Player Matchup

Shiva
Shiva
 
Shiva
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DangeRootS
Osiris
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,490 Elo+
Party 1
Geb
Geb
Elifuin
Geb
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
151W - 148L
1,345 Elo+
Solo
Chiron
Chiron
WkFuSe
Chiron
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,591 Elo+
Party 1
Chang'e
Chang'e
dragovige
Chang'e
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,356 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,456 Elo+

VS

Team Averages
Level 101
1,500 SR
1,446 Elo+
Horus
Horus
Amadi69x
Horus
Level 115
God Stats
1W - 4L
1,500 SR
Queue Stats
245W - 245L
1,377 Elo+
Solo
Hades
Hades
ElHueKo
Hades
Level 104
God Stats
1W - 4L
1,500 SR
Queue Stats
36W - 33L
1,742 Elo+
Solo
Hun Batz
Hun Batz
JoRider59
Hun Batz
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 104L
1,321 Elo+
Party 2
Odin
Odin
dti74
Odin
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,264 Elo+
Party 2
Sun Wukong
Sun Wukong
xMOCx9082
Sun Wukong
Level 76
God Stats
4W - 10L
1,500 SR
Queue Stats
731W - 745L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
10 / 2 / 16
10,534
878
15,603
15,771
16,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
DangeRootS
Osiris
17
5 / 1 / 21
10,556
880
17,461
16,800
26,079
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Geb
14
2 / 3 / 19
9,002
750
9,966
20,766
17,901
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
WkFuSe
Chiron
18
9 / 2 / 11
10,753
896
15,846
10,823
5,271
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
dragovige
Chang'e
14
1 / 3 / 17
8,723
727
7,486
14,096
5,251
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Amadi69x
Horus
15
0 / 6 / 5
8,422
702
8,292
21,012
19,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hades
ElHueKo
Hades
15
1 / 7 / 5
8,028
669
10,910
15,506
14,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
JoRider59
Hun Batz
16
6 / 8 / 3
9,476
790
17,412
15,694
8,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
dti74
Odin
15
3 / 5 / 5
8,785
732
15,765
17,786
21,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
xMOCx9082
Sun Wukong
1
0 / 1 / 0
3,012
251
0
761
194

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
28
27
Kills
10
11
Deaths
27
84
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
10
2
16
9
L
Horus
Amadi69x
Horus
0
6
5
0.42
W
Osiris
DangeRootS
Osiris
5
1
21
15.5
L
Hades
ElHueKo
Hades
1
7
5
0.5
W
Geb
2
3
19
3.83
L
Hun Batz
JoRider59
Hun Batz
6
8
3
0.94
W
Chiron
WkFuSe
Chiron
9
2
11
7.25
W
Chang'e
dragovige
Chang'e
1
3
17
3.17
L
Odin
dti74
Odin
3
5
5
1.1
L
Sun Wukong
xMOCx9082
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,362
Damage
52,379
78,256
Taken
70,759
71,466
Mitigated
64,549
39,205
Healing
17,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
15,603
2,046
3,017
3,859
15,771
16,964
731
2,676
12,939
0
23,599
L
Horus
Amadi69x
Horus
8,292
4,092
4,610
5,608
21,012
19,787
0
5,003
15,169
410
17,875
W
Osiris
DangeRootS
Osiris
17,461
6,339
760
2,962
16,800
26,079
1,006
3,165
13,635
0
29,242
L
Hades
ElHueKo
Hades
10,910
1,105
670
1,674
15,506
14,037
0
3,760
11,420
17,387
918
W
Geb
9,966
411
1,768
6,822
20,766
17,901
892
5,078
15,688
17,399
1,525
L
Hun Batz
JoRider59
Hun Batz
17,412
1,689
592
804
15,694
8,827
0
2,902
11,922
0
32,839
W
Chiron
WkFuSe
Chiron
15,846
5,961
1,276
1,392
10,823
5,271
3,386
1,536
9,287
0
37,326
W
Chang'e
dragovige
Chang'e
7,486
1,606
11,866
5,483
14,096
5,251
1,398
4,115
9,981
14,127
504
L
Odin
dti74
Odin
15,765
2,147
376
3,611
17,786
21,704
0
4,689
12,085
8,157
16,432
L
Sun Wukong
xMOCx9082
Sun Wukong
0
0
0
0
761
194
0
271
438
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,568
Gold Earned
37,723
118
Minions Killed
85
0
Camps Cleared
0
1,081,759
Distance Traveled
706,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,534
878
7
1
0
230,100
0
L
Horus
8,422
702
14
1
0
188,858
0
W
Osiris
10,556
880
30
3
0
244,663
0
L
Hades
8,028
669
24
2
0
168,548
0
W
Geb
9,002
750
17
1
0
211,762
0
L
Hun Batz
9,476
790
30
3
0
165,996
0
W
Chiron
10,753
896
43
4
0
192,238
0
W
Chang'e
8,723
727
21
2
0
202,996
0
L
Odin
8,785
732
17
1
0
183,185
0
L
Sun Wukong
3,012
251
0
0
0
265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role