Player Matchup

Athena
Athena
Nessγ
Athena
Level 104
God Stats
1W - 3L
1,533 SR
Queue Stats
172W - 136L
1,553 Elo+
Party 3
Artemis
Artemis
StarTuna622
Artemis
Level 103
God Stats
9W - 10L
1,500 SR
Queue Stats
83W - 75L
1,500 Elo+
Party 2
Sol
Sol
alons00
Sol
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 131L
1,427 Elo+
Solo
Susano
Susano
xXChunkyllamaXx
Susano
Level 112
God Stats
4W - 2L
1,892 SR
Queue Stats
94W - 82L
1,748 Elo+
Party 2
Anhur
Anhur
ƒeαr
Anhur
Level 159
God Stats
17W - 8L
1,771 SR
Queue Stats
23W - 14L
1,642 Elo+
Party 3
Team Averages
Level 119
1,639 SR
1,574 Elo+

VS

Team Averages
Level 107
1,657 SR
1,599 Elo+
Cabrakan
Cabrakan
BattleKeK_14
Cabrakan
Level 111
God Stats
25W - 21L
1,843 SR
Queue Stats
295W - 316L
1,613 Elo+
Party 1
Baron Samedi
Baron Samedi
darkycw
Baron Samedi
Level 88
God Stats
19W - 18L
1,563 SR
Queue Stats
178W - 182L
1,500 Elo+
Party 1
Ravana
Ravana
kylejamesmartin
Ravana
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,732 Elo+
Solo
Izanami
Izanami
psyko00000
Izanami
Level 75
God Stats
41W - 40L
1,721 SR
Queue Stats
122W - 111L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
schick241Nacken
Sun Wukong
Level 121
God Stats
31W - 27L
1,659 SR
Queue Stats
406W - 404L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Nessγ
Athena
12
1 / 2 / 3
6,988
388
7,204
12,914
11,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Artemis
StarTuna622
Artemis
14
0 / 5 / 2
8,319
462
10,955
12,699
4,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
13
2 / 4 / 1
8,338
463
7,164
11,621
4,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
4 / 3 / 0
9,134
507
8,742
15,781
7,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
ƒeαr
Anhur
15
1 / 2 / 1
9,276
515
11,131
14,218
6,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BattleKeK_14
Cabrakan
13
1 / 2 / 5
7,829
435
9,000
16,542
18,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
darkycw
Baron Samedi
16
5 / 3 / 2
10,025
557
9,284
11,466
5,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
5 / 1 / 5
10,319
573
4,778
10,735
7,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
psyko00000
Izanami
18
4 / 1 / 1
10,824
601
10,601
18,262
7,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
schick241Nacken
Sun Wukong
16
1 / 1 / 5
10,154
564
12,772
17,172
16,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
8
Kills
16
16
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BattleKeK_14
Cabrakan
1
2
5
1.75
L
Athena
Nessγ
Athena
1
2
3
1.25
L
Artemis
StarTuna622
Artemis
0
5
2
0.2
L
Sol
2
4
1
0.63
W
Baron Samedi
darkycw
Baron Samedi
5
3
2
2
W
5
1
5
7.5
W
Izanami
psyko00000
Izanami
4
1
1
4.5
W
Sun Wukong
schick241Nacken
Sun Wukong
1
1
5
3.5
L
4
3
0
1.33
L
Anhur
ƒeαr
Anhur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,196
Damage
46,435
67,233
Taken
74,177
34,316
Mitigated
56,262
19,693
Healing
28,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BattleKeK_14
Cabrakan
9,000
1,566
0
2,314
16,542
18,784
66
4,443
11,717
23,756
2,897
L
Athena
Nessγ
Athena
7,204
1,097
0
1,646
12,914
11,786
0
3,064
9,202
25,944
0
L
Artemis
StarTuna622
Artemis
10,955
6,207
0
2,429
12,699
4,344
0
1,421
11,124
0
70,881
L
Sol
7,164
1,294
0
4,722
11,621
4,706
0
5,917
5,026
62,142
0
W
Baron Samedi
darkycw
Baron Samedi
9,284
1,301
766
2,644
11,466
5,911
270
5,241
6,136
63,666
0
W
4,778
845
0
5,673
10,735
7,893
0
872
9,816
0
93,767
W
Izanami
psyko00000
Izanami
10,601
6,951
0
10,288
18,262
7,652
2,851
1,309
16,743
0
109,041
W
Sun Wukong
schick241Nacken
Sun Wukong
12,772
3,157
0
6,549
17,172
16,022
229
1,549
15,397
0
74,736
L
8,742
2,710
0
6,637
15,781
7,221
0
4,634
10,625
0
78,594
L
Anhur
ƒeαr
Anhur
11,131
6,968
0
4,259
14,218
6,259
0
361
12,799
0
73,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,055
Gold Earned
49,151
496
Minions Killed
589
0
Camps Cleared
0
1,637,444
Distance Traveled
1,769,264
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,829
435
39
2
0
345,181
0
L
Athena
6,988
388
32
2
0
397,380
6
L
Artemis
8,319
462
112
6
0
286,402
0
L
Sol
8,338
463
96
5
0
256,025
1
W
Baron Samedi
10,025
557
118
7
0
311,225
4
W
Ravana
10,319
573
150
8
0
393,823
1
W
Izanami
10,824
601
160
9
0
343,742
0
W
Sun Wukong
10,154
564
122
7
0
375,293
0
L
Susano
9,134
507
121
7
0
369,726
0
L
Anhur
9,276
515
135
8
0
327,911
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role