Player Matchup

Anubis
Anubis
Bronze III
DevelopingMods83
Anubis
Bronze III
Level 98
God Stats
0W - 1L
1,742 SR
Queue Stats
33W - 45L
1,499 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
Jorgennz
Ao Kuang
Gold III
Level 155
God Stats
2W - 7L
1,500 SR
Queue Stats
109W - 113L
1,499 MMR
Party 2
Bacchus
Bacchus
Silver II
NopeImOutOfHere
Bacchus
Silver II
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 47L
1,474 MMR
Party 3
Amaterasu
Amaterasu
Silver II
ZuluMain
Amaterasu
Silver II
Level 128
God Stats
2W - 4L
1,498 SR
Queue Stats
106W - 105L
1,476 MMR
Party 3
Anhur
Anhur
Gold III
yosoyarmax
Anhur
Gold III
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 114L
1,499 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,548 SR
1,489 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 130
1,529 SR
1,487 MMR
Morgan Le Fay
Morgan Le Fay
Silver II
Cintaar
Morgan Le Fay
Silver II
Level 129
God Stats
1W - 0L
1,776 SR
Queue Stats
57W - 46L
1,477 MMR
Solo
Cerberus
Cerberus
Silver III
G--Legendz--
Cerberus
Silver III
Level 161
God Stats
5W - 1L
1,500 SR
Queue Stats
39W - 36L
1,457 MMR
Solo
Serqet
Serqet
Bronze III
OogieBoogie1193
Serqet
Bronze III
Level 142
God Stats
1W - 2L
1,369 SR
Queue Stats
28W - 26L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
ShadowChrisx
Ah Muzen Cab
Bronze III
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 10L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
StoopetShark172
Sun Wukong
Bronze III
Level 128
God Stats
11W - 3L
1,500 SR
Queue Stats
252W - 229L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
6,400
337
1,632
4,499
2,096
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ao Kuang
Jorgennz
Ao Kuang
15
5 / 4 / 1
9,238
486
11,241
21,858
8,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 4 / 5
8,483
446
7,753
18,107
21,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
ZuluMain
Amaterasu
15
4 / 4 / 4
10,131
533
14,065
27,433
22,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
18
5 / 3 / 1
11,251
592
11,903
12,054
6,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GebLancelotShivaThoth

VS

Bans
AchillesBake KujiraThorAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cintaar
Morgan Le Fay
15
3 / 2 / 10
9,917
522
13,852
8,920
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cerberus
G--Legendz--
Cerberus
13
2 / 2 / 10
9,591
505
8,634
16,653
13,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
8 / 1 / 5
10,237
539
13,134
15,849
8,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
ShadowChrisx
Ah Muzen Cab
14
0 / 6 / 3
8,491
447
4,328
16,836
6,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
StoopetShark172
Sun Wukong
15
5 / 5 / 4
10,079
530
15,354
23,368
16,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
50
16
Kills
18
18
Deaths
16
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Cintaar
Morgan Le Fay
3
2
10
4
L
0
3
0
0
W
Cerberus
G--Legendz--
Cerberus
2
2
10
3.5
L
Ao Kuang
Jorgennz
Ao Kuang
5
4
1
1.38
L
2
4
5
1.13
W
8
1
5
10.5
W
Ah Muzen Cab
ShadowChrisx
Ah Muzen Cab
0
6
3
0.25
W
Sun Wukong
StoopetShark172
Sun Wukong
5
5
4
1.4
L
Amaterasu
ZuluMain
Amaterasu
4
4
4
1.5
L
Anhur
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,594
Damage
55,302
83,951
Taken
81,626
60,736
Mitigated
47,416
31,036
Healing
14,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Cintaar
Morgan Le Fay
13,852
1,614
0
1,979
8,920
3,779
0
3,482
5,438
89,397
1,253
L
1,632
40
0
952
4,499
2,096
0
2,709
1,790
15,344
450
W
Cerberus
G--Legendz--
Cerberus
8,634
779
0
4,619
16,653
13,085
0
7,243
9,410
27,712
1,141
L
Ao Kuang
Jorgennz
Ao Kuang
11,241
2,417
0
11,277
21,858
8,852
0
5,383
15,598
70,321
4,548
L
7,753
1,098
0
2,645
18,107
21,176
17
8,121
9,475
25,996
0
W
13,134
3,930
0
705
15,849
8,093
0
5,778
10,071
0
68,996
W
Ah Muzen Cab
ShadowChrisx
Ah Muzen Cab
4,328
1,410
0
2,812
16,836
6,063
0
2,966
13,870
0
60,636
W
Sun Wukong
StoopetShark172
Sun Wukong
15,354
5,344
0
4,663
23,368
16,396
0
6,697
16,671
0
73,966
L
Amaterasu
ZuluMain
Amaterasu
14,065
6,952
0
12,659
27,433
22,561
236
5,209
21,804
0
71,346
L
Anhur
11,903
4,923
0
3,503
12,054
6,051
1,990
2,208
9,734
0
109,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,503
Gold Earned
48,315
453
Minions Killed
429
0
Camps Cleared
0
1,549,919
Distance Traveled
1,871,480
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,917
522
125
7
0
374,577
0
L
Anubis
6,400
337
26
1
0
103,930
2
W
Cerberus
9,591
505
45
2
0
385,356
6
L
Ao Kuang
9,238
486
104
5
0
419,855
0
L
Bacchus
8,483
446
45
2
0
359,474
2
W
Serqet
10,237
539
70
4
0
470,187
0
W
Ah Muzen Cab
8,491
447
93
5
0
279,948
0
W
Sun Wukong
10,079
530
96
5
0
361,412
0
L
Amaterasu
10,131
533
91
5
0
373,878
3
L
Anhur
11,251
592
187
10
0
292,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role