Player Matchup

Ares
Ares
BassProPapa
Ares
Level 91
God Stats
1W - 0L
1,691 SR
Queue Stats
5W - 5L
1,238 Elo+
Party 1
Ah Puch
Ah Puch
GrANDolabAR_V2
Ah Puch
Level 107
God Stats
1W - 1L
1,548 SR
Queue Stats
5W - 8L
1,132 Elo+
Party 1
Ymir
Ymir
HutchHg
Ymir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,238 Elo+
Party 1
Thor
Thor
SwampCrack007
Thor
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,321 Elo+
Party 1
Fenrir
Fenrir
pewterskull
Fenrir
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,321 Elo+
Party 1
Team Averages
Level 107
1,548 SR
1,250 Elo+

VS

Team Averages
Level 97
1,459 SR
1,600 Elo+
Skadi
Skadi
 
Skadi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Firewards
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,701 Elo+
Party 2
Camazotz
Camazotz
Get10Buckets
Camazotz
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,646 Elo+
Solo
Martichoras
Martichoras
GlaciumVulpes
Martichoras
Level 146
God Stats
0W - 1L
1,294 SR
Queue Stats
12W - 9L
1,701 Elo+
Party 2
Bacchus
Bacchus
RusteeButtholz
Bacchus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 31L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 16
8,915
810
7,164
12,552
11,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
4 / 2 / 16
9,248
841
19,540
8,123
4,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Ymir
HutchHg
Ymir
15
4 / 3 / 13
8,761
796
7,692
16,336
21,096
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 3 / 13
8,829
803
10,010
8,887
4,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
16
5 / 2 / 15
9,404
855
9,422
11,804
10,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
1 / 4 / 5
8,541
776
7,361
8,249
3,985
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Firewards
Fenrir
11
2 / 6 / 3
7,134
649
5,285
11,363
6,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Camazotz
Get10Buckets
Camazotz
14
2 / 4 / 3
7,768
706
5,161
13,172
6,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Martichoras
GlaciumVulpes
Martichoras
16
3 / 3 / 2
8,499
773
18,255
12,111
7,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
0 / 4 / 5
7,606
691
5,718
12,259
16,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
26
21
Kills
8
13
Deaths
21
73
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
4
5
0.88
W
3
3
16
3.67
L
Fenrir
Firewards
Fenrir
2
6
3
0.58
L
Camazotz
Get10Buckets
Camazotz
2
4
3
0.88
L
Martichoras
GlaciumVulpes
Martichoras
3
3
2
1.33
W
4
2
16
6
W
Ymir
HutchHg
Ymir
4
3
13
3.5
L
0
4
5
0.63
W
5
3
13
3.83
W
Fenrir
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,828
Damage
41,780
57,702
Taken
57,154
52,446
Mitigated
40,162
13,638
Healing
9,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,361
2,776
312
112
8,249
3,985
0
5,529
2,720
0
19,030
W
7,164
35
592
2,569
12,552
11,992
951
869
11,683
10,683
0
L
Fenrir
Firewards
Fenrir
5,285
1,386
235
859
11,363
6,057
0
6,347
5,016
0
8,856
L
Camazotz
Get10Buckets
Camazotz
5,161
223
402
2,886
13,172
6,659
0
8,248
4,924
0
12,374
L
Martichoras
GlaciumVulpes
Martichoras
18,255
4,317
848
2,551
12,111
7,333
0
6,617
5,494
0
39,967
W
19,540
1,438
332
2,441
8,123
4,102
1,055
665
7,458
37,592
442
W
Ymir
HutchHg
Ymir
7,692
615
700
1,209
16,336
21,096
474
1,725
14,611
14,172
632
L
5,718
476
200
1,288
12,259
16,128
0
6,910
5,349
8,207
757
W
10,010
2,179
1,442
763
8,887
4,622
856
911
7,976
0
25,679
W
Fenrir
9,422
2,107
2,256
1,334
11,804
10,634
588
1,232
10,572
0
12,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,157
Gold Earned
39,548
109
Minions Killed
120
0
Camps Cleared
0
1,041,185
Distance Traveled
942,685
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,541
776
41
4
0
180,971
0
W
Ares
8,915
810
9
1
0
216,141
0
L
Fenrir
7,134
649
7
1
0
171,621
0
L
Camazotz
7,768
706
15
1
0
198,934
0
L
Martichoras
8,499
773
46
4
0
182,805
0
W
Ah Puch
9,248
841
42
4
0
209,643
0
W
Ymir
8,761
796
16
1
0
200,819
0
L
Bacchus
7,606
691
11
1
0
208,354
0
W
Thor
8,829
803
25
2
0
191,941
0
W
Fenrir
9,404
855
17
2
0
222,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role