Player Matchup

Hercules
Hercules
Silver I
FaffinHisBalls
Hercules
Silver I
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 33L
1,459 MMR
Party 1
Anubis
Anubis
Silver I
HarryAzCrack
Anubis
Silver I
Level 136
God Stats
2W - 0L
1,770 SR
Queue Stats
39W - 32L
1,459 MMR
Party 1
Agni
Agni
Silver I
KAOSojosazules
Agni
Silver I
Level 157
God Stats
28W - 28L
1,543 SR
Queue Stats
411W - 410L
1,477 MMR
Solo
Ishtar
Ishtar
Gold V
Riviz95
Ishtar
Gold V
Level 167
God Stats
12W - 15L
1,486 SR
Queue Stats
354W - 355L
1,469 MMR
Solo
Ymir
Ymir
Bronze III
TheRamiro
Ymir
Bronze III
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 86L
1,457 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,560 SR
1,464 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 95
1,631 SR
1,472 MMR
Hachiman
Hachiman
Silver II
 
Hachiman
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
Beniix3
Janus
Bronze III
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 MMR
Party 3
Sobek
Sobek
Bronze III
Saik1992
Sobek
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 17L
1,454 MMR
Party 3
Bastet
Bastet
Bronze III
alvaroloopeezz19
Bastet
Bronze III
Level 65
God Stats
1W - 2L
1,725 SR
Queue Stats
22W - 34L
1,454 MMR
Party 2
Bellona
Bellona
Bronze III
victorrlopezzz
Bellona
Bronze III
Level 66
God Stats
1W - 2L
1,932 SR
Queue Stats
21W - 38L
1,454 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
6 / 0 / 0
8,566
714
7,244
8,932
10,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
14
6 / 0 / 3
7,548
629
7,377
6,255
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
1 / 0 / 3
7,125
594
5,222
4,576
1,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ishtar
Riviz95
Ishtar
11
1 / 1 / 3
6,237
520
4,721
8,621
2,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
2 / 0 / 4
6,719
560
2,505
5,021
3,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bans
Ao KuangAthenaKukulkanCharybdis

VS

Bans
ThanatosMercuryBake KujiraLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 2 / 0
5,914
493
4,686
7,328
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Beniix3
Janus
10
0 / 3 / 0
5,615
468
1,455
5,096
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Saik1992
Sobek
8
0 / 3 / 0
5,441
453
2,545
10,994
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 0
5,531
461
2,530
9,877
3,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 5 / 0
5,602
467
3,414
11,379
6,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
16
Kills
1
1
Deaths
16
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
2
0
0.5
L
Janus
Beniix3
Janus
0
3
0
0
W
Hercules
6
0
0
6
W
Anubis
6
0
3
7.5
W
1
0
3
2.5
W
Ishtar
Riviz95
Ishtar
1
1
3
2.5
L
Sobek
Saik1992
Sobek
0
3
0
0
W
Ymir
2
0
4
4
L
0
3
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,069
Damage
14,630
33,405
Taken
44,674
21,713
Mitigated
22,997
11,347
Healing
12,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,686
2,785
0
1,712
7,328
2,391
420
2,251
5,077
0
48,133
L
Janus
Beniix3
Janus
1,455
40
0
250
5,096
1,552
0
3,853
1,243
30,537
1,956
W
Hercules
7,244
3,305
0
3,268
8,932
10,153
0
0
8,932
0
63,374
W
Anubis
7,377
719
0
1,587
6,255
3,637
325
1,237
4,946
71,210
701
W
5,222
93
0
760
4,576
1,374
441
558
3,976
56,420
1,082
W
Ishtar
Riviz95
Ishtar
4,721
2,304
0
3,783
8,621
2,966
296
928
7,693
0
40,359
L
Sobek
Saik1992
Sobek
2,545
190
0
3,590
10,994
9,182
54
4,857
6,137
17,671
0
W
Ymir
2,505
492
0
1,949
5,021
3,583
272
1,091
3,858
15,978
0
L
2,530
427
0
4,441
9,877
3,141
0
2,787
7,041
0
43,175
L
3,414
1,154
0
2,161
11,379
6,731
0
1,305
9,594
0
36,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,195
Gold Earned
28,103
395
Minions Killed
315
0
Camps Cleared
0
1,235,995
Distance Traveled
1,187,965
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,914
493
89
7
0
228,281
0
L
Janus
5,615
468
64
5
0
208,251
0
W
Hercules
8,566
714
101
8
0
224,392
0
W
Anubis
7,548
629
110
9
0
259,188
0
W
Agni
7,125
594
101
8
0
258,929
0
W
Ishtar
6,237
520
67
6
0
227,481
1
L
Sobek
5,441
453
20
2
0
244,383
0
W
Ymir
6,719
560
16
1
0
266,005
8
L
Bastet
5,531
461
76
6
0
281,127
3
L
Bellona
5,602
467
66
6
0
225,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role