Player Matchup

Danzaburou
Danzaburou
BairoNo23
Danzaburou
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
75W - 72L
1,411 Elo+
Party 2
Raijin
Raijin
JakesIcy
Raijin
Level 66
God Stats
0W - 1L
1,785 SR
Queue Stats
65W - 54L
1,177 Elo+
Party 1
Cerberus
Cerberus
KILLER_BULLS_14
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 148L
1,536 Elo+
Party 2
Zhong Kui
Zhong Kui
ShortTre
Zhong Kui
Level 29
God Stats
13W - 7L
1,500 SR
Queue Stats
22W - 17L
967 Elo+
Party 1
Thanatos
Thanatos
iTmack-
Thanatos
Level 64
God Stats
0W - 2L
1,270 SR
Queue Stats
71W - 60L
1,183 Elo+
Party 1
Team Averages
Level 59
1,511 SR
1,254 Elo+

VS

Team Averages
Level 81
1,563 SR
1,601 Elo+
Sol
Sol
 
Sol
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
ElLetosk8
Charybdis
Level 86
God Stats
14W - 17L
1,464 SR
Queue Stats
103W - 107L
1,538 Elo+
Solo
Skadi
Skadi
SuperMarioLukas
Skadi
Level 55
God Stats
1W - 4L
1,500 SR
Queue Stats
25W - 27L
1,666 Elo+
Solo
Mercury
Mercury
derpydinosaur
Mercury
Level 127
God Stats
3W - 1L
1,848 SR
Queue Stats
10W - 12L
1,803 Elo+
Party 3
Ymir
Ymir
yagaroth
Ymir
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BairoNo23
Danzaburou
10
1 / 3 / 0
6,013
463
2,816
7,128
2,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
JakesIcy
Raijin
12
0 / 2 / 0
6,919
532
2,591
4,505
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
7
0 / 5 / 0
5,037
387
2,065
10,612
6,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
ShortTre
Zhong Kui
12
0 / 2 / 1
6,874
529
4,004
10,310
7,350
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
iTmack-
Thanatos
12
1 / 0 / 0
6,626
510
3,429
12,317
5,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 1 / 4
8,237
634
9,944
6,542
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charybdis
ElLetosk8
Charybdis
13
2 / 1 / 1
7,935
610
6,825
9,058
3,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 0 / 1
6,554
504
625
6,742
2,576
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mercury
13
5 / 0 / 2
7,602
585
5,406
6,429
3,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ymir
10
0 / 0 / 6
7,229
556
4,190
4,506
3,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
12
12
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
4
7
L
Danzaburou
BairoNo23
Danzaburou
1
3
0
0.33
W
Charybdis
ElLetosk8
Charybdis
2
1
1
2.5
L
Raijin
JakesIcy
Raijin
0
2
0
0
L
Cerberus
0
5
0
0
L
Zhong Kui
ShortTre
Zhong Kui
0
2
1
0.25
W
0
0
1
0.5
W
Mercury
5
0
2
6
L
Thanatos
iTmack-
Thanatos
1
0
0
1
W
Ymir
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,905
Damage
26,990
44,872
Taken
33,277
23,456
Mitigated
14,881
21,038
Healing
10,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,944
4,227
0
2,868
6,542
2,190
3,415
1,650
4,892
54,934
5,718
L
Danzaburou
BairoNo23
Danzaburou
2,816
899
0
1,193
7,128
2,932
440
3,219
3,909
0
29,342
W
Charybdis
ElLetosk8
Charybdis
6,825
3,460
0
5,707
9,058
3,471
162
4,239
4,819
0
43,604
L
Raijin
JakesIcy
Raijin
2,591
99
0
467
4,505
1,939
767
1,611
2,894
48,643
1,667
L
Cerberus
2,065
467
0
749
10,612
6,016
352
6,290
4,322
14,318
0
L
Zhong Kui
ShortTre
Zhong Kui
4,004
1,103
0
5,742
10,310
7,350
0
686
9,624
43,432
974
W
625
359
0
673
6,742
2,576
243
1,366
5,376
0
40,467
W
Mercury
5,406
4,435
0
261
6,429
3,031
960
549
5,880
0
48,260
L
Thanatos
iTmack-
Thanatos
3,429
565
0
12,887
12,317
5,219
0
2,094
10,223
0
56,528
W
Ymir
4,190
1,901
0
1,069
4,506
3,613
168
1,171
3,335
18,115
1,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,469
Gold Earned
37,557
349
Minions Killed
315
0
Camps Cleared
0
1,129,926
Distance Traveled
1,256,602
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,237
634
80
6
0
254,850
0
L
Danzaburou
6,013
463
47
4
0
232,091
0
W
Charybdis
7,935
610
70
5
0
202,250
0
L
Raijin
6,919
532
86
7
0
221,441
2
L
Cerberus
5,037
387
43
3
0
203,317
0
L
Zhong Kui
6,874
529
82
6
0
209,694
0
W
Skadi
6,554
504
60
5
0
217,183
0
W
Mercury
7,602
585
72
6
0
301,857
0
L
Thanatos
6,626
510
91
7
0
263,383
0
W
Ymir
7,229
556
33
3
0
280,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role