Player Matchup

Izanami
Izanami
Cleberdoleit
Izanami
Level 23
God Stats
2W - 5L
1,264 SR
Queue Stats
43W - 60L
1,083 Elo+
Party 1
Loki
Loki
Leozimgamer3892
Loki
Level 67
God Stats
3W - 7L
1,185 SR
Queue Stats
53W - 56L
1,218 Elo+
Party 1
Anubis
Anubis
LightString9202
Anubis
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 99L
1,198 Elo+
Party 1
Ymir
Ymir
WildPath PRO
Ymir
Level 16
God Stats
6W - 8L
1,166 SR
Queue Stats
16W - 29L
1,132 Elo+
Party 1
Mulan
Mulan
vitoredt12
Mulan
Level 66
God Stats
2W - 4L
1,364 SR
Queue Stats
46W - 53L
1,307 Elo+
Party 1
Team Averages
Level 60
1,296 SR
1,187 Elo+

VS

Team Averages
Level 114
1,460 SR
1,437 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
MICHIKATSU-__
Mercury
Level 34
God Stats
2W - 5L
1,300 SR
Queue Stats
4W - 12L
1,245 Elo+
Solo
Scylla
Scylla
Mestein1
Scylla
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 41L
1,457 Elo+
Solo
Hera
Hera
saokym
Hera
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 58L
1,500 Elo+
Solo
Ishtar
Ishtar
werpelking
Ishtar
Level 197
God Stats
0W - 5L
1,500 SR
Queue Stats
420W - 425L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cleberdoleit
Izanami
14
4 / 2 / 2
8,751
583
4,683
7,134
3,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 4
7,796
520
4,640
6,696
2,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
5 / 0 / 5
8,795
586
9,738
8,285
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 0 / 3
7,542
503
2,574
8,846
5,664
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
13
5 / 0 / 4
8,589
573
5,764
10,584
8,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
2 / 2 / 0
7,112
474
5,330
11,266
8,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
12
0 / 2 / 2
6,715
448
1,627
8,683
3,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Mestein1
Scylla
10
0 / 4 / 0
5,829
389
1,767
6,649
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
saokym
Hera
11
0 / 7 / 1
6,657
444
5,491
10,735
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
werpelking
Ishtar
12
0 / 2 / 2
6,674
445
5,103
8,355
3,231
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
17
Kills
2
3
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
2
0
1
W
Izanami
Cleberdoleit
Izanami
4
2
2
2.5
W
2
1
4
4
W
5
0
5
7.5
L
Mercury
0
2
2
0.5
L
Scylla
Mestein1
Scylla
0
4
0
0
W
1
0
3
2.5
L
Hera
saokym
Hera
0
7
1
0.07
W
Mulan
5
0
4
7
L
Ishtar
werpelking
Ishtar
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,399
Damage
19,318
41,545
Taken
45,688
24,488
Mitigated
20,853
10,185
Healing
5,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,330
2,193
0
2,360
11,266
8,930
0
4,316
6,950
31,637
0
W
Izanami
Cleberdoleit
Izanami
4,683
3,402
0
1,152
7,134
3,010
738
1,843
5,291
0
62,838
W
4,640
594
0
278
6,696
2,997
417
1,195
5,501
0
46,805
W
9,738
752
0
4,667
8,285
4,552
694
3,669
4,616
83,899
1,048
L
Mercury
1,627
852
0
0
8,683
3,464
0
1,804
6,879
0
39,698
L
Scylla
Mestein1
Scylla
1,767
162
0
485
6,649
1,727
0
2,238
4,411
30,526
849
W
2,574
527
0
1,786
8,846
5,664
87
2,183
6,663
29,583
3,011
L
Hera
saokym
Hera
5,491
1,611
0
1,344
10,735
3,501
0
2,596
8,139
43,414
399
W
Mulan
5,764
646
0
2,302
10,584
8,265
322
4,040
6,544
0
53,126
L
Ishtar
werpelking
Ishtar
5,103
3,223
0
1,768
8,355
3,231
0
492
7,863
0
54,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,473
Gold Earned
32,987
426
Minions Killed
326
0
Camps Cleared
0
1,464,929
Distance Traveled
1,273,874
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,112
474
48
3
0
298,444
0
W
Izanami
8,751
583
117
8
0
269,751
0
W
Loki
7,796
520
62
4
0
343,298
2
W
Anubis
8,795
586
127
8
0
284,821
5
L
Mercury
6,715
448
71
5
0
300,951
0
L
Scylla
5,829
389
53
4
0
186,889
0
W
Ymir
7,542
503
38
3
0
272,245
0
L
Hera
6,657
444
79
5
0
253,618
2
W
Mulan
8,589
573
82
5
0
294,814
0
L
Ishtar
6,674
445
75
5
0
233,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role