Player Matchup

Anhur
Anhur
Gold V
JuiceMan28
Anhur
Gold V
Level 138
God Stats
14W - 9L
1,490 SR
Queue Stats
263W - 235L
1,733 MMR
Party 1
Osiris
Osiris
Silver I
Number1HERO
Osiris
Silver I
Level 226
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,692 MMR
Party 3
Ravana
Ravana
Gold III
Scarrow09
Ravana
Gold III
Level 179
God Stats
3W - 2L
1,935 SR
Queue Stats
61W - 46L
1,784 MMR
Party 3
Kukulkan
Kukulkan
Gold V
SleepyKong
Kukulkan
Gold V
Level 164
God Stats
2W - 3L
1,557 SR
Queue Stats
28W - 28L
1,757 MMR
Solo
Bacchus
Bacchus
Gold III
SpicyPlunger
Bacchus
Gold III
Level 116
God Stats
21W - 13L
1,579 SR
Queue Stats
57W - 44L
1,779 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 165
1,612 SR
1,749 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 162
1,577 SR
1,695 MMR
Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Gold III
Cherryo
Camazotz
Gold III
Level 191
God Stats
16W - 9L
1,500 SR
Queue Stats
287W - 228L
1,776 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Death007Bound
Gilgamesh
Gold IV
Level 129
God Stats
5W - 2L
1,885 SR
Queue Stats
363W - 360L
1,731 MMR
Solo
Agni
Agni
Gold IV
FATUGLYLOSER
Agni
Gold IV
Level 191
God Stats
2W - 2L
1,500 SR
Queue Stats
262W - 227L
1,734 MMR
Party 2
Sobek
Sobek
Gold IV
moviesstar
Sobek
Gold IV
Level 194
God Stats
16W - 11L
1,500 SR
Queue Stats
262W - 227L
1,734 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
1 / 6 / 2
8,273
517
9,895
13,220
4,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
14
0 / 2 / 1
8,295
518
8,005
17,193
18,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ravana
Scarrow09
Ravana
14
3 / 5 / 0
7,837
490
6,644
11,394
5,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
SleepyKong
Kukulkan
13
0 / 3 / 0
7,484
468
1,878
8,893
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
SpicyPlunger
Bacchus
10
1 / 3 / 3
7,501
469
5,934
13,305
14,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ao KuangAthenaXbalanqueNike

VS

Bans
Bake KujiraErlang ShenThanatosMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
3 / 1 / 4
9,524
595
7,308
10,554
3,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Camazotz
Cherryo
Camazotz
17
11 / 0 / 6
10,202
638
14,718
16,187
6,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Death007Bound
Gilgamesh
16
1 / 1 / 5
9,568
598
9,307
14,691
18,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 1 / 8
9,390
587
11,191
8,321
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sobek
12
0 / 2 / 7
7,513
470
5,122
13,305
11,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
19
19
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
4
5
W
Camazotz
Cherryo
Camazotz
11
0
6
14
W
Gilgamesh
Death007Bound
Gilgamesh
1
1
5
3.5
W
4
1
8
8
L
Anhur
1
6
2
0.33
L
Osiris
0
2
1
0.25
L
Ravana
Scarrow09
Ravana
3
5
0
0.6
L
Kukulkan
SleepyKong
Kukulkan
0
3
0
0
L
Bacchus
SpicyPlunger
Bacchus
1
3
3
0.83
W
Sobek
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,356
Damage
47,646
64,005
Taken
63,058
46,637
Mitigated
44,604
15,436
Healing
24,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,308
4,067
0
5,064
10,554
3,913
710
1,764
8,790
0
86,351
W
Camazotz
Cherryo
Camazotz
14,718
4,810
0
11,565
16,187
6,808
726
1,723
14,464
48
89,937
W
Gilgamesh
Death007Bound
Gilgamesh
9,307
2,564
0
2,416
14,691
18,953
16
1,382
13,309
0
71,855
W
11,191
1,147
0
1,537
8,321
3,438
444
998
7,323
79,446
809
L
Anhur
9,895
5,474
0
2,270
13,220
4,961
0
1,962
11,246
0
65,408
L
Osiris
8,005
3,180
0
6,741
17,193
18,190
0
2,396
13,309
0
66,337
L
Ravana
Scarrow09
Ravana
6,644
966
0
3,309
11,394
5,173
0
2,923
8,152
0
56,285
L
Kukulkan
SleepyKong
Kukulkan
1,878
220
0
628
8,893
3,552
0
3,639
4,886
65,251
51
L
Bacchus
SpicyPlunger
Bacchus
5,934
559
0
2,488
13,305
14,761
0
4,675
8,517
17,744
768
W
Sobek
5,122
627
0
4,134
13,305
11,492
0
3,212
10,093
22,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,390
Gold Earned
46,197
480
Minions Killed
546
0
Camps Cleared
0
1,577,603
Distance Traveled
1,691,569
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,524
595
126
8
0
313,040
4
W
Camazotz
10,202
638
121
8
0
372,935
3
W
Gilgamesh
9,568
598
146
9
0
311,624
5
W
Agni
9,390
587
128
8
0
338,194
2
L
Anhur
8,273
517
128
8
0
296,001
3
L
Osiris
8,295
518
112
7
0
318,049
4
L
Ravana
7,837
490
94
6
0
340,827
0
L
Kukulkan
7,484
468
128
8
0
302,049
1
L
Bacchus
7,501
469
18
1
0
320,677
2
W
Sobek
7,513
470
25
2
0
355,776
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role