Player Matchup

Chaac
Chaac
 
Chaac
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Ofeek
Thanatos
Level 115
God Stats
3W - 5L
1,605 SR
Queue Stats
15W - 13L
1,503 Elo+
Party 1
Chernobog
Chernobog
Rachotko
Chernobog
Level 28
God Stats
5W - 1L
1,694 SR
Queue Stats
18W - 15L
1,495 Elo+
Party 1
Bellona
Bellona
Schneeleiche180
Bellona
Level 124
God Stats
4W - 2L
1,626 SR
Queue Stats
177W - 159L
1,568 Elo+
Party 2
Team Averages
Level 79
1,585 SR
1,513 Elo+

VS

Team Averages
Level 66
1,599 SR
1,653 Elo+
Achilles
Achilles
A-K-S89
Achilles
Level 126
God Stats
12W - 13L
1,715 SR
Queue Stats
363W - 355L
1,777 Elo+
Solo
Nike
Nike
Emperor2000
Nike
Level 34
God Stats
2W - 5L
1,681 SR
Queue Stats
43W - 46L
1,687 Elo+
Solo
Ishtar
Ishtar
Quiddche
Ishtar
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 26L
1,478 Elo+
Solo
Nu Wa
Nu Wa
SpanskKebab
Nu Wa
Level 62
God Stats
4W - 6L
1,500 SR
Queue Stats
26W - 37L
1,725 Elo+
Solo
Thanatos
Thanatos
TryptaMin3
Thanatos
Level 48
God Stats
9W - 18L
1,600 SR
Queue Stats
206W - 202L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 1 / 1
7,880
657
5,764
11,023
8,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
 
Hel
12
1 / 0 / 3
7,132
594
3,484
6,053
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Ofeek
Thanatos
13
6 / 1 / 3
7,458
622
7,175
8,671
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
Rachotko
Chernobog
11
1 / 0 / 1
6,385
532
2,674
3,795
1,258
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 1
5,767
481
2,436
8,846
6,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
A-K-S89
Achilles
9
1 / 1 / 0
5,911
493
4,234
9,058
8,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 3 / 0
5,789
482
6,664
10,399
8,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ishtar
Quiddche
Ishtar
11
0 / 2 / 0
5,977
498
2,426
6,156
2,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
0 / 4 / 1
6,174
515
3,672
7,940
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
TryptaMin3
Thanatos
3
0 / 2 / 0
4,198
350
506
2,979
956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
12
Kills
2
2
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
1
2.5
W
Hel
 
Hel
1
0
3
2.5
L
Achilles
A-K-S89
Achilles
1
1
0
1
L
1
3
0
0.33
W
Thanatos
Ofeek
Thanatos
6
1
3
7.5
L
Ishtar
Quiddche
Ishtar
0
2
0
0
W
Chernobog
Rachotko
Chernobog
1
0
1
1.5
W
2
0
1
2.5
L
0
4
1
0.13
L
Thanatos
TryptaMin3
Thanatos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,533
Damage
17,502
38,388
Taken
36,532
22,973
Mitigated
22,462
19,831
Healing
7,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,764
912
0
4,014
11,023
8,571
0
369
9,815
0
57,828
W
Hel
 
Hel
3,484
0
494
4,290
6,053
2,214
35
1,956
4,097
48,886
4,559
L
Achilles
A-K-S89
Achilles
4,234
1,054
0
2,350
9,058
8,232
0
1,440
7,618
0
22,487
L
6,664
1,427
0
1,368
10,399
8,303
0
0
10,399
0
32,565
W
Thanatos
Ofeek
Thanatos
7,175
1,359
0
7,340
8,671
3,936
0
700
7,881
0
54,043
L
Ishtar
Quiddche
Ishtar
2,426
1,482
0
1,715
6,156
2,367
0
0
6,156
0
44,970
W
Chernobog
Rachotko
Chernobog
2,674
1,335
0
1,361
3,795
1,258
1,676
230
3,565
0
43,561
W
2,436
558
0
2,332
8,846
6,994
671
417
8,385
0
21,453
L
3,672
865
0
769
7,940
2,604
0
1,715
6,225
50,704
0
L
Thanatos
TryptaMin3
Thanatos
506
166
0
1,002
2,979
956
0
267
2,712
0
5,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,622
Gold Earned
28,049
387
Minions Killed
254
0
Camps Cleared
0
1,233,832
Distance Traveled
989,871
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,880
657
94
8
0
241,849
0
W
Hel
7,132
594
85
7
0
247,562
0
L
Achilles
5,911
493
21
2
0
235,858
1
L
Nike
5,789
482
45
4
0
255,962
0
W
Thanatos
7,458
622
93
8
0
249,881
0
L
Ishtar
5,977
498
78
7
0
217,174
3
W
Chernobog
6,385
532
84
7
0
237,773
4
W
Bellona
5,767
481
31
3
0
256,767
1
L
Nu Wa
6,174
515
103
9
0
209,603
1
L
Thanatos
4,198
350
7
1
0
71,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role