Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
AjdoKiyam
Kumbhakarna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,473 Elo+
Solo
Apollo
Apollo
Krecius
Apollo
Level 123
God Stats
0W - 1L
1,421 SR
Queue Stats
9W - 5L
1,663 Elo+
Solo
Mercury
Mercury
MODOanubis
Mercury
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 78L
1,195 Elo+
Solo
Nike
Nike
Qminator
Nike
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,447 Elo+
Solo
Team Averages
Level 105
1,484 SR
1,456 Elo+

VS

Team Averages
Level 104
1,500 SR
1,615 Elo+
Rama
Rama
Cozythemozy
Rama
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 50L
1,417 Elo+
Solo
Sun Wukong
Sun Wukong
Drugs4Everyone
Sun Wukong
Level 99
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 31L
1,500 Elo+
Party 1
Ra
Ra
headscoooper
Ra
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
379W - 361L
1,765 Elo+
Solo
Fenrir
Fenrir
sexualseduction
Fenrir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,500 Elo+
Party 1
Vamana
Vamana
бомжВиталий
Vamana
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 2L
1,891 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 7 / 4
6,889
689
8,763
18,561
21,015
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
AjdoKiyam
Kumbhakarna
15
1 / 3 / 5
7,755
776
5,472
16,777
17,396
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Krecius
Apollo
14
3 / 2 / 4
7,594
759
10,904
10,557
5,824
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
MODOanubis
Mercury
12
0 / 6 / 4
6,674
667
3,303
10,129
4,529
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Nike
14
3 / 4 / 4
7,764
776
14,149
19,040
21,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 14
9,142
914
19,932
10,884
6,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
Drugs4Everyone
Sun Wukong
14
1 / 1 / 17
9,029
903
7,065
13,521
17,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

18
8 / 0 / 12
9,719
972
17,779
5,437
4,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 3 / 12
9,069
907
10,771
12,926
17,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
5 / 1 / 12
9,915
992
13,200
10,733
16,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
89
8
Kills
22
22
Deaths
8
21
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
7
4
0.43
L
Kumbhakarna
AjdoKiyam
Kumbhakarna
1
3
5
1.17
W
4
3
14
3.67
W
Sun Wukong
Drugs4Everyone
Sun Wukong
1
1
17
9.5
L
Apollo
Krecius
Apollo
3
2
4
2.5
L
Mercury
MODOanubis
Mercury
0
6
4
0.33
L
Nike
3
4
4
1.25
W
8
0
12
14
W
4
3
12
3.33
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,591
Damage
68,747
75,064
Taken
53,501
69,955
Mitigated
61,219
19,377
Healing
20,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
8,763
1,454
3,505
4,887
18,561
21,015
0
4,142
13,631
0
12,248
L
Kumbhakarna
AjdoKiyam
Kumbhakarna
5,472
536
1,712
1,905
16,777
17,396
0
4,230
11,814
9,583
0
W
19,932
13,248
123
1,600
10,884
6,108
1,959
872
10,012
0
30,331
W
Sun Wukong
Drugs4Everyone
Sun Wukong
7,065
565
822
2,480
13,521
17,444
152
2,455
11,066
0
12,024
L
Apollo
Krecius
Apollo
10,904
6,442
996
2,497
10,557
5,824
200
2,424
7,896
0
28,058
L
Mercury
MODOanubis
Mercury
3,303
607
709
334
10,129
4,529
0
2,806
6,768
0
5,867
L
Nike
14,149
1,067
717
2,115
19,040
21,191
0
3,284
15,136
2,606
25,211
W
17,779
1,836
4,768
2,476
5,437
4,336
1,196
434
5,003
39,747
0
W
10,771
2,150
2,554
4,128
12,926
17,051
0
2,541
10,385
1,092
12,549
W
13,200
5,031
534
1,306
10,733
16,280
1,817
1,260
9,473
0
22,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,676
Gold Earned
46,874
93
Minions Killed
133
0
Camps Cleared
0
958,830
Distance Traveled
1,006,746
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,889
689
6
1
0
193,724
0
L
Kumbhakarna
7,755
776
5
1
0
187,364
0
W
Rama
9,142
914
29
3
0
164,960
0
W
Sun Wukong
9,029
903
11
1
0
223,659
0
L
Apollo
7,594
759
43
4
0
180,324
0
L
Mercury
6,674
667
9
1
0
201,577
0
L
Nike
7,764
776
30
3
0
195,841
0
W
Ra
9,719
972
47
5
0
191,968
0
W
Fenrir
9,069
907
10
1
0
210,256
0
W
Vamana
9,915
992
36
4
0
215,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role