Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BruhhChamp
Ao Kuang
Level 120
God Stats
0W - 2L
1,734 SR
Queue Stats
281W - 258L
1,403 Elo+
Party 1
Shiva
Shiva
FunkM0nk3y
Shiva
Level 111
God Stats
3W - 5L
1,310 SR
Queue Stats
89W - 97L
1,302 Elo+
Party 1
Zhong Kui
Zhong Kui
XprtG
Zhong Kui
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,695 Elo+
Solo
Team Averages
Level 105
1,509 SR
1,480 Elo+

VS

Team Averages
Level 125
1,477 SR
1,512 Elo+
Izanami
Izanami
ALITHNUL
Izanami
Level 127
God Stats
7W - 13L
1,202 SR
Queue Stats
63W - 66L
1,386 Elo+
Solo
King Arthur
King Arthur
Cactus6942
King Arthur
Level 127
God Stats
15W - 11L
1,500 SR
Queue Stats
173W - 156L
1,579 Elo+
Party 2
Merlin
Merlin
Pardori3
Merlin
Level 85
God Stats
7W - 6L
1,500 SR
Queue Stats
95W - 88L
1,515 Elo+
Solo
Serqet
Serqet
WuLF HouNDliNG
Serqet
Level 127
God Stats
5W - 2L
1,682 SR
Queue Stats
204W - 189L
1,579 Elo+
Party 2
Ares
Ares
daddybetes97
Ares
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 0 / 2
4,901
545
3,131
7,014
2,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
 
Ares
7
0 / 1 / 2
4,573
508
2,835
8,145
4,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
BruhhChamp
Ao Kuang
10
3 / 1 / 0
5,269
585
4,188
7,159
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Shiva
9
0 / 4 / 0
4,973
553
3,631
7,693
3,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
XprtG
Zhong Kui
7
1 / 1 / 3
4,727
525
2,249
3,571
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ALITHNUL
Izanami
10
1 / 1 / 0
5,652
628
5,008
4,982
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Cactus6942
King Arthur
10
4 / 0 / 2
6,296
700
4,632
8,099
7,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Pardori3
Merlin
9
1 / 1 / 1
5,191
577
3,009
4,143
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 1
4,689
521
1,213
5,788
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 1 / 3
4,735
526
4,029
7,439
6,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
4
Kills
7
7
Deaths
4
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
0
2
1
L
Ares
 
Ares
0
1
2
1
W
Izanami
ALITHNUL
Izanami
1
1
0
1
L
Ao Kuang
BruhhChamp
Ao Kuang
3
1
0
3
W
King Arthur
Cactus6942
King Arthur
4
0
2
5
L
Shiva
0
4
0
0
W
Merlin
Pardori3
Merlin
1
1
1
1.5
W
1
1
1
1.5
L
Zhong Kui
XprtG
Zhong Kui
1
1
3
2.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,034
Damage
17,891
33,582
Taken
30,451
15,034
Mitigated
19,285
11,261
Healing
5,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,131
2,925
0
1,908
7,014
2,168
0
456
6,558
0
34,748
L
Ares
 
Ares
2,835
297
1,087
1,516
8,145
4,081
0
2,436
5,709
11,429
1,922
W
Izanami
ALITHNUL
Izanami
5,008
3,691
0
1,009
4,982
1,879
0
891
4,049
0
48,884
L
Ao Kuang
BruhhChamp
Ao Kuang
4,188
1,128
0
4,092
7,159
2,366
0
1,578
5,581
29,522
0
W
King Arthur
Cactus6942
King Arthur
4,632
1,386
0
1,375
8,099
7,085
0
447
7,136
0
42,896
L
Shiva
3,631
1,306
0
1,296
7,693
3,794
0
0
7,693
0
31,549
W
Merlin
Pardori3
Merlin
3,009
290
0
500
4,143
1,656
0
3,061
992
32,537
626
W
1,213
357
0
870
5,788
2,333
0
1,196
4,502
0
33,174
L
Zhong Kui
XprtG
Zhong Kui
2,249
395
0
1,362
3,571
2,625
0
1,801
1,770
16,634
0
W
4,029
315
0
1,509
7,439
6,332
0
3,201
4,194
13,165
2,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,443
Gold Earned
26,563
221
Minions Killed
286
0
Camps Cleared
0
872,725
Distance Traveled
900,220
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,901
545
55
6
0
163,705
0
L
Ares
4,573
508
11
1
0
202,913
2
W
Izanami
5,652
628
86
10
0
154,891
0
L
Ao Kuang
5,269
585
64
7
0
220,037
0
W
King Arthur
6,296
700
61
7
0
177,529
0
L
Shiva
4,973
553
57
6
0
172,575
0
W
Merlin
5,191
577
64
7
0
173,339
1
W
Serqet
4,689
521
53
6
0
216,095
0
L
Zhong Kui
4,727
525
34
4
0
113,495
0
W
Ares
4,735
526
22
2
0
178,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role