Player Matchup

Ymir
Ymir
 
Ymir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Senjuu7
Arachne
Level 141
God Stats
15W - 10L
1,844 SR
Queue Stats
208W - 219L
1,483 Elo+
Party 1
Hachiman
Hachiman
SharkChiIi
Hachiman
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 126L
1,551 Elo+
Solo
Hercules
Hercules
lvl3_Psyduck
Hercules
Level 127
God Stats
1W - 3L
1,267 SR
Queue Stats
138W - 150L
1,335 Elo+
Party 1
Team Averages
Level 118
1,522 SR
1,474 Elo+

VS

Team Averages
Level 115
1,478 SR
1,447 Elo+
Cernunnos
Cernunnos
Elguero69np
Cernunnos
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,463 Elo+
Party 2
King Arthur
King Arthur
ProSoccer310
King Arthur
Level 93
God Stats
1W - 3L
1,509 SR
Queue Stats
5W - 11L
1,414 Elo+
Party 2
Xing Tian
Xing Tian
SellingLSDtoKids
Xing Tian
Level 122
God Stats
1W - 3L
1,381 SR
Queue Stats
144W - 136L
1,394 Elo+
Solo
Zeus
Zeus
Veil_Nova69
Zeus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,443 Elo+
Party 2
Lancelot
Lancelot
Veil__Zero
Lancelot
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
4 / 1 / 4
8,638
664
12,008
11,031
12,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
 
Eset
11
0 / 3 / 1
6,688
514
4,854
6,013
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Senjuu7
Arachne
13
4 / 4 / 3
7,438
572
7,691
13,742
5,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
SharkChiIi
Hachiman
15
3 / 0 / 3
8,927
687
10,111
9,834
4,719
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
lvl3_Psyduck
Hercules
12
2 / 0 / 6
6,982
537
4,977
11,665
11,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Elguero69np
Cernunnos
13
0 / 3 / 0
6,524
502
5,975
10,905
4,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
ProSoccer310
King Arthur
12
0 / 4 / 1
6,831
525
7,476
15,106
10,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
11
1 / 2 / 3
6,645
511
3,920
11,742
10,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 3 / 0
7,544
580
5,002
7,386
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
Veil__Zero
Lancelot
12
4 / 1 / 2
6,853
527
8,893
10,115
5,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
13
Kills
8
8
Deaths
13
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
1
4
6
W
Eset
 
Eset
0
3
1
0.17
L
Cernunnos
Elguero69np
Cernunnos
0
3
0
0
L
King Arthur
ProSoccer310
King Arthur
0
4
1
0.13
L
Xing Tian
1
2
3
1.25
W
Arachne
Senjuu7
Arachne
4
4
3
1.38
W
Hachiman
SharkChiIi
Hachiman
3
0
3
4.5
L
3
3
0
1
L
Lancelot
Veil__Zero
Lancelot
4
1
2
5
W
Hercules
lvl3_Psyduck
Hercules
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,641
Damage
31,266
52,285
Taken
55,254
36,003
Mitigated
33,681
18,377
Healing
6,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
12,008
2,842
0
2,000
11,031
12,123
68
224
10,807
64,765
2,976
W
Eset
 
Eset
4,854
395
423
1,184
6,013
2,182
413
1,480
4,313
48,280
2,817
L
Cernunnos
Elguero69np
Cernunnos
5,975
2,666
0
2,886
10,905
4,135
0
1,455
9,420
0
55,112
L
King Arthur
ProSoccer310
King Arthur
7,476
787
0
1,000
15,106
10,893
0
8,616
6,067
156
52,586
L
Xing Tian
3,920
442
0
2,142
11,742
10,717
0
915
10,697
21,960
3,046
W
Arachne
Senjuu7
Arachne
7,691
5,582
0
4,498
13,742
5,627
558
2,807
10,761
0
56,382
W
Hachiman
SharkChiIi
Hachiman
10,111
6,282
0
5,630
9,834
4,719
385
1,438
8,396
0
86,942
L
5,002
188
0
420
7,386
2,698
832
1,574
5,648
54,236
846
L
Lancelot
Veil__Zero
Lancelot
8,893
1,254
0
496
10,115
5,238
0
2,576
7,338
17
47,984
W
Hercules
lvl3_Psyduck
Hercules
4,977
2,589
0
4,642
11,665
11,352
92
2,383
9,116
0
23,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,673
Gold Earned
34,397
464
Minions Killed
413
0
Camps Cleared
0
1,341,148
Distance Traveled
1,351,333
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,638
664
120
9
0
231,984
0
W
Eset
6,688
514
102
8
0
266,428
2
L
Cernunnos
6,524
502
88
7
0
249,076
3
L
King Arthur
6,831
525
101
8
0
249,009
0
L
Xing Tian
6,645
511
30
2
0
293,377
1
W
Arachne
7,438
572
77
6
0
303,949
0
W
Hachiman
8,927
687
135
10
0
248,369
5
L
Zeus
7,544
580
114
9
0
230,626
2
L
Lancelot
6,853
527
80
6
0
329,245
0
W
Hercules
6,982
537
30
2
0
290,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role