Player Matchup

Nu Wa
Nu Wa
NeRv Sun
Nu Wa
Level 115
God Stats
17W - 15L
1,500 SR
Queue Stats
157W - 147L
1,547 Elo+
Party 1
Heimdallr
Heimdallr
TTVnoodle793
Heimdallr
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 174L
1,560 Elo+
Party 1
Nemesis
Nemesis
samth06
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,557 Elo+
Party 1
Team Averages
Level 52
1,500 SR
1,555 Elo+

VS

Team Averages
Level 49
1,678 SR
1,597 Elo+
Kuzenbo
Kuzenbo
Elativ
Kuzenbo
Level 67
God Stats
5W - 1L
1,819 SR
Queue Stats
123W - 124L
1,563 Elo+
Solo
Anhur
Anhur
Samurai122
Anhur
Level 65
God Stats
4W - 3L
1,715 SR
Queue Stats
97W - 89L
1,651 Elo+
Party 2
Janus
Janus
pulammaee
Janus
Level 14
God Stats
5W - 2L
1,500 SR
Queue Stats
15W - 8L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
NeRv Sun
Nu Wa
17
1 / 1 / 1
11,434
673
12,935
10,602
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
TTVnoodle793
Heimdallr
15
1 / 5 / 2
10,942
644
10,775
14,747
6,072
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
samth06
Nemesis
13
1 / 8 / 0
9,580
564
4,056
17,272
7,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Elativ
Kuzenbo
17
1 / 0 / 9
11,148
656
11,457
16,969
21,358
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Anhur
20
11 / 2 / 3
13,932
820
20,539
13,129
6,376
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
pulammaee
Janus
13
2 / 1 / 4
9,996
588
3,534
5,692
2,104
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
14
14
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Elativ
Kuzenbo
1
0
9
5.5
L
Nu Wa
NeRv Sun
Nu Wa
1
1
1
1.5
W
Anhur
11
2
3
6.25
L
Heimdallr
TTVnoodle793
Heimdallr
1
5
2
0.4
W
Janus
pulammaee
Janus
2
1
4
4
L
Nemesis
samth06
Nemesis
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,766
Damage
35,530
42,621
Taken
35,790
17,830
Mitigated
29,838
4,580
Healing
3,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Elativ
Kuzenbo
11,457
2,561
0
130
16,969
21,358
270
4,480
11,943
38,366
1,872
L
Nu Wa
NeRv Sun
Nu Wa
12,935
1,474
0
2,120
10,602
4,297
0
3,942
6,654
58,600
2,578
W
Anhur
20,539
11,760
0
3,362
13,129
6,376
762
3,918
8,776
0
87,103
L
Heimdallr
TTVnoodle793
Heimdallr
10,775
4,811
0
1,738
14,747
6,072
1,131
4,830
9,915
0
31,167
W
Janus
pulammaee
Janus
3,534
315
0
0
5,692
2,104
420
2,712
2,647
16,316
0
L
Nemesis
samth06
Nemesis
4,056
473
0
722
17,272
7,461
0
5,561
11,709
0
11,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,956
Gold Earned
35,076
192
Minions Killed
203
0
Camps Cleared
0
832,973
Distance Traveled
917,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,148
656
45
3
0
377,179
0
L
Nu Wa
11,434
673
132
8
0
289,043
0
W
Anhur
13,932
820
136
8
0
366,210
0
L
Heimdallr
10,942
644
49
3
0
246,047
0
W
Janus
9,996
588
22
1
0
174,436
0
L
Nemesis
9,580
564
11
1
0
297,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role