Player Matchup

Hachiman
Hachiman
Grizzleyink
Hachiman
Level 16
God Stats
14W - 16L
1,812 SR
Queue Stats
29W - 41L
1,459 Elo+
Party 1
Charon
Charon
Jahlenciaga
Charon
Level 141
God Stats
1W - 3L
1,492 SR
Queue Stats
25W - 27L
1,250 Elo+
Party 3
Rama
Rama
MrToujang
Rama
Level 79
God Stats
35W - 24L
1,521 SR
Queue Stats
120W - 95L
1,605 Elo+
Party 1
Merlin
Merlin
SaintJahLaurent
Merlin
Level 156
God Stats
1W - 5L
1,500 SR
Queue Stats
92W - 78L
1,419 Elo+
Party 3
Gilgamesh
Gilgamesh
stoppingtoast92
Gilgamesh
Level 157
God Stats
15W - 18L
1,770 SR
Queue Stats
134W - 123L
1,733 Elo+
Solo
Team Averages
Level 110
1,619 SR
1,493 Elo+

VS

Team Averages
Level 102
1,496 SR
1,533 Elo+
Anhur
Anhur
HumanBLu3
Anhur
Level 108
God Stats
4W - 4L
1,795 SR
Queue Stats
38W - 25L
1,669 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JuniperDjinn
Ah Muzen Cab
Level 184
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 168L
1,588 Elo+
Party 2
Eset
Eset
Manish
Eset
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,270 Elo+
Party 2
Da Ji
Da Ji
Mr_CornInspector
Da Ji
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 98L
1,566 Elo+
Solo
Geb
Geb
gbo_quis
Geb
Level 51
God Stats
8W - 5L
1,184 SR
Queue Stats
45W - 42L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Grizzleyink
Hachiman
2
0 / 0 / 0
3,406
378
65
527
111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charon
9
1 / 1 / 1
4,930
548
2,620
7,348
3,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
11
1 / 0 / 0
5,301
589
2,377
4,814
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 2
5,217
580
4,179
5,619
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
stoppingtoast92
Gilgamesh
10
1 / 2 / 1
6,003
667
6,345
10,778
8,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HumanBLu3
Anhur
11
1 / 0 / 0
6,082
676
2,297
3,822
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
JuniperDjinn
Ah Muzen Cab
10
1 / 2 / 1
5,765
641
5,316
9,660
3,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
Manish
Eset
8
1 / 2 / 1
4,548
505
1,712
3,997
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 2
5,449
605
4,773
8,196
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 1
5,239
582
2,491
4,650
3,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
4
Kills
5
5
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Grizzleyink
Hachiman
0
0
0
0
W
Anhur
HumanBLu3
Anhur
1
0
0
1
L
Charon
1
1
1
1.5
W
Ah Muzen Cab
JuniperDjinn
Ah Muzen Cab
1
2
1
0.75
W
Eset
Manish
Eset
1
2
1
0.75
L
Rama
1
0
0
1
W
2
1
2
3
L
1
2
2
1
W
0
0
1
0.5
L
Gilgamesh
stoppingtoast92
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,586
Damage
16,589
29,086
Taken
30,325
15,511
Mitigated
13,547
7,875
Healing
7,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Grizzleyink
Hachiman
65
0
0
0
527
111
0
135
392
0
2,367
W
Anhur
HumanBLu3
Anhur
2,297
1,186
0
1,982
3,822
1,417
846
296
3,526
0
51,749
L
Charon
2,620
411
0
3,029
7,348
3,375
0
950
6,398
30,043
648
W
Ah Muzen Cab
JuniperDjinn
Ah Muzen Cab
5,316
1,982
0
2,423
9,660
3,616
0
0
9,660
0
43,074
W
Eset
Manish
Eset
1,712
376
0
220
3,997
1,578
9
1,887
2,110
17,084
0
L
Rama
2,377
1,411
0
1,622
4,814
1,537
0
235
4,579
0
37,209
W
4,773
1,227
0
1,565
8,196
3,548
0
2,948
5,248
0
35,608
L
4,179
51
0
749
5,619
2,022
0
2,883
2,736
27,413
1,567
W
2,491
103
0
1,732
4,650
3,388
0
1,526
3,124
20,289
0
L
Gilgamesh
stoppingtoast92
Gilgamesh
6,345
2,542
0
2,475
10,778
8,466
0
0
10,778
0
43,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,857
Gold Earned
27,083
259
Minions Killed
266
0
Camps Cleared
0
723,000
Distance Traveled
899,950
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,406
378
6
1
0
31,864
0
W
Anhur
6,082
676
88
10
0
166,793
0
L
Charon
4,930
548
55
6
0
181,047
0
W
Ah Muzen Cab
5,765
641
73
8
0
171,014
0
W
Eset
4,548
505
20
2
0
150,978
3
L
Rama
5,301
589
68
8
0
178,562
0
W
Da Ji
5,449
605
58
6
0
197,286
1
L
Merlin
5,217
580
51
6
0
168,699
0
W
Geb
5,239
582
27
3
0
213,879
3
L
Gilgamesh
6,003
667
79
9
0
162,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role