Player Matchup

Chaac
Chaac
 
Chaac
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Dinmamma25
He Bo
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,271 Elo+
Party 1
Medusa
Medusa
Thezyrox
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,271 Elo+
Party 1
Team Averages
Level 54
1,500 SR
1,348 Elo+

VS

Team Averages
Level 70
1,428 SR
1,624 Elo+
He Bo
He Bo
Yasuke2350
He Bo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 66L
1,500 Elo+
Solo
Hachiman
Hachiman
einhundertelf_11
Hachiman
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 47L
1,715 Elo+
Party 2
Loki
Loki
emilio_evo
Loki
Level 47
God Stats
1W - 5L
1,285 SR
Queue Stats
80W - 78L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 2 / 8
9,017
751
11,309
13,221
14,402
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
15
6 / 0 / 8
9,967
831
8,870
4,844
1,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Thezyrox
Medusa
14
5 / 3 / 5
9,625
802
6,152
6,984
3,089
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
2 / 6 / 2
8,324
694
5,878
11,307
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 4 / 4
7,836
653
5,004
9,429
4,386
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 4 / 2
8,580
715
5,832
9,761
4,683
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
14
Kills
5
5
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
8
3.5
W
He Bo
6
0
8
10
W
Medusa
Thezyrox
Medusa
5
3
5
2.5
L
He Bo
2
6
2
0.5
L
0
4
4
0.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,331
Damage
16,714
25,049
Taken
30,497
19,445
Mitigated
13,770
1,923
Healing
3,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,309
2,285
0
1,173
13,221
14,402
150
2,962
10,235
826
33,966
W
He Bo
8,870
796
0
750
4,844
1,954
816
1,013
3,826
28,386
622
W
Medusa
Thezyrox
Medusa
6,152
3,534
0
0
6,984
3,089
0
1,665
5,309
0
16,946
L
He Bo
5,878
348
263
496
11,307
4,701
0
3,526
7,776
34,630
265
L
5,004
2,685
278
992
9,429
4,386
0
1,875
7,544
0
19,853
L
5,832
1,204
404
814
9,761
4,683
0
4,240
5,511
0
26,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,609
Gold Earned
24,740
123
Minions Killed
132
0
Camps Cleared
0
656,257
Distance Traveled
673,210
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,017
751
41
3
0
243,056
0
W
He Bo
9,967
831
46
4
0
214,697
0
W
Medusa
9,625
802
36
3
0
198,504
0
L
He Bo
8,324
694
57
5
0
214,602
0
L
Hachiman
7,836
653
42
4
0
213,802
0
L
Loki
8,580
715
33
3
0
244,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role