Player Matchup

King Arthur
King Arthur
BIGMAN309
King Arthur
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,527 Elo+
Party 3
Ganesha
Ganesha
KingOfKombatxX
Ganesha
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 23L
1,387 Elo+
Party 3
Nu Wa
Nu Wa
MermaidTreasure
Nu Wa
Level 41
God Stats
6W - 7L
1,325 SR
Queue Stats
6W - 8L
1,262 Elo+
Party 2
Thanatos
Thanatos
Swaggaking9110
Thanatos
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,544 Elo+
Party 3
Chang'e
Chang'e
iKillasteve
Chang'e
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,262 Elo+
Party 2
Team Averages
Level 56
1,465 SR
1,397 Elo+

VS

Team Averages
Level 70
1,589 SR
1,528 Elo+
Bellona
Bellona
 
Bellona
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
EatMyToaster
Apollo
Level 35
God Stats
3W - 3L
1,613 SR
Queue Stats
13W - 10L
1,667 Elo+
Solo
Nox
Nox
GerMartell
Nox
Level 37
God Stats
4W - 2L
1,749 SR
Queue Stats
31W - 35L
1,416 Elo+
Solo
Mercury
Mercury
Skyyyyyyyyyyyyyy
Mercury
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 17L
1,601 Elo+
Party 1
Fenrir
Fenrir
VariedUnder
Fenrir
Level 23
God Stats
7W - 6L
1,584 SR
Queue Stats
205W - 212L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BIGMAN309
King Arthur
11
2 / 3 / 4
6,176
1,235
4,665
6,984
5,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 0 / 7
5,904
1,181
2,955
3,008
3,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
0 / 1 / 5
5,862
1,172
1,836
3,517
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
11
5 / 3 / 2
7,179
1,436
4,566
4,889
2,131
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chang'e
iKillasteve
Chang'e
11
1 / 1 / 6
6,330
1,266
3,871
4,239
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Team 1 Tickets

379

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 3 / 4
6,044
1,209
5,379
8,068
7,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
11
3 / 1 / 4
6,689
1,338
6,860
3,268
1,089
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 3
6,806
1,361
3,376
2,930
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 0 / 0
5,053
1,011
0
93
36
Fenrir
11
1 / 3 / 4
6,219
1,244
4,415
5,540
2,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
8
Kills
8
8
Deaths
8
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
4
1
W
King Arthur
BIGMAN309
King Arthur
2
3
4
1.33
L
Apollo
3
1
4
5
L
3
1
3
4.5
W
0
0
7
3.5
W
0
1
5
2.5
L
0
0
0
0
W
Thanatos
5
3
2
2
L
Fenrir
1
3
4
1
W
Chang'e
iKillasteve
Chang'e
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,893
Damage
20,030
22,637
Taken
19,899
13,813
Mitigated
12,168
4,194
Healing
1,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,379
889
0
916
8,068
7,773
0
3,371
4,576
0
17,570
W
King Arthur
BIGMAN309
King Arthur
4,665
523
0
0
6,984
5,858
0
1,085
5,781
0
13,146
L
Apollo
6,860
5,687
0
0
3,268
1,089
0
1,475
1,754
0
14,287
L
3,376
83
0
0
2,930
1,167
0
914
1,894
16,213
0
W
2,955
329
33
380
3,008
3,208
0
209
2,632
3,822
344
W
1,836
830
0
0
3,517
1,172
0
418
3,014
9,060
0
L
0
0
0
0
93
36
0
93
0
0
0
W
Thanatos
4,566
1,268
0
1,747
4,889
2,131
0
495
4,394
0
10,937
L
Fenrir
4,415
643
0
174
5,540
2,103
0
2,005
3,452
0
6,003
W
Chang'e
iKillasteve
Chang'e
3,871
694
1,466
568
4,239
1,444
0
1,169
2,910
14,421
671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,451
Gold Earned
30,811
79
Minions Killed
83
6
Camps Cleared
3
517,605
Distance Traveled
403,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,044
1,209
20
4
0
97,652
0
W
King Arthur
6,176
1,235
24
5
0
100,031
0
L
Apollo
6,689
1,338
18
4
2
101,459
0
L
Nox
6,806
1,361
40
8
0
100,439
0
W
Ganesha
5,904
1,181
0
0
0
105,507
0
W
Nu Wa
5,862
1,172
13
3
0
102,359
0
L
Mercury
5,053
1,011
0
0
0
0
0
W
Thanatos
7,179
1,436
8
2
5
99,223
0
L
Fenrir
6,219
1,244
5
1
1
104,390
0
W
Chang'e
6,330
1,266
34
7
1
110,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role