Player Matchup

Fafnir
Fafnir
BABirch
Fafnir
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 48L
1,269 Elo+
Party 1
Pele
Pele
K00LKIEF
Pele
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 35L
1,629 Elo+
Solo
Achilles
Achilles
The-Avenged-Wolf
Achilles
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,498 Elo+
Solo
King Arthur
King Arthur
barafow9073
King Arthur
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 126L
1,624 Elo+
Solo
Raijin
Raijin
oiBradyo
Raijin
Level 184
God Stats
5W - 5L
1,500 SR
Queue Stats
389W - 386L
1,466 Elo+
Party 1
Team Averages
Level 148
1,500 SR
1,497 Elo+

VS

Team Averages
Level 145
1,500 SR
1,283 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Astro-_Walker
Ganesha
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
170W - 162L
997 Elo+
Party 2
Merlin
Merlin
XxCrimsonxX5055
Merlin
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,423 Elo+
Solo
Ares
Ares
Zendalen
Ares
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 69L
997 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BABirch
Fafnir
11
1 / 3 / 2
6,323
903
3,618
7,571
10,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
11
0 / 3 / 2
5,981
854
6,231
6,898
4,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 1 / 1
5,728
818
4,318
5,370
6,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
barafow9073
King Arthur
9
0 / 3 / 1
5,166
738
2,932
6,146
5,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
oiBradyo
Raijin
11
1 / 3 / 2
5,995
856
6,442
5,147
2,384
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
6 / 1 / 5
7,321
1,046
5,150
6,262
5,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mulan
 
Mulan
11
3 / 1 / 5
6,204
886
6,980
8,125
7,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ganesha
13
0 / 0 / 13
6,235
891
5,228
4,880
4,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
3 / 1 / 6
6,272
896
6,047
3,777
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
10
0 / 1 / 13
6,186
884
3,286
6,951
7,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
3
Kills
12
13
Deaths
4
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
1
5
8.5
W
Mulan
 
Mulan
3
1
5
5.5
W
Ganesha
0
0
13
6.5
L
Fafnir
BABirch
Fafnir
1
3
2
0.67
L
Pele
0
3
2
0.33
L
1
1
1
1.5
W
3
1
6
6
W
Ares
0
1
13
6.5
L
King Arthur
barafow9073
King Arthur
0
3
1
0.17
L
Raijin
oiBradyo
Raijin
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,541
Damage
26,691
31,132
Taken
29,995
29,325
Mitigated
26,327
7,946
Healing
10,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,150
427
1,011
720
6,262
5,711
54
2,153
3,848
12,290
0
W
Mulan
 
Mulan
6,980
1,036
650
733
8,125
7,201
129
1,805
5,842
178
10,274
W
Ganesha
5,228
404
1,533
1,376
4,880
4,458
0
1,730
2,948
10,271
1,089
L
Fafnir
BABirch
Fafnir
3,618
1,446
258
1,578
7,571
10,232
0
4,887
2,684
7,505
0
L
Pele
6,231
766
67
1,792
6,898
4,865
0
5,106
1,792
0
14,565
L
4,318
458
95
1,514
5,370
6,279
0
3,116
2,254
0
7,816
W
6,047
701
2,814
1,343
3,777
1,644
155
1,184
2,510
16,552
0
W
Ares
3,286
604
0
807
6,951
7,313
0
3,047
3,737
4,281
0
L
King Arthur
barafow9073
King Arthur
2,932
375
1,151
806
6,146
5,565
0
2,842
3,304
0
3,452
L
Raijin
oiBradyo
Raijin
6,442
842
221
464
5,147
2,384
0
3,467
1,680
15,403
204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,193
Gold Earned
32,218
56
Minions Killed
70
0
Camps Cleared
0
587,916
Distance Traveled
626,436
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,321
1,046
22
3
0
113,157
0
W
Mulan
6,204
886
13
2
0
125,413
0
W
Ganesha
6,235
891
1
0
0
125,902
0
L
Fafnir
6,323
903
9
1
0
104,300
0
L
Pele
5,981
854
14
2
0
133,543
0
L
Achilles
5,728
818
6
1
0
142,197
0
W
Merlin
6,272
896
23
3
0
128,675
0
W
Ares
6,186
884
11
2
0
133,289
0
L
King Arthur
5,166
738
3
0
0
111,504
0
L
Raijin
5,995
856
24
3
0
96,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role