Player Matchup

Geb
Geb
Silver II
Go0D TaLk
Geb
Silver II
Level 136
God Stats
14W - 11L
1,615 SR
Queue Stats
90W - 105L
1,491 MMR
Party 1
Ix Chel
Ix Chel
Silver III
Ilikepeach69
Ix Chel
Silver III
Level 199
God Stats
2W - 2L
1,841 SR
Queue Stats
50W - 55L
1,409 MMR
Party 1
Horus
Horus
Silver II
NoNameSam
Horus
Silver II
Level 111
God Stats
4W - 2L
1,619 SR
Queue Stats
8W - 7L
1,535 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 149
1,692 SR
1,478 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 90
1,701 SR
1,455 MMR
Achilles
Achilles
Bronze III
Itsalexsss7
Achilles
Bronze III
Level 64
God Stats
4W - 6L
1,500 SR
Queue Stats
135W - 129L
1,500 MMR
Party 2
Pele
Pele
Silver I
benho94
Pele
Silver I
Level 129
God Stats
15W - 12L
1,889 SR
Queue Stats
453W - 530L
1,365 MMR
Solo
Anubis
Anubis
Bronze III
yololol938-PV
Anubis
Bronze III
Level 78
God Stats
0W - 1L
1,715 SR
Queue Stats
50W - 42L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 6
10,207
729
13,247
14,843
17,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
Ilikepeach69
Ix Chel
17
5 / 1 / 3
11,294
807
12,923
7,983
3,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
NoNameSam
Horus
14
1 / 0 / 7
9,553
682
12,159
16,295
16,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
ThothKuzenboNe ZhaAthenaDiscordia

VS

Bans
RaijinXbalanqueHou YiThorBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Itsalexsss7
Achilles
12
0 / 1 / 0
8,291
592
8,679
17,672
14,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
benho94
Pele
14
1 / 3 / 0
9,717
694
8,332
14,875
8,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 4 / 1
8,861
633
9,276
10,918
5,384
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
8
Kills
1
1
Deaths
8
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
W
Ix Chel
Ilikepeach69
Ix Chel
5
1
3
6.5
L
Achilles
Itsalexsss7
Achilles
0
1
0
0
W
Horus
NoNameSam
Horus
1
0
7
4.5
L
Pele
benho94
Pele
1
3
0
0.33
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,329
Damage
26,287
39,121
Taken
43,465
37,756
Mitigated
28,112
17,366
Healing
5,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,247
651
291
3,802
14,843
17,180
418
3,509
10,939
38,891
2,245
W
Ix Chel
Ilikepeach69
Ix Chel
12,923
380
4,000
2,898
7,983
3,874
1,251
2,265
5,444
71,179
566
L
Achilles
Itsalexsss7
Achilles
8,679
1,872
0
2,380
17,672
14,203
0
10,566
6,081
0
23,416
W
Horus
NoNameSam
Horus
12,159
4,205
1,391
4,984
16,295
16,702
1,076
3,620
12,150
202
23,384
L
Pele
benho94
Pele
8,332
1,385
0
621
14,875
8,525
0
7,396
6,711
0
44,603
L
9,276
572
0
2,610
10,918
5,384
0
5,514
4,714
44,718
1,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,054
Gold Earned
26,869
183
Minions Killed
179
0
Camps Cleared
0
833,267
Distance Traveled
797,727
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,207
729
55
4
0
279,323
7
W
Ix Chel
11,294
807
95
7
0
277,601
0
L
Achilles
8,291
592
32
2
0
278,723
2
W
Horus
9,553
682
33
2
0
276,343
0
L
Pele
9,717
694
73
5
0
274,046
0
L
Anubis
8,861
633
74
5
0
244,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role