Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
BuckMeow101
Hel
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
534W - 547L
1,489 Elo+
Solo
Loki
Loki
Kattalyst70
Loki
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
125W - 131L
1,325 Elo+
Solo
Thoth
Thoth
evilfoxxer
Thoth
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 68L
1,477 Elo+
Solo
Team Averages
Level 126
1,500 SR
1,458 Elo+

VS

Team Averages
Level 86
1,500 SR
1,539 Elo+
Bakasura
Bakasura
 
Bakasura
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BlowWoodZz27408
Ah Puch
Level 124
God Stats
13W - 3L
1,500 SR
Queue Stats
371W - 356L
1,431 Elo+
Solo
Bastet
Bastet
KinG_SQUIRTLE96
Bastet
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 90L
1,438 Elo+
Solo
Neith
Neith
pingpongolino
Neith
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,770 Elo+
Solo
Hel
Hel
poppypopo
Hel
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
4 / 3 / 1
5,618
1,124
8,012
5,092
1,963
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Geb
 
Geb
10
0 / 3 / 5
5,404
1,081
4,569
7,059
6,219
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
0 / 1 / 0
4,644
929
171
1,219
441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 3 / 1
5,383
1,077
3,167
4,809
1,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thoth
10
0 / 1 / 2
5,279
1,056
2,825
2,329
785
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
0 / 1 / 5
5,191
1,038
1,476
6,756
4,223
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 1 / 4
6,327
1,265
4,017
5,437
2,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 6
5,306
1,061
2,778
5,814
2,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 0 / 4
6,436
1,287
5,472
3,432
1,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 7
5,552
1,110
3,284
4,140
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
11
11
Deaths
6
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
3
1
1.5
L
Geb
 
Geb
0
3
5
0.83
W
Bakasura
 
Bakasura
0
1
5
2.5
W
5
1
4
7
L
0
1
0
0
L
2
3
1
0.83
W
1
3
6
1.33
L
Thoth
0
1
2
1
W
4
0
4
6
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,744
Damage
17,027
20,508
Taken
25,579
11,041
Mitigated
11,269
2,686
Healing
11,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
8,012
788
85
500
5,092
1,963
0
1,155
3,621
0
10,861
L
Geb
 
Geb
4,569
490
168
660
7,059
6,219
0
2,239
4,680
8,775
0
W
Bakasura
 
Bakasura
1,476
754
214
1,914
6,756
4,223
209
2,146
4,610
0
2,946
W
4,017
94
0
1,505
5,437
2,121
0
2,110
3,327
11,781
169
L
171
50
311
225
1,219
441
0
699
520
1,662
0
L
3,167
363
150
587
4,809
1,633
0
1,811
2,978
0
6,529
W
2,778
381
444
829
5,814
2,041
285
840
4,974
0
5,450
L
Thoth
2,825
212
0
0
2,329
785
0
1,286
1,043
9,377
0
W
5,472
1,291
558
1,083
3,432
1,420
774
992
2,440
0
11,212
W
3,284
0
3,173
1,926
4,140
1,464
63
1,477
2,663
6,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,328
Gold Earned
28,812
53
Minions Killed
51
0
Camps Cleared
0
492,864
Distance Traveled
561,099
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,618
1,124
10
2
0
132,511
0
L
Geb
5,404
1,081
10
2
0
122,108
0
W
Bakasura
5,191
1,038
13
3
0
107,074
0
W
Ah Puch
6,327
1,265
7
1
0
107,621
0
L
Hel
4,644
929
7
1
0
22,338
0
L
Loki
5,383
1,077
5
1
0
104,088
0
W
Bastet
5,306
1,061
8
2
0
111,096
0
L
Thoth
5,279
1,056
21
4
0
111,819
0
W
Neith
6,436
1,287
15
3
0
115,703
0
W
Hel
5,552
1,110
8
2
0
119,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role