Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Kappachino_685
Hachiman
Level 136
God Stats
7W - 2L
1,755 SR
Queue Stats
50W - 59L
1,444 Elo+
Party 2
Cerberus
Cerberus
marsbars_benny
Cerberus
Level 137
God Stats
15W - 9L
1,306 SR
Queue Stats
54W - 58L
1,444 Elo+
Party 2
Team Averages
Level 143
1,520 SR
1,463 Elo+

VS

Team Averages
Level 130
1,626 SR
1,771 Elo+
Baron Samedi
Baron Samedi
DeFunkMaster
Baron Samedi
Level 140
God Stats
1W - 1L
1,833 SR
Queue Stats
36W - 43L
1,709 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
jendansam
Ah Muzen Cab
Level 129
God Stats
3W - 5L
1,546 SR
Queue Stats
51W - 85L
1,894 Elo+
Party 1
Bacchus
Bacchus
n0b1e8
Bacchus
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 50L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
2 / 0 / 5
10,969
784
7,626
10,138
7,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
17
4 / 2 / 3
10,922
780
9,215
10,421
4,039
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
16
1 / 4 / 5
10,551
754
4,847
22,315
14,513
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeFunkMaster
Baron Samedi
16
2 / 4 / 3
9,579
684
9,108
9,720
5,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
jendansam
Ah Muzen Cab
19
4 / 3 / 1
11,386
813
14,875
14,022
5,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
n0b1e8
Bacchus
1
0 / 0 / 0
5,334
381
0
0
0

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
7
Kills
6
6
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
5
4.5
L
Baron Samedi
DeFunkMaster
Baron Samedi
2
4
3
0.88
W
Hachiman
4
2
3
2.75
L
Ah Muzen Cab
jendansam
Ah Muzen Cab
4
3
1
1.5
W
Cerberus
1
4
5
0.88
L
Bacchus
n0b1e8
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,688
Damage
23,983
42,874
Taken
23,742
26,382
Mitigated
11,582
18,145
Healing
5,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,626
255
1,728
5,007
10,138
7,830
745
1,796
8,129
48,469
0
L
Baron Samedi
DeFunkMaster
Baron Samedi
9,108
160
526
2,394
9,720
5,982
0
4,409
5,273
25,401
581
W
Hachiman
9,215
4,398
0
3,556
10,421
4,039
2,123
2,285
7,936
0
55,667
L
Ah Muzen Cab
jendansam
Ah Muzen Cab
14,875
3,941
0
2,552
14,022
5,600
0
8,090
5,860
0
75,106
W
Cerberus
4,847
124
304
7,550
22,315
14,513
0
4,124
17,883
30,762
799
L
Bacchus
n0b1e8
Bacchus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,442
Gold Earned
26,299
248
Minions Killed
154
0
Camps Cleared
0
747,851
Distance Traveled
520,332
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,969
784
100
7
0
254,671
1
L
Baron Samedi
9,579
684
39
3
0
216,051
0
W
Hachiman
10,922
780
82
6
0
256,000
3
L
Ah Muzen Cab
11,386
813
115
8
0
304,281
0
W
Cerberus
10,551
754
66
5
0
237,180
0
L
Bacchus
5,334
381
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role