Player Matchup

Jing Wei
Jing Wei
Bronze III
AríinZ
Jing Wei
Bronze III
Level 115
God Stats
10W - 6L
1,500 SR
Queue Stats
438W - 420L
1,454 MMR
Solo
Fenrir
Fenrir
Silver II
BaneMannen
Fenrir
Silver II
Level 144
God Stats
21W - 14L
1,701 SR
Queue Stats
316W - 350L
1,433 MMR
Solo
Tyr
Tyr
Bronze III
Hypontix
Tyr
Bronze III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,454 MMR
Solo
Kukulkan
Kukulkan
Silver II
I-UweMoerve-I
Kukulkan
Silver II
Level 158
God Stats
8W - 8L
1,500 SR
Queue Stats
115W - 118L
1,454 MMR
Solo
Ganesha
Ganesha
Silver III
TheRealMava
Ganesha
Silver III
Level 59
God Stats
11W - 16L
1,500 SR
Queue Stats
444W - 467L
1,437 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 125
1,540 SR
1,446 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 120
1,419 SR
1,447 MMR
Ymir
Ymir
Bronze III
CharkerC
Ymir
Bronze III
Level 124
God Stats
2W - 5L
1,304 SR
Queue Stats
12W - 17L
1,451 MMR
Solo
Danzaburou
Danzaburou
Bronze III
RAGAZZO__EDUCATO
Danzaburou
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,450 MMR
Solo
Surtr
Surtr
Silver I
ScrotumSamurai
Surtr
Silver I
Level 129
God Stats
21W - 16L
1,293 SR
Queue Stats
371W - 378L
1,453 MMR
Solo
Da Ji
Da Ji
Bronze III
Symeoner
Da Ji
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,432 MMR
Solo
He Bo
He Bo
Silver II
lighting112
He Bo
Silver II
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 171L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AríinZ
Jing Wei
17
12 / 0 / 1
11,096
653
15,818
13,714
6,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
BaneMannen
Fenrir
16
7 / 4 / 7
9,329
549
12,001
17,913
10,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
2 / 1 / 6
9,860
580
13,480
14,556
15,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
I-UweMoerve-I
Kukulkan
17
3 / 2 / 9
10,075
593
10,860
9,298
4,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
TheRealMava
Ganesha
13
0 / 2 / 14
8,564
504
4,335
14,290
10,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
MulanBake KujiraPele

VS

Bans
AwilixAchillesSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 4 / 3
7,320
431
4,430
16,800
16,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
RAGAZZO__EDUCATO
Danzaburou
13
0 / 2 / 0
7,740
455
7,400
10,988
4,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 2
8,601
506
8,199
20,649
17,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
Symeoner
Da Ji
13
4 / 7 / 3
7,524
443
12,161
17,197
8,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 7 / 2
7,705
453
4,912
13,317
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
24
Kills
8
9
Deaths
24
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AríinZ
Jing Wei
12
0
1
12.5
W
Fenrir
BaneMannen
Fenrir
7
4
7
2.63
L
Ymir
1
4
3
0.63
W
2
1
6
5
W
Kukulkan
I-UweMoerve-I
Kukulkan
3
2
9
3.75
L
Danzaburou
RAGAZZO__EDUCATO
Danzaburou
0
2
0
0
L
1
4
2
0.5
L
Da Ji
Symeoner
Da Ji
4
7
3
0.79
W
Ganesha
TheRealMava
Ganesha
0
2
14
3.5
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,494
Damage
37,102
69,771
Taken
78,951
47,695
Mitigated
51,137
27,725
Healing
18,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AríinZ
Jing Wei
15,818
11,344
0
3,867
13,714
6,767
208
2,105
11,609
0
92,558
W
Fenrir
BaneMannen
Fenrir
12,001
2,996
0
6,243
17,913
10,852
0
3,461
14,405
0
77,383
L
Ymir
4,430
1,206
0
3,653
16,800
16,152
0
6,036
10,764
19,015
0
W
13,480
1,348
0
7,278
14,556
15,100
0
229
13,363
0
81,777
W
Kukulkan
I-UweMoerve-I
Kukulkan
10,860
1,102
0
2,414
9,298
4,959
318
1,650
7,648
95,848
1,983
L
Danzaburou
RAGAZZO__EDUCATO
Danzaburou
7,400
3,462
0
4,064
10,988
4,246
0
796
10,192
0
63,557
L
8,199
3,037
0
7,002
20,649
17,672
0
1,671
18,978
1,805
63,207
L
Da Ji
Symeoner
Da Ji
12,161
3,086
0
1,054
17,197
8,703
0
2,796
14,401
0
66,777
W
Ganesha
TheRealMava
Ganesha
4,335
469
2,929
4,994
14,290
10,017
169
2,241
11,946
25,021
0
L
4,912
213
0
3,030
13,317
4,364
0
3,719
9,598
50,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,924
Gold Earned
38,890
552
Minions Killed
418
0
Camps Cleared
0
1,726,424
Distance Traveled
1,546,124
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,096
653
160
9
0
350,006
0
W
Fenrir
9,329
549
94
6
0
364,817
0
L
Ymir
7,320
431
22
1
0
322,650
2
W
Tyr
9,860
580
132
8
0
350,992
8
W
Kukulkan
10,075
593
165
10
0
324,068
3
L
Danzaburou
7,740
455
86
5
0
285,167
0
L
Surtr
8,601
506
126
7
0
311,915
4
L
Da Ji
7,524
443
88
5
0
334,306
6
W
Ganesha
8,564
504
1
0
0
336,541
7
L
He Bo
7,705
453
96
6
0
292,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role