Player Matchup

Bakasura
Bakasura
DJCollboys
Bakasura
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,076 Elo+
Party 2
Sun Wukong
Sun Wukong
Jlaing2673
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
933 Elo+
Party 2
Ishtar
Ishtar
The-great-hen
Ishtar
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
933 Elo+
Party 2
Team Averages
Level 28
1,500 SR
981 Elo+

VS

Team Averages
Level 71
1,683 SR
1,562 Elo+
Eset
Eset
hydrotank
Eset
Level 99
God Stats
3W - 0L
1,651 SR
Queue Stats
53W - 44L
1,546 Elo+
Party 1
Atlas
Atlas
meachalmighty
Atlas
Level 28
God Stats
3W - 2L
1,712 SR
Queue Stats
43W - 35L
1,505 Elo+
Party 1
King Arthur
King Arthur
suirha
King Arthur
Level 85
God Stats
7W - 1L
1,687 SR
Queue Stats
50W - 42L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DJCollboys
Bakasura
14
1 / 7 / 1
9,840
615
7,089
19,290
13,813
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
Jlaing2673
Sun Wukong
13
1 / 5 / 1
9,263
579
6,246
16,519
8,425
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
0 / 8 / 1
9,217
576
5,630
17,338
5,877
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
19
8 / 0 / 12
12,513
782
23,693
10,215
4,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
5 / 1 / 11
11,042
690
8,053
13,019
14,207
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
suirha
King Arthur
17
7 / 1 / 10
11,907
744
14,503
16,285
15,432
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
20
20
Deaths
2
3
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bakasura
DJCollboys
Bakasura
1
7
1
0.21
L
Sun Wukong
Jlaing2673
Sun Wukong
1
5
1
0.3
L
0
8
1
0.06
W
Eset
8
0
12
14
W
5
1
11
10.5
W
King Arthur
suirha
King Arthur
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,965
Damage
46,249
53,147
Taken
39,519
28,115
Mitigated
34,299
2,417
Healing
5,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
DJCollboys
Bakasura
7,089
4,933
0
1,547
19,290
13,813
0
11,030
8,260
0
36,800
L
Sun Wukong
Jlaing2673
Sun Wukong
6,246
1,661
0
535
16,519
8,425
0
8,640
7,858
0
29,671
L
5,630
2,408
0
335
17,338
5,877
0
11,001
6,319
0
29,637
W
Eset
23,693
2,324
448
2,569
10,215
4,660
791
15
10,105
73,891
1,356
W
8,053
2,838
0
0
13,019
14,207
196
213
12,650
20,585
2,001
W
King Arthur
suirha
King Arthur
14,503
2,167
0
2,194
16,285
15,432
572
0
15,838
0
52,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,320
Gold Earned
35,462
164
Minions Killed
174
0
Camps Cleared
0
776,174
Distance Traveled
873,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,840
615
64
4
0
282,312
0
L
Sun Wukong
9,263
579
50
3
0
262,187
0
L
Ishtar
9,217
576
50
3
0
231,675
0
W
Eset
12,513
782
106
7
0
297,899
0
W
Atlas
11,042
690
16
1
0
287,993
0
W
King Arthur
11,907
744
52
3
0
287,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role