Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Apple_Jacks56
Arachne
Level 57
God Stats
4W - 3L
1,391 SR
Queue Stats
4W - 4L
1,361 Elo+
Solo
Ymir
Ymir
BelovedGamer
Ymir
Level 142
God Stats
6W - 3L
1,658 SR
Queue Stats
88W - 78L
1,477 Elo+
Solo
Neith
Neith
Luck13_13
Neith
Level 78
God Stats
21W - 28L
1,604 SR
Queue Stats
35W - 39L
1,698 Elo+
Solo
Janus
Janus
Mind of Jake
Janus
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
140W - 156L
1,328 Elo+
Solo
Team Averages
Level 113
1,530 SR
1,473 Elo+

VS

Team Averages
Level 82
1,625 SR
1,557 Elo+
Danzaburou
Danzaburou
AchillesSamaras
Danzaburou
Level 68
God Stats
339W - 323L
1,548 SR
Queue Stats
415W - 406L
1,535 Elo+
Solo
Maui
Maui
ShortBoy2299
Maui
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 11L
1,578 Elo+
Solo
Bellona
Bellona
SlumpHound
Bellona
Level 122
God Stats
3W - 5L
1,641 SR
Queue Stats
28W - 27L
1,537 Elo+
Solo
Loki
Loki
TheGonzoBean
Loki
Level 74
God Stats
5W - 4L
1,917 SR
Queue Stats
223W - 247L
1,406 Elo+
Solo
Maman Brigitte
Maman Brigitte
crazy519glass
Maman Brigitte
Level 61
God Stats
0W - 1L
1,518 SR
Queue Stats
2W - 1L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
3 / 1 / 3
7,688
549
4,177
7,614
5,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
13
5 / 1 / 4
7,659
547
8,172
8,470
3,532
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

15
4 / 0 / 0
9,292
664
8,304
9,256
5,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Luck13_13
Neith
12
0 / 1 / 1
6,783
485
3,118
2,398
822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
3 / 0 / 3
7,768
555
8,219
4,846
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
14
0 / 1 / 0
7,336
524
1,428
8,764
3,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 1
6,082
434
2,238
12,296
8,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
SlumpHound
Bellona
9
1 / 4 / 0
5,696
407
3,824
12,830
10,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 4 / 0
5,634
402
3,954
10,731
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Maman Brigitte
crazy519glass
Maman Brigitte
10
0 / 3 / 0
5,951
425
2,284
9,440
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
15
Kills
3
3
Deaths
15
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
1
3
4.5
L
Danzaburou
AchillesSamaras
Danzaburou
0
1
0
0
W
Arachne
5
1
4
7
W
4
0
0
4
W
Neith
Luck13_13
Neith
0
1
1
0.5
W
3
0
3
4.5
L
0
3
1
0.17
L
Bellona
SlumpHound
Bellona
1
4
0
0.25
L
2
4
0
0.5
L
Maman Brigitte
crazy519glass
Maman Brigitte
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,990
Damage
13,728
32,584
Taken
54,061
18,079
Mitigated
29,542
10,255
Healing
14,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,177
2,377
173
2,554
7,614
5,889
296
1,482
6,132
19,120
144
L
Danzaburou
AchillesSamaras
Danzaburou
1,428
591
0
4,232
8,764
3,553
0
1,328
7,436
0
78,834
W
Arachne
8,172
5,691
0
1,794
8,470
3,532
0
1,248
7,222
0
53,806
W
8,304
4,353
0
4,619
9,256
5,904
9
0
9,256
67,489
8,518
W
Neith
Luck13_13
Neith
3,118
1,206
233
382
2,398
822
289
293
2,105
0
55,040
W
8,219
343
0
500
4,846
1,932
0
1,431
3,415
58,932
932
L
2,238
849
1,481
2,774
12,296
8,974
0
4,083
8,137
18,671
0
L
Bellona
SlumpHound
Bellona
3,824
1,385
0
1,869
12,830
10,203
0
7,964
4,866
0
28,104
L
3,954
920
79
3,264
10,731
3,607
0
1,750
8,856
0
26,143
L
Maman Brigitte
crazy519glass
Maman Brigitte
2,284
42
0
496
9,440
3,205
0
4,685
4,529
34,394
2,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,190
Gold Earned
30,699
426
Minions Killed
330
0
Camps Cleared
0
1,290,554
Distance Traveled
1,274,226
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,688
549
18
1
0
236,405
5
L
Danzaburou
7,336
524
148
11
0
204,133
0
W
Arachne
7,659
547
82
6
0
331,556
0
W
Ymir
9,292
664
133
10
0
212,461
0
W
Neith
6,783
485
103
7
0
222,649
0
W
Janus
7,768
555
90
6
0
287,483
0
L
Maui
6,082
434
42
3
0
247,039
0
L
Bellona
5,696
407
39
3
0
255,816
0
L
Loki
5,634
402
43
3
0
282,038
0
L
Maman Brigitte
5,951
425
58
4
0
285,200
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role