Player Matchup

Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Bronze III
Gluttony911
Terra
Bronze III
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 MMR
Solo
Janus
Janus
Bronze III
LPlayBr
Janus
Bronze III
Level 186
God Stats
1W - 4L
1,500 SR
Queue Stats
51W - 56L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
StarWolf9231
Medusa
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 MMR
Party 2
Ravana
Ravana
Bronze III
soulless850
Ravana
Bronze III
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 13L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 157
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,543 SR
1,500 MMR
Tsukuyomi
Tsukuyomi
Bronze III
Bellpout
Tsukuyomi
Bronze III
Level 97
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 48L
1,500 MMR
Solo
Athena
Athena
Bronze III
HighPing999
Athena
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,500 MMR
Party 1
Ishtar
Ishtar
Bronze III
KoalaMang
Ishtar
Bronze III
Level 159
God Stats
3W - 2L
1,715 SR
Queue Stats
12W - 10L
1,500 MMR
Party 1
Bellona
Bellona
Bronze III
boboSHINE
Bellona
Bronze III
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 4L
1,500 MMR
Solo
Ix Chel
Ix Chel
Bronze III
vanastina
Ix Chel
Bronze III
Level 161
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 40L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 1 / 0
5,483
498
4,774
12,847
13,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 2
5,619
511
3,088
10,235
5,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
LPlayBr
Janus
11
2 / 2 / 0
5,735
521
5,592
5,508
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
10
1 / 4 / 0
5,328
484
3,000
9,132
3,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
10
0 / 4 / 2
5,350
486
3,769
9,322
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Maman BrigitteMercuryMerlinKukulkanChernobog

VS

Bans
ThanatosHachimanBake KujiraThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bellpout
Tsukuyomi
11
3 / 2 / 5
6,309
574
5,386
10,294
3,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
9
2 / 0 / 3
5,950
541
3,017
7,898
4,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
KoalaMang
Ishtar
13
3 / 0 / 1
7,496
681
10,042
5,953
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
boboSHINE
Bellona
12
1 / 0 / 1
7,307
664
9,102
9,590
11,188
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
vanastina
Ix Chel
11
3 / 1 / 1
6,822
620
5,200
5,665
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
12
12
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
W
Tsukuyomi
Bellpout
Tsukuyomi
3
2
5
2.75
L
0
1
2
1
W
Athena
2
0
3
3.5
W
Ishtar
KoalaMang
Ishtar
3
0
1
3.5
L
Janus
LPlayBr
Janus
2
2
0
1
L
Medusa
1
4
0
0.25
W
Bellona
boboSHINE
Bellona
1
0
1
1.5
L
Ravana
0
4
2
0.25
W
Ix Chel
vanastina
Ix Chel
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,223
Damage
32,747
47,044
Taken
39,400
27,631
Mitigated
24,091
13,238
Healing
15,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,774
794
0
4,922
12,847
13,103
0
164
11,812
0
44,467
W
Tsukuyomi
Bellpout
Tsukuyomi
5,386
1,792
0
4,610
10,294
3,419
0
2,340
7,827
0
44,752
L
3,088
856
1,463
2,493
10,235
5,515
0
2,468
7,767
17,018
0
W
Athena
3,017
1,029
0
1,960
7,898
4,932
0
2,916
4,891
11,097
0
W
Ishtar
KoalaMang
Ishtar
10,042
7,299
0
2,767
5,953
2,490
0
698
5,255
0
76,289
L
Janus
LPlayBr
Janus
5,592
259
0
580
5,508
1,898
0
2,693
2,815
34,736
0
L
Medusa
3,000
999
0
1,276
9,132
3,525
0
803
8,329
0
38,903
W
Bellona
boboSHINE
Bellona
9,102
3,785
0
3,172
9,590
11,188
0
0
8,678
0
60,933
L
Ravana
3,769
1,609
0
2,504
9,322
3,590
0
1,629
7,648
0
34,286
W
Ix Chel
vanastina
Ix Chel
5,200
1,154
587
2,669
5,665
2,062
35
3,016
2,429
49,487
2,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,515
Gold Earned
33,884
290
Minions Killed
387
0
Camps Cleared
0
1,089,088
Distance Traveled
1,137,204
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,483
498
66
6
0
194,012
1
W
Tsukuyomi
6,309
574
69
6
0
250,966
0
L
Terra
5,619
511
34
3
0
224,635
1
W
Athena
5,950
541
13
1
0
255,985
2
W
Ishtar
7,496
681
121
11
0
214,231
1
L
Janus
5,735
521
67
6
0
225,199
0
L
Medusa
5,328
484
64
6
0
220,201
4
W
Bellona
7,307
664
101
9
0
210,673
1
L
Ravana
5,350
486
59
5
0
225,041
0
W
Ix Chel
6,822
620
83
8
0
205,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role