Player Matchup

Sobek
Sobek
Myrytym
Sobek
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
316W - 310L
1,573 Elo+
Solo
Achilles
Achilles
TheRealBread507
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,083 Elo+
Solo
Eset
Eset
Xl-Moonlight_
Eset
Level 108
God Stats
2W - 5L
1,500 SR
Queue Stats
310W - 302L
1,483 Elo+
Solo
Freya
Freya
wesaskif
Freya
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 113L
1,547 Elo+
Solo
Thor
Thor
zpiiike
Thor
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 67L
1,706 Elo+
Solo
Team Averages
Level 91
1,500 SR
1,478 Elo+

VS

Team Averages
Level 134
1,500 SR
1,482 Elo+
Nike
Nike
Rez I Reaper
Nike
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,500 Elo+
Party 2
Olorun
Olorun
SeaOfFueygoes
Olorun
Level 135
God Stats
2W - 4L
1,500 SR
Queue Stats
178W - 184L
1,416 Elo+
Party 1
Cerberus
Cerberus
Trichloro
Cerberus
Level 158
God Stats
5W - 4L
1,500 SR
Queue Stats
329W - 324L
1,453 Elo+
Solo
Chernobog
Chernobog
lyndseylovee
Chernobog
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
174W - 180L
1,412 Elo+
Party 1
Merlin
Merlin
xSTiNGvi
Merlin
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Myrytym
Sobek
9
0 / 4 / 4
5,282
1,056
3,218
9,127
10,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
10
1 / 3 / 2
5,160
1,032
2,105
6,777
6,461
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

5
0 / 1 / 0
4,388
878
610
1,004
308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
wesaskif
Freya
10
1 / 3 / 0
5,249
1,050
3,522
4,932
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
zpiiike
Thor
11
2 / 2 / 1
5,877
1,175
3,858
4,857
2,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 10
6,612
1,322
7,736
6,889
4,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 7
6,425
1,285
4,002
3,935
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
Trichloro
Cerberus
10
1 / 2 / 7
5,915
1,183
2,986
7,502
6,233
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
lyndseylovee
Chernobog
11
0 / 0 / 8
6,025
1,205
3,477
2,965
1,196
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Merlin
xSTiNGvi
Merlin
12
6 / 1 / 5
7,027
1,405
5,635
4,480
1,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
4
Kills
13
13
Deaths
5
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sobek
Myrytym
Sobek
0
4
4
0.5
W
3
1
10
8
W
3
1
7
6.5
L
Achilles
1
3
2
0.67
W
Cerberus
Trichloro
Cerberus
1
2
7
2.25
L
0
1
0
0
W
Chernobog
lyndseylovee
Chernobog
0
0
8
4
L
Freya
wesaskif
Freya
1
3
0
0.33
W
Merlin
xSTiNGvi
Merlin
6
1
5
8.5
L
Thor
zpiiike
Thor
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,313
Damage
23,836
26,697
Taken
25,771
21,595
Mitigated
15,674
4,884
Healing
9,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Myrytym
Sobek
3,218
88
90
1,306
9,127
10,577
0
3,788
5,339
7,150
0
W
7,736
461
234
257
6,889
4,771
297
2,468
4,421
0
12,203
W
4,002
1,968
2,049
1,732
3,935
1,627
1,687
926
3,009
10,515
876
L
Achilles
2,105
142
632
820
6,777
6,461
0
2,578
4,199
0
4,232
W
Cerberus
Trichloro
Cerberus
2,986
153
326
1,104
7,502
6,233
220
2,696
4,806
5,512
293
L
610
36
114
22
1,004
308
0
379
625
610
0
W
Chernobog
lyndseylovee
Chernobog
3,477
1,766
473
775
2,965
1,196
1,852
540
2,425
0
8,250
L
Freya
wesaskif
Freya
3,522
876
129
703
4,932
2,122
0
2,613
2,319
8,805
0
W
Merlin
xSTiNGvi
Merlin
5,635
497
630
1,754
4,480
1,847
585
720
3,760
11,094
0
L
Thor
zpiiike
Thor
3,858
741
292
776
4,857
2,127
0
2,922
1,935
0
8,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,956
Gold Earned
32,004
33
Minions Killed
66
0
Camps Cleared
0
433,512
Distance Traveled
537,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,282
1,056
5
1
0
100,824
0
W
Nike
6,612
1,322
5
1
0
131,523
0
W
Olorun
6,425
1,285
17
3
0
97,825
0
L
Achilles
5,160
1,032
0
0
0
105,643
0
W
Cerberus
5,915
1,183
10
2
0
112,234
0
L
Eset
4,388
878
0
0
0
28,673
0
W
Chernobog
6,025
1,205
19
4
0
87,300
0
L
Freya
5,249
1,050
15
3
0
93,262
0
W
Merlin
7,027
1,405
15
3
0
108,612
0
L
Thor
5,877
1,175
13
3
0
105,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role