Player Matchup

Raijin
Raijin
 
Raijin
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Blizzard999666
Nemesis
Level 51
God Stats
2W - 1L
1,295 SR
Queue Stats
36W - 51L
1,228 Elo+
Party 2
Izanami
Izanami
Jm665174
Izanami
Level 36
God Stats
7W - 9L
1,422 SR
Queue Stats
390W - 398L
1,404 Elo+
Solo
Geb
Geb
ace_gtg576
Geb
Level 65
God Stats
3W - 4L
1,529 SR
Queue Stats
60W - 60L
1,477 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
c-stazzz
Morgan Le Fay
Level 45
God Stats
4W - 5L
1,206 SR
Queue Stats
65W - 55L
1,506 Elo+
Party 2
Team Averages
Level 48
1,390 SR
1,423 Elo+

VS

Team Averages
Level 33
1,462 SR
1,392 Elo+
Sol
Sol
Ateneo__
Sol
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
NetNeutrality21
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 1
Nu Wa
Nu Wa
OwNAvenged
Nu Wa
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 1
Lancelot
Lancelot
TheJman2002
Lancelot
Level 42
God Stats
1W - 3L
1,310 SR
Queue Stats
39W - 58L
1,661 Elo+
Solo
Chaac
Chaac
Zuecifer
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
7
0 / 0 / 0
4,006
668
2,050
2,569
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 0 / 2
3,759
627
718
3,095
927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Jm665174
Izanami
6
1 / 0 / 1
4,149
692
2,527
2,463
778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

6
1 / 0 / 1
4,088
681
1,784
4,230
1,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
c-stazzz
Morgan Le Fay
8
1 / 0 / 0
4,162
694
2,275
2,678
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
2,792
465
676
1,889
386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 1 / 0
3,417
570
1,074
2,526
956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
6
0 / 0 / 0
3,519
587
1,488
2,454
795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
TheJman2002
Lancelot
6
0 / 1 / 0
3,381
564
2,105
5,597
2,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Zuecifer
Chaac
5
0 / 0 / 0
3,195
533
1,650
3,301
1,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
3
Kills
0
0
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
0
0
0
L
0
2
0
0
W
0
0
2
1
W
Izanami
Jm665174
Izanami
1
0
1
1.5
L
0
1
0
0
L
Nu Wa
0
0
0
0
L
Lancelot
TheJman2002
Lancelot
0
1
0
0
L
Chaac
Zuecifer
Chaac
0
0
0
0
W
1
0
1
1.5
W
Morgan Le Fay
c-stazzz
Morgan Le Fay
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,354
Damage
6,993
15,035
Taken
15,767
4,949
Mitigated
5,626
6,406
Healing
2,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,050
345
0
1,130
2,569
651
0
96
2,473
20,890
591
L
676
460
0
62
1,889
386
0
455
1,434
4,224
0
W
718
216
0
1,510
3,095
927
0
493
2,602
0
15,406
W
Izanami
Jm665174
Izanami
2,527
2,052
0
437
2,463
778
255
699
1,764
0
27,171
L
1,074
381
418
210
2,526
956
0
443
2,083
9,724
0
L
Nu Wa
1,488
651
0
500
2,454
795
0
1,711
637
16,053
0
L
Lancelot
TheJman2002
Lancelot
2,105
376
0
703
5,597
2,063
0
1,194
4,353
0
16,238
L
Chaac
Zuecifer
Chaac
1,650
135
0
538
3,301
1,426
0
1,689
1,290
0
9,570
W
1,784
223
809
1,710
4,230
1,663
76
1,187
3,043
8,375
0
W
Morgan Le Fay
c-stazzz
Morgan Le Fay
2,275
513
0
810
2,678
930
0
763
1,915
26,513
1,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,164
Gold Earned
16,304
180
Minions Killed
75
0
Camps Cleared
0
621,129
Distance Traveled
519,027
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
4,006
668
46
8
0
94,694
0
L
Sol
2,792
465
3
1
0
67,291
0
W
Nemesis
3,759
627
33
6
0
163,925
0
W
Izanami
4,149
692
45
8
0
107,278
0
L
Yemoja
3,417
570
11
2
0
92,991
0
L
Nu Wa
3,519
587
22
4
0
110,687
0
L
Lancelot
3,381
564
34
6
0
132,434
0
L
Chaac
3,195
533
5
1
0
115,624
2
W
Geb
4,088
681
11
2
0
131,990
3
W
Morgan Le Fay
4,162
694
45
8
0
123,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role