Player Matchup

Sobek
Sobek
Nitrowing
Sobek
Level 159
God Stats
2W - 4L
1,745 SR
Queue Stats
150W - 167L
1,767 Elo+
Solo
Loki
Loki
Parsnip730
Loki
Level 113
God Stats
3W - 4L
1,500 SR
Queue Stats
202W - 196L
1,359 Elo+
Solo
Sol
Sol
Seidr Moon
Sol
Level 87
God Stats
10W - 16L
1,442 SR
Queue Stats
36W - 37L
1,537 Elo+
Solo
Anubis
Anubis
XxDutchyOwO
Anubis
Level 109
God Stats
4W - 6L
1,789 SR
Queue Stats
83W - 78L
1,252 Elo+
Solo
Artemis
Artemis
wakebake24_7_365
Artemis
Level 144
God Stats
12W - 6L
1,500 SR
Queue Stats
610W - 572L
1,426 Elo+
Solo
Team Averages
Level 122
1,595 SR
1,468 Elo+

VS

Team Averages
Level 112
1,516 SR
1,620 Elo+
Cu Chulainn
Cu Chulainn
Dmentia
Cu Chulainn
Level 46
God Stats
3W - 2L
1,172 SR
Queue Stats
36W - 13L
1,779 Elo+
Solo
Cthulhu
Cthulhu
Ghostie-I
Cthulhu
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
106W - 110L
1,838 Elo+
Solo
Anubis
Anubis
ItzTerence_
Anubis
Level 129
God Stats
7W - 3L
1,500 SR
Queue Stats
122W - 116L
1,500 Elo+
Solo
Ishtar
Ishtar
JusJerry
Ishtar
Level 147
God Stats
6W - 1L
1,715 SR
Queue Stats
89W - 80L
1,301 Elo+
Solo
Mercury
Mercury
Stabykin
Mercury
Level 136
God Stats
3W - 2L
1,691 SR
Queue Stats
10W - 10L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Nitrowing
Sobek
10
0 / 2 / 1
6,332
452
4,818
11,269
12,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
1 / 2 / 1
6,685
478
2,707
10,715
3,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 0
6,751
482
4,699
9,773
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Anubis
11
1 / 6 / 0
6,751
482
3,570
11,613
5,043
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 1 / 0
7,122
509
5,528
8,807
3,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dmentia
Cu Chulainn
14
4 / 1 / 4
8,910
636
10,035
9,137
7,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Ghostie-I
Cthulhu
11
1 / 0 / 4
7,148
511
4,220
9,739
7,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
13
1 / 1 / 2
7,913
565
5,199
6,024
3,437
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
JusJerry
Ishtar
13
0 / 1 / 2
7,697
550
6,490
8,735
3,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Stabykin
Mercury
14
6 / 2 / 2
7,993
571
8,714
10,314
4,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
12
12
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Dmentia
Cu Chulainn
4
1
4
6
W
Cthulhu
Ghostie-I
Cthulhu
1
0
4
3
W
Anubis
1
1
2
2
W
Ishtar
JusJerry
Ishtar
0
1
2
1
L
Sobek
Nitrowing
Sobek
0
2
1
0.25
L
1
2
1
0.75
L
1
1
0
1
W
Mercury
Stabykin
Mercury
6
2
2
3.5
L
Anubis
1
6
0
0.17
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,322
Damage
34,658
52,177
Taken
43,949
27,310
Mitigated
26,108
17,049
Healing
13,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Dmentia
Cu Chulainn
10,035
1,005
0
1,913
9,137
7,020
0
2,278
6,859
6,034
59,104
W
Cthulhu
Ghostie-I
Cthulhu
4,220
427
1,927
2,947
9,739
7,569
0
3,638
6,101
21,294
0
W
Anubis
5,199
284
0
3,146
6,024
3,437
0
3,544
2,480
72,529
0
W
Ishtar
JusJerry
Ishtar
6,490
3,405
0
2,381
8,735
3,497
0
522
8,213
0
68,674
L
Sobek
Nitrowing
Sobek
4,818
168
0
2,677
11,269
12,139
0
3,735
7,387
16,956
0
L
2,707
363
0
5,354
10,715
3,718
0
1,030
9,603
0
48,559
L
4,699
688
0
3,310
9,773
3,013
0
3,915
5,858
50,164
2,558
W
Mercury
Stabykin
Mercury
8,714
4,895
0
969
10,314
4,585
0
3,502
6,812
0
72,071
L
Anubis
3,570
324
0
2,600
11,613
5,043
0
783
10,217
49,033
0
L
5,528
2,691
0
3,108
8,807
3,397
0
900
7,907
0
53,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,641
Gold Earned
39,661
388
Minions Killed
449
0
Camps Cleared
0
1,370,669
Distance Traveled
1,447,223
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,910
636
108
8
0
278,611
3
W
Cthulhu
7,148
511
21
2
0
320,776
2
W
Anubis
7,913
565
106
8
0
261,562
0
W
Ishtar
7,697
550
107
8
0
253,533
4
L
Sobek
6,332
452
20
1
0
311,338
2
L
Loki
6,685
478
83
6
0
306,283
2
L
Sol
6,751
482
103
7
0
270,353
3
W
Mercury
7,993
571
107
8
0
332,741
1
L
Anubis
6,751
482
91
7
0
234,341
0
L
Artemis
7,122
509
91
7
0
248,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role