Player Matchup

He Bo
He Bo
Inochiii
He Bo
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 25L
1,717 Elo+
Party 2
Vamana
Vamana
KingRoyko
Vamana
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,356 Elo+
Party 1
Danzaburou
Danzaburou
SirBarley
Danzaburou
Level 126
God Stats
9W - 3L
1,519 SR
Queue Stats
36W - 25L
1,356 Elo+
Party 1
Sol
Sol
Sophie_Morceau
Sol
Level 149
God Stats
4W - 3L
1,162 SR
Queue Stats
32W - 34L
1,649 Elo+
Solo
Kumbhakarna
Kumbhakarna
VMENOVCID
Kumbhakarna
Level 141
God Stats
3W - 2L
1,641 SR
Queue Stats
86W - 72L
1,493 Elo+
Party 2
Team Averages
Level 137
1,464 SR
1,514 Elo+

VS

Team Averages
Level 85
1,500 SR
1,520 Elo+
Guan Yu
Guan Yu
BBoi42
Guan Yu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,465 Elo+
Solo
Ao Kuang
Ao Kuang
IIReasonIl
Ao Kuang
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,513 Elo+
Solo
Lancelot
Lancelot
ZarrosMain
Lancelot
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,417 Elo+
Party 3
Arachne
Arachne
ZzDraXozZ
Arachne
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,370 Elo+
Party 3
Rama
Rama
selurodleg
Rama
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 12L
1,838 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Inochiii
He Bo
14
7 / 1 / 8
8,993
1,285
13,181
5,368
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
KingRoyko
Vamana
14
3 / 1 / 9
8,301
1,186
8,408
7,246
6,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
SirBarley
Danzaburou
14
1 / 0 / 9
7,805
1,115
7,186
1,949
897
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 1 / 12
8,545
1,221
15,754
6,464
2,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
VMENOVCID
Kumbhakarna
13
1 / 0 / 14
8,399
1,200
5,111
5,414
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

359

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BBoi42
Guan Yu
12
1 / 2 / 0
7,456
1,065
4,789
14,465
15,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
IIReasonIl
Ao Kuang
13
2 / 3 / 1
8,228
1,175
10,155
15,095
9,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
ZarrosMain
Lancelot
12
0 / 7 / 0
7,122
1,017
4,897
13,978
6,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
ZzDraXozZ
Arachne
12
0 / 2 / 1
6,966
995
1,838
6,876
3,542
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 1 / 1
6,910
987
1,840
4,207
1,679
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
6
15
Kills
3
3
Deaths
15
52
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BBoi42
Guan Yu
1
2
0
0.5
L
Ao Kuang
IIReasonIl
Ao Kuang
2
3
1
0.83
W
He Bo
Inochiii
He Bo
7
1
8
11
W
Vamana
KingRoyko
Vamana
3
1
9
7.5
W
Danzaburou
SirBarley
Danzaburou
1
0
9
5.5
W
3
1
12
9
W
Kumbhakarna
VMENOVCID
Kumbhakarna
1
0
14
8
L
Lancelot
ZarrosMain
Lancelot
0
7
0
0
L
Arachne
ZzDraXozZ
Arachne
0
2
1
0.25
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,640
Damage
23,519
26,441
Taken
54,621
17,898
Mitigated
36,502
4,186
Healing
3,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BBoi42
Guan Yu
4,789
526
356
1,240
14,465
15,106
0
8,398
5,889
0
18,220
L
Ao Kuang
IIReasonIl
Ao Kuang
10,155
1,523
0
1,734
15,095
9,301
0
7,407
7,465
25,775
1,237
W
He Bo
Inochiii
He Bo
13,181
947
0
180
5,368
2,129
0
1,941
3,427
22,765
1,609
W
Vamana
KingRoyko
Vamana
8,408
4,001
0
741
7,246
6,387
0
2,840
4,406
22
28,896
W
Danzaburou
SirBarley
Danzaburou
7,186
2,898
0
494
1,949
897
0
838
1,111
0
20,570
W
15,754
6,368
0
1,448
6,464
2,954
0
2,362
4,102
28,639
4,562
W
Kumbhakarna
VMENOVCID
Kumbhakarna
5,111
514
321
1,002
5,414
5,531
0
2,142
3,272
9,213
0
L
Lancelot
ZarrosMain
Lancelot
4,897
522
0
32
13,978
6,874
0
10,228
3,711
0
15,469
L
Arachne
ZzDraXozZ
Arachne
1,838
1,567
0
316
6,876
3,542
0
3,815
2,839
0
5,621
L
1,840
1,553
0
220
4,207
1,679
0
2,465
1,665
0
11,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,043
Gold Earned
36,682
169
Minions Killed
126
8
Camps Cleared
4
710,911
Distance Traveled
589,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,456
1,065
29
4
3
134,699
0
L
Ao Kuang
8,228
1,175
39
6
0
144,681
0
W
He Bo
8,993
1,285
32
5
3
155,273
0
W
Vamana
8,301
1,186
43
6
3
147,312
0
W
Danzaburou
7,805
1,115
31
4
0
133,536
0
W
Sol
8,545
1,221
57
8
2
123,951
0
W
Kumbhakarna
8,399
1,200
6
1
0
150,839
0
L
Lancelot
7,122
1,017
19
3
0
135,427
0
L
Arachne
6,966
995
16
2
0
97,352
0
L
Rama
6,910
987
23
3
1
77,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role