Player Matchup

Anubis
Anubis
Black-HunterDadd
Anubis
Level 126
God Stats
2W - 6L
1,055 SR
Queue Stats
68W - 74L
1,032 Elo+
Solo
Set
Set
KAG7787
Set
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 82L
1,519 Elo+
Party 1
Eset
Eset
Leexd1
Eset
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 81L
1,647 Elo+
Party 2
Izanami
Izanami
Yvgro
Izanami
Level 144
God Stats
3W - 4L
1,504 SR
Queue Stats
100W - 88L
1,601 Elo+
Party 2
Tyr
Tyr
Zombie-k316
Tyr
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 75L
1,524 Elo+
Party 1
Team Averages
Level 142
1,412 SR
1,465 Elo+

VS

Team Averages
Level 130
1,536 SR
1,477 Elo+
Chiron
Chiron
BlackAngel1258
Chiron
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
352W - 337L
1,292 Elo+
Solo
Nemesis
Nemesis
Gaaz Joe Joker
Nemesis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Janus
Janus
Gun Joe Joker
Janus
Level 162
God Stats
6W - 2L
1,680 SR
Queue Stats
86W - 85L
1,633 Elo+
Party 3
Charon
Charon
Ross_Abernethy99
Charon
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 46L
1,426 Elo+
Solo
Freya
Freya
eby1234
Freya
Level 97
God Stats
17W - 10L
1,500 SR
Queue Stats
475W - 436L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,312
531
1,683
5,399
2,336
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Set
11
0 / 0 / 0
5,994
599
2,827
6,717
4,609
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
Leexd1
Eset
8
0 / 2 / 2
5,315
532
3,267
6,557
4,163
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Yvgro
Izanami
11
4 / 1 / 0
6,351
635
8,463
7,178
3,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 0
4,993
499
2,745
8,236
3,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
5,040
504
4,111
7,851
2,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
2 / 0 / 2
5,830
583
3,081
6,785
2,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 1
6,083
608
4,463
6,090
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 2
5,419
542
3,296
5,659
3,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Freya
eby1234
Freya
10
1 / 0 / 0
5,332
533
2,997
6,989
2,253
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
4
Kills
7
7
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
1
3
2
0.67
W
2
0
2
3
W
3
1
1
3.5
L
Set
0
0
0
0
L
Eset
Leexd1
Eset
0
2
2
0.5
W
0
0
2
1
L
Izanami
Yvgro
Izanami
4
1
0
4
L
0
1
0
0
W
Freya
eby1234
Freya
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,985
Damage
17,948
34,087
Taken
33,374
18,848
Mitigated
12,372
14,265
Healing
8,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,683
374
0
1,950
5,399
2,336
0
2,332
2,935
38,672
0
W
4,111
1,313
434
1,782
7,851
2,366
0
1,710
5,766
0
39,857
W
3,081
1,322
0
513
6,785
2,497
0
1,581
5,163
0
38,031
W
4,463
279
0
600
6,090
1,699
31
1,351
4,694
39,828
0
L
Set
2,827
956
0
2,866
6,717
4,609
0
2,390
4,309
0
40,536
L
Eset
Leexd1
Eset
3,267
397
299
1,848
6,557
4,163
85
1,984
4,493
14,104
298
W
3,296
731
0
2,071
5,659
3,557
0
224
5,174
20,749
0
L
Izanami
Yvgro
Izanami
8,463
5,175
179
2,432
7,178
3,801
930
2,375
4,785
0
57,800
L
2,745
660
0
4,691
8,236
3,939
0
1,361
6,809
0
34,007
W
Freya
eby1234
Freya
2,997
730
0
3,101
6,989
2,253
0
0
6,989
31,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,965
Gold Earned
27,704
316
Minions Killed
295
0
Camps Cleared
0
901,646
Distance Traveled
957,985
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,312
531
65
7
0
145,738
0
W
Chiron
5,040
504
72
7
0
178,391
0
W
Nemesis
5,830
583
74
7
0
200,597
4
W
Janus
6,083
608
77
8
0
205,899
0
L
Set
5,994
599
68
7
0
194,253
2
L
Eset
5,315
532
19
2
0
173,477
2
W
Charon
5,419
542
20
2
0
190,483
2
L
Izanami
6,351
635
103
10
0
184,373
0
L
Tyr
4,993
499
61
6
0
203,805
0
W
Freya
5,332
533
52
5
0
182,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role