Player Matchup

Sol
Sol
Gamerhour
Sol
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 158L
1,163 Elo+
Solo
Ganesha
Ganesha
Rake450
Ganesha
Level 62
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 28L
1,572 Elo+
Party 1
King Arthur
King Arthur
SoftPapi
King Arthur
Level 6
God Stats
2W - 1L
1,447 SR
Queue Stats
5W - 5L
1,460 Elo+
Party 1
Ishtar
Ishtar
Sumatoru
Ishtar
Level 48
God Stats
4W - 3L
1,500 SR
Queue Stats
73W - 60L
1,768 Elo+
Party 3
Da Ji
Da Ji
kaliche12345
Da Ji
Level 46
God Stats
4W - 1L
1,499 SR
Queue Stats
62W - 55L
1,504 Elo+
Party 3
Team Averages
Level 39
1,489 SR
1,494 Elo+

VS

Team Averages
Level 44
1,541 SR
1,368 Elo+
Scylla
Scylla
AshenElaina
Scylla
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 122L
1,456 Elo+
Party 4
Nike
Nike
BananaSlices
Nike
Level 36
God Stats
1W - 2L
1,504 SR
Queue Stats
10W - 19L
1,329 Elo+
Party 2
Medusa
Medusa
NikoliBonTiva
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,311 Elo+
Party 2
Thor
Thor
Seikhia
Thor
Level 29
God Stats
1W - 2L
1,702 SR
Queue Stats
50W - 67L
1,434 Elo+
Party 4
Cthulhu
Cthulhu
WontPlayLong
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 1
8,921
595
9,322
11,793
4,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Rake450
Ganesha
12
0 / 2 / 15
8,093
540
6,880
10,931
8,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
SoftPapi
King Arthur
14
1 / 1 / 1
8,328
555
6,248
11,129
8,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
Sumatoru
Ishtar
12
7 / 2 / 7
8,316
554
10,099
9,467
3,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
3 / 1 / 5
8,115
541
5,653
10,278
4,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
3 / 3 / 0
7,992
533
10,703
8,028
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 0 / 0
7,360
491
5,084
10,014
8,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 4 / 1
5,853
390
6,766
10,448
3,221
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Thor
Seikhia
Thor
12
4 / 6 / 2
6,847
456
4,831
13,882
6,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
WontPlayLong
Cthulhu
9
0 / 5 / 4
6,593
440
5,656
13,359
9,084
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
15
Kills
8
8
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
3
3
0
1
L
0
0
0
0
W
4
2
1
2.25
L
1
4
1
0.38
W
Ganesha
Rake450
Ganesha
0
2
15
3.75
L
Thor
Seikhia
Thor
4
6
2
0.83
W
King Arthur
SoftPapi
King Arthur
1
1
1
1.5
W
Ishtar
Sumatoru
Ishtar
7
2
7
5.25
L
Cthulhu
WontPlayLong
Cthulhu
0
5
4
0.4
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,202
Damage
33,040
53,598
Taken
55,731
30,252
Mitigated
30,141
9,000
Healing
8,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
10,703
945
0
642
8,028
3,501
0
4,560
3,468
64,014
1,240
L
5,084
214
0
3,405
10,014
8,123
0
1,497
8,517
0
51,688
W
9,322
4,491
0
2,909
11,793
4,029
886
5,872
5,831
71,787
636
L
6,766
2,715
0
1,567
10,448
3,221
0
3,401
7,047
0
28,267
W
Ganesha
Rake450
Ganesha
6,880
1,055
0
2,751
10,931
8,888
624
3,600
7,331
16,799
709
L
Thor
Seikhia
Thor
4,831
1,503
0
0
13,882
6,212
10
3,594
10,288
0
38,190
W
King Arthur
SoftPapi
King Arthur
6,248
208
0
1,430
11,129
8,845
0
1,760
8,800
8,031
57,092
W
Ishtar
Sumatoru
Ishtar
10,099
6,157
0
1,410
9,467
3,810
2,233
3,470
5,997
0
38,834
L
Cthulhu
WontPlayLong
Cthulhu
5,656
866
958
1,844
13,359
9,084
0
3,734
9,625
22,168
561
W
5,653
1,171
0
500
10,278
4,680
0
1,638
8,640
0
57,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,773
Gold Earned
34,645
382
Minions Killed
327
0
Camps Cleared
0
1,514,997
Distance Traveled
1,404,480
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,992
533
99
7
0
290,264
2
L
Nike
7,360
491
101
7
0
266,954
9
W
Sol
8,921
595
110
7
0
308,282
0
L
Medusa
5,853
390
36
2
0
265,821
0
W
Ganesha
8,093
540
2
0
0
289,963
5
L
Thor
6,847
456
62
4
0
325,711
0
W
King Arthur
8,328
555
106
7
0
321,545
0
W
Ishtar
8,316
554
76
5
0
274,954
0
L
Cthulhu
6,593
440
29
2
0
255,730
2
W
Da Ji
8,115
541
88
6
0
320,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role