Player Matchup

Cthulhu
Cthulhu
Noob Comando
Cthulhu
Level 20
God Stats
5W - 6L
1,510 SR
Queue Stats
5W - 6L
1,443 Elo+
Party 1
Vulcan
Vulcan
WISEARIES
Vulcan
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 17L
1,863 Elo+
Party 1
Chiron
Chiron
xPattyWhakxXD
Chiron
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,637 Elo+
Party 1
Team Averages
Level 45
1,503 SR
1,648 Elo+

VS

Team Averages
Level 37
1,505 SR
1,324 Elo+
Kuzenbo
Kuzenbo
I 4YEO I
Kuzenbo
Level 44
God Stats
4W - 3L
1,643 SR
Queue Stats
11W - 18L
1,259 Elo+
Party 2
Bastet
Bastet
Poomuhpants1
Bastet
Level 54
God Stats
184W - 139L
1,494 SR
Queue Stats
525W - 523L
1,428 Elo+
Solo
Janus
Janus
v Drzzi
Janus
Level 13
God Stats
3W - 3L
1,376 SR
Queue Stats
8W - 12L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Noob Comando
Cthulhu
15
0 / 3 / 3
9,411
588
11,996
21,008
21,405
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
WISEARIES
Vulcan
16
3 / 6 / 1
10,604
663
8,616
11,297
5,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
1 / 4 / 2
9,489
593
12,575
13,223
6,132
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
I 4YEO I
Kuzenbo
18
3 / 0 / 9
11,173
698
10,893
21,935
33,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
15
5 / 3 / 5
11,493
718
13,975
13,718
6,297
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Janus
v Drzzi
Janus
18
5 / 1 / 5
11,739
734
14,584
9,734
5,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
13
13
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
I 4YEO I
Kuzenbo
3
0
9
7.5
L
Cthulhu
Noob Comando
Cthulhu
0
3
3
0.5
W
Bastet
5
3
5
2.5
L
Vulcan
WISEARIES
Vulcan
3
6
1
0.58
W
Janus
v Drzzi
Janus
5
1
5
7.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,187
Damage
39,452
45,528
Taken
45,387
33,382
Mitigated
45,073
5,755
Healing
11,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
I 4YEO I
Kuzenbo
10,893
2,641
188
4,532
21,935
33,525
246
8,967
12,968
26,028
3,960
L
Cthulhu
Noob Comando
Cthulhu
11,996
395
114
90
21,008
21,405
0
12,562
6,512
32,018
1,459
W
Bastet
13,975
3,668
0
2,930
13,718
6,297
516
4,497
9,221
0
38,029
L
Vulcan
WISEARIES
Vulcan
8,616
3,071
106
1,800
11,297
5,845
0
3,738
7,220
34,909
0
W
Janus
v Drzzi
Janus
14,584
1,737
653
3,332
9,734
5,251
0
5,739
3,995
53,174
0
L
12,575
6,047
676
2,969
13,223
6,132
0
5,841
6,907
0
39,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,504
Gold Earned
34,405
165
Minions Killed
179
0
Camps Cleared
0
763,076
Distance Traveled
923,017
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,173
698
31
2
0
314,482
0
L
Cthulhu
9,411
588
35
2
0
284,528
1
W
Bastet
11,493
718
46
3
0
325,389
0
L
Vulcan
10,604
663
61
4
0
244,734
0
W
Janus
11,739
734
102
6
0
283,146
1
L
Chiron
9,489
593
69
4
0
233,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role