Player Matchup

Sobek
Sobek
Silver III
Avyvl
Sobek
Silver III
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
77W - 78L
1,417 MMR
Party 2
Bellona
Bellona
Gold IV
Elixer15
Bellona
Gold IV
Level 69
God Stats
5W - 1L
1,734 SR
Queue Stats
132W - 141L
1,491 MMR
Solo
Janus
Janus
Silver I
ErmisInferno
Janus
Silver I
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 59L
1,453 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold IV
GodGhostWolf
Cu Chulainn
Gold IV
Level 164
God Stats
10W - 5L
1,737 SR
Queue Stats
34W - 25L
1,507 MMR
Party 3
Chang'e
Chang'e
Gold IV
Quackmandan
Chang'e
Gold IV
Level 198
God Stats
4W - 1L
1,735 SR
Queue Stats
76W - 74L
1,542 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,641 SR
1,482 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,502 SR
1,483 MMR
Kukulkan
Kukulkan
Silver III
AlexanderP9090
Kukulkan
Silver III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,479 MMR
Party 1
Mercury
Mercury
Silver I
Claud1anonach0
Mercury
Silver I
Level 123
God Stats
7W - 14L
1,616 SR
Queue Stats
102W - 114L
1,478 MMR
Solo
Ares
Ares
Silver I
JoeHateClub
Ares
Silver I
Level 121
God Stats
2W - 3L
1,500 SR
Queue Stats
209W - 208L
1,490 MMR
Solo
Ishtar
Ishtar
Silver III
KING_CAPONE34
Ishtar
Silver III
Level 129
God Stats
3W - 3L
1,392 SR
Queue Stats
20W - 17L
1,479 MMR
Party 1
Nike
Nike
Bronze III
Sir_Geruad
Nike
Bronze III
Level 166
God Stats
5W - 3L
1,500 SR
Queue Stats
35W - 44L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Avyvl
Sobek
12
2 / 3 / 6
7,920
528
6,797
17,515
17,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bellona
Elixer15
Bellona
15
3 / 1 / 3
8,948
597
6,602
13,843
14,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 0 / 4
8,987
599
9,049
6,468
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cu Chulainn
GodGhostWolf
Cu Chulainn
14
3 / 0 / 4
8,719
581
7,706
11,752
9,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
Quackmandan
Chang'e
16
4 / 0 / 3
8,664
578
7,170
12,212
5,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ao KuangThorHachimanBake Kujira

VS

Bans
AwilixAthenaGebSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
1 / 1 / 1
7,612
507
4,155
4,848
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 3 / 3
7,590
506
4,808
13,374
6,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 2
6,615
441
7,313
15,983
14,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 6 / 1
7,888
526
6,332
10,639
4,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 0
6,510
434
4,408
9,021
4,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
16
Kills
4
4
Deaths
16
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
1
1
1.5
W
Sobek
Avyvl
Sobek
2
3
6
1.67
L
0
3
3
0.5
W
Bellona
Elixer15
Bellona
3
1
3
4.5
W
4
0
4
6
W
Cu Chulainn
GodGhostWolf
Cu Chulainn
3
0
4
5
L
0
4
2
0.25
L
3
6
1
0.58
W
Chang'e
Quackmandan
Chang'e
4
0
3
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,324
Damage
27,016
61,790
Taken
53,865
49,424
Mitigated
31,884
26,455
Healing
8,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
4,155
548
0
607
4,848
1,736
0
3,475
1,256
52,214
0
W
Sobek
Avyvl
Sobek
6,797
1,048
0
4,206
17,515
17,620
0
4,732
12,783
20,345
3,054
L
4,808
2,326
0
500
13,374
6,317
0
5,712
7,407
0
83,059
W
Bellona
Elixer15
Bellona
6,602
3,645
0
5,199
13,843
14,313
0
3,531
10,312
0
71,695
W
9,049
529
0
1,511
6,468
2,675
1,325
1,864
4,604
77,687
1,970
W
Cu Chulainn
GodGhostWolf
Cu Chulainn
7,706
1,488
0
4,278
11,752
9,736
338
484
10,943
1,426
57,287
L
7,313
957
0
2,279
15,983
14,906
0
6,354
9,316
21,824
0
L
6,332
3,515
0
1,493
10,639
4,666
0
4,475
6,023
0
55,346
W
Chang'e
Quackmandan
Chang'e
7,170
571
2,221
9,040
12,212
5,080
1,156
1,491
10,551
80,209
0
L
4,408
252
0
3,134
9,021
4,259
0
1,901
6,505
0
38,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,238
Gold Earned
36,215
517
Minions Killed
429
0
Camps Cleared
0
1,656,135
Distance Traveled
1,408,738
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,612
507
115
8
0
252,069
0
W
Sobek
7,920
528
35
2
0
305,508
4
L
Mercury
7,590
506
118
8
0
350,798
0
W
Bellona
8,948
597
127
8
0
328,168
4
W
Janus
8,987
599
142
9
0
350,227
4
W
Cu Chulainn
8,719
581
92
6
0
315,364
2
L
Ares
6,615
441
20
1
0
321,514
2
L
Ishtar
7,888
526
103
7
0
291,902
2
W
Chang'e
8,664
578
121
8
0
356,868
2
L
Nike
6,510
434
73
5
0
192,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role