Player Matchup

Bellona
Bellona
 
Bellona
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
CuBbYxStArZ
Horus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 161L
1,882 Elo+
Party 1
Pele
Pele
LTDMunchkin
Pele
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
xObliquityx
Ix Chel
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Team Averages
Level 124
1,500 SR
1,576 Elo+

VS

Team Averages
Level 134
1,530 SR
1,452 Elo+
Baron Samedi
Baron Samedi
BigHoff30
Baron Samedi
Level 88
God Stats
10W - 2L
1,650 SR
Queue Stats
84W - 65L
1,511 Elo+
Solo
Kuzenbo
Kuzenbo
Lucifer9712
Kuzenbo
Level 156
God Stats
12W - 11L
1,500 SR
Queue Stats
516W - 481L
1,610 Elo+
Solo
Bakasura
Bakasura
dereck2666
Bakasura
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 58L
1,308 Elo+
Party 3
Izanami
Izanami
hksrnbfkju
Izanami
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,451 Elo+
Solo
Osiris
Osiris
natsu157
Osiris
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 39L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 0 / 0
4,846
485
749
8,866
5,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
 
Medusa
7
1 / 3 / 0
4,753
475
4,041
6,624
2,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 1
4,287
429
4,334
6,680
4,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 2 / 0
4,749
475
2,574
8,806
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
xObliquityx
Ix Chel
9
1 / 3 / 1
5,362
536
4,800
6,546
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigHoff30
Baron Samedi
10
2 / 1 / 2
6,171
617
4,646
4,210
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Lucifer9712
Kuzenbo
9
1 / 0 / 7
5,147
515
5,048
8,768
7,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
dereck2666
Bakasura
12
5 / 1 / 2
6,600
660
4,817
10,999
4,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
hksrnbfkju
Izanami
10
3 / 1 / 4
6,317
632
2,393
3,620
1,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
natsu157
Osiris
9
1 / 0 / 4
6,140
614
5,435
8,497
6,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
12
12
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
0
0
0
L
Medusa
 
Medusa
1
3
0
0.33
W
Baron Samedi
BigHoff30
Baron Samedi
2
1
2
3
L
0
4
1
0.13
L
1
2
0
0.5
W
Kuzenbo
Lucifer9712
Kuzenbo
1
0
7
4.5
W
Bakasura
dereck2666
Bakasura
5
1
2
6
W
Izanami
hksrnbfkju
Izanami
3
1
4
5
W
Osiris
natsu157
Osiris
1
0
4
3
L
Ix Chel
xObliquityx
Ix Chel
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,498
Damage
22,339
37,522
Taken
36,094
18,161
Mitigated
22,275
8,779
Healing
14,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
749
0
0
3,253
8,866
5,245
0
1,255
7,569
0
43,092
L
Medusa
 
Medusa
4,041
1,750
0
1,492
6,624
2,113
0
2,044
4,208
0
26,777
W
Baron Samedi
BigHoff30
Baron Samedi
4,646
394
319
1,618
4,210
2,133
410
1,566
2,440
37,685
793
L
4,334
2,130
160
1,275
6,680
4,422
0
741
5,528
0
14,832
L
2,574
562
0
1,483
8,806
3,758
0
920
7,422
0
29,634
W
Kuzenbo
Lucifer9712
Kuzenbo
5,048
1,588
0
2,239
8,768
7,484
0
1,235
7,304
8,959
1,759
W
Bakasura
dereck2666
Bakasura
4,817
3,110
0
5,703
10,999
4,836
26
1,486
9,338
0
44,708
W
Izanami
hksrnbfkju
Izanami
2,393
1,712
0
1,205
3,620
1,023
1,428
0
3,518
0
41,047
W
Osiris
natsu157
Osiris
5,435
2,699
0
3,598
8,497
6,799
668
800
7,611
0
37,731
L
Ix Chel
xObliquityx
Ix Chel
4,800
664
154
962
6,546
2,623
0
3,431
2,955
31,393
211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,997
Gold Earned
30,375
263
Minions Killed
287
0
Camps Cleared
0
992,388
Distance Traveled
1,022,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,846
485
67
7
0
190,775
0
L
Medusa
4,753
475
45
5
0
189,144
0
W
Baron Samedi
6,171
617
50
5
0
177,950
0
L
Horus
4,287
429
25
3
0
187,484
0
L
Pele
4,749
475
59
6
0
236,536
0
W
Kuzenbo
5,147
515
7
1
0
202,558
0
W
Bakasura
6,600
660
95
10
0
231,896
0
W
Izanami
6,317
632
77
8
0
186,444
0
W
Osiris
6,140
614
58
6
0
223,551
0
L
Ix Chel
5,362
536
67
7
0
188,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role