.5
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,643
Damage
36,598
47,566
Taken
46,275
48,861
Mitigated
44,514
13,435
Healing
12,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Aztid
Loki
10,200
2,554
0
367
12,057
5,999
0
1,306
10,707
0
49,325
W
Kuzenbo
BigK1ngCoop
Kuzenbo
5,728
1,734
164
3,708
14,685
21,825
427
8,479
6,151
24,245
772
L
Aphrodite
Blazing21
Aphrodite
11,324
1,539
3,349
6,058
16,854
9,831
0
1,515
15,305
41,463
0
W
Sun Wukong
Ezzio_614
Sun Wukong
10,742
2,206
0
4,433
17,419
20,680
0
9,028
8,332
0
30,710
L
Ganesha
SPETSTROOPER
Ganesha
15,074
1,314
0
2,499
17,364
28,684
0
2,519
14,782
38,266
2,296
W
22,173
8,776
0
5,130
15,462
6,356
0
8,087
7,301
0
70,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,517
Gold Earned
31,162
163
Minions Killed
151
0
Camps Cleared
0
1,053,755
Distance Traveled
834,213
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,528
619
62
4
0
326,426
4
W
Kuzenbo
10,855
639
30
2
0
331,913
0
L
Aphrodite
10,261
604
73
4
0
225,323
3
W
Sun Wukong
12,148
715
42
2
0
360,103
0
L
Ganesha
10,373
610
16
1
0
282,464
2
W
Awilix
12,514
736
91
5
0
361,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role